Jump to content

Search the Community

Showing results for tags 'rules'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice

Forums

  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
  • Malifaux
    • Faction Discussion
    • Malifaux Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
  • The Other Side
    • TOS - Allegiances
    • TOS - Discussion
    • The Other Side Rules Discussion
  • Other Games
    • Board Games
  • Super Secret Forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Location


Interests


Biography:


Location:

  1. If two (or more) abilities would happen simultaneously, how is the order of resolution decided? For instance, the Entropy ability reads "Enemy models that start their activation within 3" suffer 1 damage," and Regeneration reads "At the start of this model's activation, it heals X." Both specify that they trigger at the start of the turn. So if a model with Regeneration and full health starts in the Entropy aura, do they take damage just to heal it, or do they heal (which is ignored) and then take damage? I seem to recall that in M2E, the active player decided the resolution timin
  2. Hi, I'm wondering about Fuhatsu's rules, his Hurricane punch can trigger Quick shot, which allows him to take a ranged attack even if he's engaged, but he also has an ability Rapid fire that allows him to take a ranged action again after resolving one. So, does the Rapid fire allow the second ranged to shoot even if engaged too if it's used on the quick shot trigger ?
  3. Sorry if it as already been asked but me and my friend was not on the same page last game with the challenge ability. Can challenge make discard on an action that do not require a target like an aura? And does it work on interact action since it does not require target? Thank you in advance wyrdos!
  4. New to this RPG inn page 286 of the CRB 2e it says that some Triggers require multiple suits and that to do that the 2nd suit has to come from another source, "mostly likely through having the suit associated with the skill..." But it does not say how a suit is associated with a skill. Further, the Step 0 talent for Criminal is Improvise which let's you create a shiv that lasts until used. It has a trigger that requires 2 Crows but I see no way for it to be activated, let alone by a starting character. I feel like this has to be something I am easily missing somewhere. Please help
  5. I have another rules question, and probably, hopefully, you will point me to the parts of the Rulebook (2nd Ed.) that clarifies it. How do Fated kill Fatemaster characters (FMC) (or knock them unconcious)? 1. Any FMC of rank Enforcer or higher will never fall unconcious as a result of Wounds < 0. 2. Hard to kill FMC -> same as 1. 3. Non-living FMCs (Undead, Constructs, Spirits...) never gain Bleeding Out 4. I understand the only way characters die is by reaching Bleeding Out+10, a coup de grace (only for unconcious chars) or the Bloody Mess critical (I assume, it
  6. Can a ice dancer move through a ice pillar vertically? Like say a ice pillar was next to a HT3 building, could they use the pillar to pop on top? And also the reverse, can they use it to get off a building without falling? If they can would they have to spend movement on vertical moving (basically treating it like climbable terrain) or can it work like a elevator and pop up and down freely? also if they were to get pushed, from either my abilities or opponents, can they choose to be pushed through the pillars? Or would they have to be pushed through the pillars or would they have to stop
  7. So i am confused about a part from the errata from january 2019: So it states there, that if an action is taken through a trigger of an ability, it is taken ignoring once per turn things such as versatile. Now i am confused to wether or not that also applies to abilities themselves. Specifically can prince unathi cause the same action on a prototype asset twice? And, kind of connected to this: can i declare the field test action, if the action on the asset doesnt have anything in range?
  8. So here goes probably my first post like ever. I am very new so this I probably a noob question but bear with me is this a valid list for Marcus: marcus jackalobe myranda rougarou ceberus 2 x initiates ancient pact What I mean is is can I mix models with the beast or chimera tag with Marcus as I wish ?and how about upgrades do they have to come from the chosen faction or can they be arcanists as well? finally how do you feel about chimeramancy is it worth doing it with Marcus or do you just do it when you have time? seems pretty ap and
  9. Hey guys, I’m sure there must be a list somewhere that sums up the rule changes from M2e to M3e... is there?
  10. My group and I are new to TTB and we're still learning the rules. We understand the abstract concept of the Height aspect, but a lot of us are really detail oriented and would like to know just how tall is a height 1 or 2 character? Is height based on yards like all other measurements in the game? If so does that mean a height 1 gremlin is maxed out at only 3 feet and a height 2 human is maxed out at 6 feet? Again, we understand the abstract nature of it for actual game play, we're just wanting to know some general ranges for the flavor of our characters.
  11. Elijah Borgman and Firebranded have the "Promised to the Flame" ability, which "reduce all damage suffered by this model" while it is within 2" of a Pyre Marker. Does this mean that these models take no damage from the Burning condition (or at least Burning up to +3) so long as they are close to a Pyre marker? Is the default damage reduction down to 0 unless otherwise noted (as minimum of 1 damage)? Thanks for the help!
  12. Sorry If I'm not in the good section but does anyone knows when I will be able to purchase the rulebook, faction pack, fate deck... cause I'm searching and I'm not finding it. I know that we can download them for free but I want them physically 😕 I wanna buy some Wyrd stuff for M3E but I can't find them help me pls.
  13. So I have recently been shown this game and after our first few games I have started to learn the rules for myself by reading through the books. After looking through the various talents, triggers, and pursuits there were a few things I was unclear about 1. Duels vs Challenges: throughout the text they reference challenges and duels? They sound interchangeable but one talent will use the word challenge, such as undermine which states "This character gains + to all Intimidate Challenges made during Narrative Time." Then some triggers will use the the word duel such as the crow culinary t
  14. So...can somebody please tell me how Coppelius would be able to get two rams for this trigger? He’s an enforcer so he can’t use soulstones. Am I missing something?
  15. So Kitty has an attack that has no printed damage track but has a ram trigger that says: Reaching Tendrils "When resolving, the target suffers +1 damage and this model Heals 1." Was this supposed to have a damage track or does the trigger just add a ping of damage and a ping of heal?
  16. When a PC gives a subordinate an Order (via the Order Action) how many AP does that subordinate receive on their turn? I cannot see anywhere that indicates this. My assumption is that they, like every other character (PC or NPC), get 2 AP. This makes sense with the frequent "Slow if activated on the turn summoned" rules. This was a source of disagreement between myself and the Fatemaster at a recent game. In a related question, the Commander's Issue Command talent; does/is the subordinate taking the (1) AP Action the same as the one that was given the Order action? Given that th
  17. Hey guys I need some guidance. So I am wanting to use loudest squeal to push my models around the board but I am unsure as to how it works when its between friendly models. Do I relent or do I flip for attack and damage as normal. Tia.
  18. Hi all! I recently picked up Serena Bowman and had a rules question regarding her 'Always comes back around' ability. It states 'if this model is killed or sacrificed, at the end of the turn, summon Serena Bowman' How does this interact with conditions that deal damage at the end of the turn. Eg. Serena dies of burning. Does she A. Summon back immediately B. come back at the end of the NEXT turn Or the unlikely C. Not come back.
  19. I need help with a couple of questions about the rules that I'm unclear on. Mainly engagements and shooting/casting attacks. 1.) Do you randomly determine the engaged model you are shooting at ONLY if the attack used has the Projectile Symbol? (The tiny gun symbol next to range) or do you do it for ALL attacks even if the range does not have the symbol? 2.) While engaged with an enemy is it possible to use a SH or CA action that has a range but no projectile icon? If you need me to clarify I can maybe try and give an example. Thanks in advance!
  20. Sorry if this is a silly question but is it possible to stack Somers aura using his Skeeters? Eg if Sommer and both his Skeeters used the 'Do it like this Action' and discarded a Rams. (Bit card intensive with the Ca as well but with Sommers Draw rate its not to hard to set up. Especialy if you used Sami Lacorix + a Gremlin Crier to cycle and increase your hand size) Could Burt Jebson get an additional 3 rams to his duel total one from each aura? (Plus potentially 1 from Lenny, 1 from a flip/ cheat) This gives a grand total of 6 rams including his inbuilt. Crunching some numbers and
  21. On the gremlin criers card it says 'When this model is killed summon a Bayou Gremlin into base contact with this model before it is removed from play' Since it doesn't say that the crier is then sacrificed I assume that you get a corpse marker & a slow Bayou Gremlin?
  22. Dear friends! We know, that the Df triggers resolve before Attacking model's triggers. And we know, that model removes from the game after "after damaging" attacking triggers. So, can we resolve Df trigger before removing a model, if this model died during the attack?
  23. I couldn't find a rule regarding the use of skills that a Fated does not possess. Apparently, it is possible to use some of the Close Combat skills, since there is a damage spread for rank 0 listed. But are all skills usable, just by assuming the rank was zero, the AV being exactly the associated aspect value in this case? Everyone can 'evade', but what about any crafting, 'history', let alone magical skills? Not being able to tackle any challenge requiring the notice skill, for instance, if you don't have the skill, seems wrong. It also seems very wrong, however, if an incredibly c
  24. Hello. I'm just wanting to check if the rules, as written, on the cheating bastard upgrade mean that markers cannot be placed in base contact with Jacob or Huggie, if there is another marker within 4". The text ends with 'it able' so my thinking is that this is refering to the normal restrictions on marker placement.
  25. For resisted damaging spells is the Damage Flip Modifier based on defender's final duel total, spell TN or worst case of both?
×
×
  • Create New...

Important Information