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Mikey_C

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Everything posted by Mikey_C

  1. A lot of these changes would open the models up to a lot of abuse in certain lists. For example, the strong arm specialist in a Jack crew can be very powerful as is. My opponents already HATE Lady Leiga if you made her harder to kill she'd be too good. I do agree that freikorpsmen have fallen behind the curve and could use a little something.
  2. Hmm, not a big fan of this one, reminds me of one of those up-side-down clown halloween costumes. Though I think I could convert it easily enough into something I like.
  3. I would change Fears given form to cause it's damage at the end of the model's activation. That ability is so strong and card draining.
  4. What i like about this list is that everything can do multiple roles. Tara can kind of do everything, force bury tests, run schemes, smack around non combat oriented masters etc. Karina, usually finds some decent cover nearish the middle of the table and hunkers down to summon, shoot or harm buried things. Late game she can sheme run as she is an enforcer. Death Marshals can hit about their weight class IMO with Pine box. They also are decent at running schemes thanks to finish the job. Hard to wound means you don't have to spend much in the way of cards to force your opponent on to - damage flips. Void Wretches scheme run and heal buried friends. They can attack buried enemies if they haven't got much else to do. If the Scion is buried they can focus and steal her attack. Nothing Beast usually goes into the middle and give itself defensive +1 or more, and spams out unfocused attacks for bury tests and the odd damage spike if you are lucky. With a 50mm base and 3" it can tie up a lot of models and be an absolute pain to remove. The Scion you can play really aggressively daring your opponent to attack it so you can just bury it. I use her get buried take 3 damage condition and her attack that deals damage equal to damage the model has suffered (to max of 3). She can also be used to redistribute a buried Nothing beast which is quite great. She can also get a lot of movement out of Blink + Scramble so she can late game scheme run. The conditions that cause damage when a model are buried are really great for Frame for murder which is very common in GG17.
  5. A more subtle Yin, with most of a kimono still on.
  6. I feel like I've been making an offensive bury list work from the get go, but some of the new stuff is too good not to take. The general Idea is to make a crew that works well without a hand and then destroy your opponents hand through simple duels. Tara - Knowledge of Eternity, Out of Time, Emptiness, Dead of Winter Karina - Summoning upgrade Nothing Beast - Void Shield Scion of the void - Scramble 2x void Wretch 2x Death Marshal Tara and the Scion can make getting burried a really scary thing so just keep forcing tests until the opponents hand is wasted. Most of this force isn't reliant on cheating cards for thier own defence so you can give them to a tarpitting Noting Beast. Nothing Beast loves being Defensive +1 or higher and becomes an amazing tar pit with it's void shield. Choose carefully how to use your offensive cards.
  7. Tara, holding a gun, unburrying something (sort of like the mindless zombie on Nico's base)
  8. How to play the specialist. 1) Deploy as centrally as possibly. 2) Spend 2-3 AP walking into somewhat centrally located cover that maintains decent LOS. 3) Keep the strongarm within charge range to kill anything that engages the specialist. 4) Pull a focus off "I pay better" and shoot things (laugh if that thing is in cover).
  9. How well are the textures adhering to the MDF now that it's been a year? Are any peeling off?
  10. If I have nothing better to do with her, and don't have the card in hand I will.
  11. Going by memory I think you might have that last part backwards. But I don't have my cards in front of me so I could be mistaken.
  12. Johan is probably the best 7ss model in the game AAAAAAAND as outcast you get him for 6. He's also our best source for condition removal, so if you value that get Johan.
  13. Poor Tara, everyone still pigeon holes you into being a beast bomb one trick pony...
  14. That's only true if you aren't taking Karina With her 0 upgrade (which unlocks the Nothing Beast and Void Wretches for Resurs). Though if your goal is to use as much of Tara's entire box as possible, I think it runs a little better in Outcasts.
  15. Sure but Tara can potentially ping for slow 5 times, and cause a TN 13 duel each time. It's never bothered me. My way of looking at it has always been "I can get 3 AP from Tara now, but I'll lose the Nothing Beast before it activates and thus lose 2-3 ap anyways". I find that if Tara goes first those first 3AP aren't actually very high quality AP and so I will give them up quite easily. Also, the NB setup lasts 2 turns and if you can catch 3 models in its melee it is amazing. Generally while playing Tara I have 2 goals, get my hand down to 3 in my first activation, get my opponents hand down to 3 as soon as possible. All those TN 13 bury tests often just tax the opponents hand more than actually bury anything.
  16. I like to do the "offensive burying" thing, though I think that name is misleading. She can ping key models for slow which can really mess up the opponents plans. I play the Nothing beast as a tar pit. I've got the upgrade on Tara for + to initiative flips, and in my first action I will burn 3 cards. If the NB is already in the thick of it I will activate NB first, it will take 2 separate Def stance actions to ditch 1 card each, then drop another card on its (0) action, it will have 1 AP left to make an attack or 2 if it was fast. I would put them both against the biggest threat usually as 2 separate attacks for the bury trigger twice, unless a focused severe could kill it. Now the NB is def 6+ and the wretches are 5+. With the void shield upgrade (and even more so now that NB can spend soulstones) it can be VERY difficult to remove. So now NB has a full turn of def 6+ with and the next turn you can activate it late so it continues to benefit from those for 2 full turns.
  17. I like this list quite a bit. Tara - Knowledge of Eternity, Dead of Winter, +1 upgrade to suit the schemes/strat Karina - 0ss upgrade (forget the name, Faces in the void?) Void Wretch x2 Death Marshall x2 Nothing Beast - Void Shield Scion of the void - Scramble Then you'd want 1 punk zombie, 1 drowned and some Guild Autopsies for summoning. Aionus would be my next purchase.
  18. People like to pigeon hole her into being a single trick (beast bomb) master. I also do pretty well with her and rarely take Obliteration Symbiote.
  19. When people are saying "ping them for fast" in this case they are talking about Tara, a master who has an attack that does 1 damage and gives out fast or slow. Outside of masters you could just punch them with a model with a low attack profile and Relent. Use something with a weak damage of 1.
  20. I think add in equal parts Desperate Mercs and Guild Autopsies so the opponent is afraid to spend that last card. Tara - Knowledge of Eternity, Obliteration Symbiote Karina - Faces of Oblivion Aoinus - I Pay Better 3x Desperate Merc 3x Guild Autopsy Void Wretch Turn 1 Tara pings the Mercs for 1 damage and fast, Aoinus can spend low cards to make them Fast, or Focused, or both. Karina summons Autopsies, the void wretch heals them, Tara unburies them. Lose with style!
  21. My point is one master will always have to be "the worst in faction". If that's Seamus, then I think all of the resur masters are fine because Seamus still preforms well for me. Also this. Compare Seamus to the worst in 10T, Gremlins or Guild and I think he comes out ahead.
  22. I think if we can accurately say "Seamus is the worst Master in Resurrectionists" then Resur masters are all doing pretty Ok.
  23. Sue has the (0) man in black that really hampers belles. Mind you it puts a bullseye onto Sue.
  24. Here are some completed pictures (scroll down) Credit to Gmorts. http://gmortschaotica.blogspot.ca/2014/09/unboxing-malifaux-von-schills-hired.html
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