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Daysleeper

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Everything posted by Daysleeper

  1. Valedictorian is a Henchman. I'd take Rafkin, he synergizes with everything that has poison (like Mortimer and lots of Minions). He can dish out a lot of damage and is fairly selfsufficient. Also he can quasi-buff your crew as they deal more damage to poisoned targets. Edit: He is somewhat fragile but Mort can fling some rot on him and thus heal him via Mithridization
  2. Sorry for the big Quote ;-) I want to try a variant of that. Basicly i'll drop Sebastian + Rafkin for a Belle and a Nurse an with the rest of the points i'll get a Rogue Necromancy with "take back the night". Rogue Necro, Shikome, Autopsies, Punks etc. are all horror or Spirit ... soooo more cards more good? Thoughts? Could it work? Nico Crew + Shikomes are in my Black Friday order so it'll be some time for me to just try it out :-)
  3. Just listened to the podcast and i realy liked it!
  4. She's also just 1SS more than a Belle and can also Lure (although just at Ca6). I tend to bring one belle at least, so i'll try out Jakuuna instead. Damn ... now i need that mini.
  5. The one with the "mechanical shoulder-legs" looks very different on the card
  6. Can you elaborate why? I don't have my cards with me right now and don't see why he would be especialy good against the nephilim. I'd imagine he'd die quickly as both sides try to get into melee fast and Bishop is not the most resilient. I'm happy to learn something new as i have just used Bishop in his first game last weekend with sinister rep. Seamus against Raspy, he killed a blessed, and (almost) two hoarcat prides (the second survived with 1 wound because of a black joker). Then raspy killed him - still worth it though
  7. Idealy its Datsue-Ba and 3 Seishin as Kirai has 2 in her boxset
  8. Also, shoot the spiders with your autopsies and watch them pop in sebastians aura.
  9. Guild Autopsys are not too bad at range, horrors (i think) and imho very good for 4 points. Also, there are belles to help get things in range
  10. I think she's actualy meant to stand on her toes, not the complete foot.
  11. Can we plz have this pinned? Edit: must be blind ... or it realy JUST got pinned ^^
  12. Hmm, thats possible, i don't have my cards in front of me right now
  13. Chiaki can also gift away her chi if i'm not mistaken
  14. I think PZs are great against 10T because a lot of 10T models get defensive real easy and the native of the PZs Katanas is realy handy in situations like that.
  15. I thought about the same thing but usually end up just getting the discard trigger of the belles a few more times on purpose
  16. i dont have my cards in front of me but couldn't you combine that with the turn1 comply-smack from sybelle for a "free" Back Alley? Or does comply only work after damaging? Does the Hat reduce the dmg to zero (but still damaging) or does it just negate the whole damage?
  17. He also can be helpfull to shoot your own minions with "finish the job" to drop markers in unexpected places. The low sh doesn't matter then.
  18. Wutt? Can you please point me in the right direction to find out why?
  19. Sidequestion: in the example from the faq, would the model be able to get on top with a wk of 6 but using 2AP? So basicly can i "stop" moving if i don't end the models activation at a point where technicly can't stop moving?
  20. If each effigy would have it's own sprue it would probably be easy enough to put out a box with all of them and to sell them seperatly as well.
  21. I usually always take the CCK for the reasons fetid just elaborated but i found another use in my last game. I had spring the trap unrevealed and was able to place 2 schememarkers withing 4" of the enemy leader. Then i walked a drowned in position and shot him with the CCK - relenting my defence-flip. 2 shots with weak dmg 4 and the drowned died, and gave me a third schememarker (from finish the job) wich i couldn't have placed legally because of the other two being to close.
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