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Daysleeper

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About Daysleeper

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    Enforcer
  • Birthday 06/23/1986

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    Germany / Saarbrücken

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  1. Easy ... just use Arrrchie, he's almost as good as the original, some would argue better! On a more serious note, i think it depends on what you want from archie. No other model does all the same thing - sure. But if wou want a fast, robust model i would go with Manos. If you want your min 3 beater who can take a punch it's the grave golem. Rider is also fast, killy and is no push over.
  2. You should target models that aren't already staggered to get the most out of your lures 😄
  3. Also, pair her up with a crooked man and every enemy that goes near Jakuna gets staggered. Profit!
  4. I hate games like that so much. I admittedly get salty and that gamenight is ruined.
  5. Not sure if i like Yin in this list. I would rather go for a drowned or crooked man, to apply staggered at range. Also both of them can attack the opponents mv stat - wich is nice. I also want to "force" Jakuuna in there exactly that is my problem. I run out of points. I'm always ending up with something like this: Jack Daw - 0 Lady Ligeia - 0 Montressor - 9 Hanged - 8 Crooked Man - 7 Drowned - 6 Dead Outlaw - 6 Guilty - 5 Guilty - 5 5 Stones Would love to have Jakuuna in there, would love to have Grave Spirits touch on Jack (and the hanged) but i have no idea what to cut. I haven't have a game with him at all so i think this at least let's me try out a lot of different models.
  6. Damn it, i thought i caught something 😁 You need to be in range.
  7. Hey fellow ressers, i just re-read Seamus' A cause for celebration Bonus Action: A cause for celebration 2'' This Action may only be declared if this model is this Crew's Leader. This model may remove target Corpse Marker on the enemy table half. This model may take an Action. If this model removed a Corpse Marker from this action, the generated Action may ignore any special requirements listed in italics. So, cool assuming you removed a Corpse Marker on the enemy table half this lets you shoot twice, use secret passage even if you're not around blocking terrain or it lets you scare your own people. But that's not all ... at least i assume so, please correct me if i'm wrong. It also lets you charge while engaged (and even twice in one activation), Concentrate twice, Interact while engaged (or after disengaging) or disengage while you're not even engaged (HA! ... wait what?) I've never seen this mentioned before, so maybe i'm wrong but this also gets around the requirements (italics) of the generic actions right? Sure most of the time shooting twice is really nice, but maybe you just need to drop that last important marker while engaged. Also charging twice (even if engaged for one of those) seems really efficient. So didn't i see this mentioned before because it doesn't work, or just because everybody knows it and i'm just late to the party 😅 ... or was i just not looking hard enough?
  8. Thanks for the reply guys. I'm still reading cards and trying to wrap my head around M3E Crews. I think i will focus on "forgotten" and "experimental" as they seem to cover most of the strats together. I also have a brand new Jack Daw Crew that i'm itching to get on the table but they seem a little to complex for the first game in the new edition. I'm sure i'll make enough mistakes as it is 😁
  9. Hey fellow ressers, due to some private matters i couldn't play any M3E games up until now. In two weeks time my first game will be played. I heard a few podcasts and i'm really really hyped for M3E. My question is, wich Masters are strong for what strategies / schemes. I know that is a tall order as the answer will depend on the opposing faction / master, the board, is the master played in keyword and many more ... I'm just looking for very generall and broad advice.
  10. Stupid Question, how do you guys test the "new" Nico? Where do you get the new cards? My App still shows his old version.
  11. But that would change a lot more than just nico not being able to summon them. They don't leave corpses, they can't be healed/ given fast by nico for example ... and a lot of other effects in the game that target undead wouldn't work anymore. So that would be a major change to the model, not just the nico-shouldn't-be-able-to-summon-them problem.
  12. To limit Kentauroi summoning for Nico, but not for Molly maybe Kentauroi could have something like: critical mass: if a corpsemarker is sacrificed to summon this model, sacrifice two corpsemarkers in 2 instead or the action immediately fails that way Nico needs more ressources, but molly stays untouched
  13. I know it would be a lot of work (at the beggining), but maybe the app could have a small button-thingy on every model card that you can push to see "weird" rules interactions with this models, frequently asked questions regarding this model or one of its abillities etc.
  14. aaaand it was adressed in the FAQ. It counts for double the cost.
  15. The February Newsletter doesn't list the box (but lists the Backdraft Box for apri). I was realy looking forward for this release in march
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