Jump to content

Daysleeper

Members
  • Content Count

    327
  • Joined

  • Last visited

Community Reputation

86 Flowery

About Daysleeper

  • Rank
    Enforcer
  • Birthday 06/23/1986

Profile Information

  • Gender
    Male
  • Location
    Germany / Saarbrücken

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Damn it, i thought i caught something 😁 You need to be in range.
  2. Hey fellow ressers, i just re-read Seamus' A cause for celebration Bonus Action: A cause for celebration 2'' This Action may only be declared if this model is this Crew's Leader. This model may remove target Corpse Marker on the enemy table half. This model may take an Action. If this model removed a Corpse Marker from this action, the generated Action may ignore any special requirements listed in italics. So, cool assuming you removed a Corpse Marker on the enemy table half this lets you shoot twice, use secret passage even if you're not around blocking terrain or it lets you scare your own people. But that's not all ... at least i assume so, please correct me if i'm wrong. It also lets you charge while engaged (and even twice in one activation), Concentrate twice, Interact while engaged (or after disengaging) or disengage while you're not even engaged (HA! ... wait what?) I've never seen this mentioned before, so maybe i'm wrong but this also gets around the requirements (italics) of the generic actions right? Sure most of the time shooting twice is really nice, but maybe you just need to drop that last important marker while engaged. Also charging twice (even if engaged for one of those) seems really efficient. So didn't i see this mentioned before because it doesn't work, or just because everybody knows it and i'm just late to the party 😅 ... or was i just not looking hard enough?
  3. Thanks for the reply guys. I'm still reading cards and trying to wrap my head around M3E Crews. I think i will focus on "forgotten" and "experimental" as they seem to cover most of the strats together. I also have a brand new Jack Daw Crew that i'm itching to get on the table but they seem a little to complex for the first game in the new edition. I'm sure i'll make enough mistakes as it is 😁
  4. Hey fellow ressers, due to some private matters i couldn't play any M3E games up until now. In two weeks time my first game will be played. I heard a few podcasts and i'm really really hyped for M3E. My question is, wich Masters are strong for what strategies / schemes. I know that is a tall order as the answer will depend on the opposing faction / master, the board, is the master played in keyword and many more ... I'm just looking for very generall and broad advice.
  5. Stupid Question, how do you guys test the "new" Nico? Where do you get the new cards? My App still shows his old version.
  6. But that would change a lot more than just nico not being able to summon them. They don't leave corpses, they can't be healed/ given fast by nico for example ... and a lot of other effects in the game that target undead wouldn't work anymore. So that would be a major change to the model, not just the nico-shouldn't-be-able-to-summon-them problem.
  7. To limit Kentauroi summoning for Nico, but not for Molly maybe Kentauroi could have something like: critical mass: if a corpsemarker is sacrificed to summon this model, sacrifice two corpsemarkers in 2 instead or the action immediately fails that way Nico needs more ressources, but molly stays untouched
  8. I know it would be a lot of work (at the beggining), but maybe the app could have a small button-thingy on every model card that you can push to see "weird" rules interactions with this models, frequently asked questions regarding this model or one of its abillities etc.
  9. aaaand it was adressed in the FAQ. It counts for double the cost.
  10. The February Newsletter doesn't list the box (but lists the Backdraft Box for apri). I was realy looking forward for this release in march
  11. For me tournements look super scary. I've never been. I have confidence in my abilities to pilot my crews but we (as in our group of players) are waaaay to slow for tournementplay (about 3,5-4h per 50SS Game). Also after one of those games i feel tired as hell. It's very exhausting to think about all the moving parts of your opponents and your own crew. I'm totaly beat after a game usually. If i would go to a tourney i would expect not to finish a turn 5 in any of my games and perform ok in (maybe) the first two games and completely enter zombiemode in the rest of them. I dont think my opponents would like that much :-D
  12. With the "bonepiles" they explain that most "new" corpses are already being ressurected and the ressers have to "dig deeper". I guess that kinda works as to why there are not more skelletons :-)
  13. Probably to throw out a corpse and then blow it up, triggering a lot of WP duels - idealy in his -2WP aura.
  14. I remeber it like everything that doesn't read "push in any direction" basicly means directly towards
  15. I thought the push had to be straight to the summoned model. So basicly middle of the base straight to the middle of the other base, no shenanigans. If we can push besides the summoned model that would be nice. Can anybody confirm that thats possible?
×
×
  • Create New...