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Daysleeper

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  • Birthday 06/23/1986

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  1. Interessting points, maybe I'll try them in one of my next games 🙂
  2. I've only played one game with Mc Mourning so far and I had one of each. The Kentauroi did sooo much work, kept him alive via blood poisoning if he got too low. The little gasser put poison on my models mostly and tried to scheme otherwise. So to the question of the topic: I find it hard to find room in a Experimental Crew because Sebastian, Raftkin, Kentauroi, Rogue Necromancy, Nurses ... all not cheap. I don't think Flesh Constructs are that important so I don't see me hiring any. Also Sebastian can try to make Canine Remains here and there, don't see me hiring them either. The hardest thing for me was figuring out if I want Guild Autopsies or little Gassers and how much of them. So yeah, I don't have any real answers, just more questions 😄
  3. Thanks for the answers, I know my opponents crews, he doesn't have Lady J and I wouldn't expect him to proxy a whole crew. So I'm kinda safe on that one 😄
  4. Mostly that, stoning to "instakill" a summoned Executioner/Mounted Guard/Sergeant etc. seemed very nice. But he can also burn corpses so Dashels Crew cant turn them to stones, me having a lot of incorporeal there werent that much corpses for him to get to anyway. So double bonus in that part 😄 And then he drops the piremarkers from burning corpses or killing enemys, but all my incorporeal models ignore them anyway so they basicly only hurt the opponents crew. Plus I thought about which 5 models he had to put the markers for "recover evidence" on and Vincent was one more model that doesn't need to get in the thick of things so is a fairly safe carrier. Edit: Also, just like Kirai, his crossbow ignores friendly fire, so summoning into melee with Kirai to get "coordinated attack" triggers doesn't hinder his shooting.
  5. I will be facing guild next weekend with the following pool: Flank Deployment Recover Evidence Let them bleed, Breakthrough, Vendetta, Catch and Release, Research Mission ... I need to read cards to see if anything screams at me to play it. But without having all the things in mind my first idea is to play McMourning because his crew can kill and take a punch/heal at the same time. Question for "Let them bleed": It's only the cost of enemy models that is checked right? So his two most expensive models need to be at half health or less, no matter what my models cost. Correct? If that's true does it make sense to play to big hitters with lots of resilliance and give them both GST? What would good candidates for this be?
  6. So, I played this pool last weekend and used the following list: Size: 50 - Pool: 7Leader: Kirai Ankoku The WhisperTotem(s): IkiryoHires: Datsue Ba Lost Love Vincent St. Clair Jaakuna Onryo Seishin Seishin --> I picked Vendetta (Onryo on Sergeant) and take prisoner (guild patrol) My opponent played Dashel Size: 50 - Pool: 0 Leader: Dashel BarkerTotem(s): The DispatcherHires: Executioner Guard Patrol Guard Patrol Guild Hound Guild Hound Mounted Guard Sergeant Rifleman Rifleman --> he picked Vendetta (Executioner on Vincent) and Spread them out We called the game at the end of the third round after it stood 4:0 for me. We both agreed at that point that I would win this pretty easily as all he had left was 1 half dead summoned Sergeant and the two Rifleman which where out of position to be of much use. All in all the Crew worked realy well for me but my Opponent made a lot of mistakes and bad choices and so I dont think it was the best benchmark. Biggest problems for him where not bringing any stones and hoping to get enough from corpses (he got two - but then Dashel dyed so couldn't use them for much), a generally less than ideal Crew and the biggest mistake was that he thought the "drop it" Trigger on Dashel, Sergeant, Mounted Guard and the two rifleman meant he could force me to drop HIS scheme markers thus easily scoring "Spread them out". Also he put the counters for "Recover Evidence" on Vincent, Jakuuna, Lost Love, Onryo and Datsue Ba ... all (except Datsu Ba) not exactly the models do push into his crew and deliver the Strat Markers. Afterwards we had a long discussion what went wrong because he also only summoned once in the 3 turns and didn't realy see the value in it. MVP for me was definitely Ikiryo which late in turn one got a guide spirit with crossing the river sanzu from Datsue Ba to charge Dashel. Opponent only had one or two activations left (not dashel) and couldn't kill Ikiryo because of Terrifying and an empty hand. I won Initiative next round an Ikiryo got 4 Attacks on Dashel (onslaught) and left him at 1 Health which meant he couldn't retaliate. All in all I liked the crew and every model performed as intended. Only "surprise" was Kirai beeing at half her wound in the end from the few summons and hatred (once on dashel) + walking of a roof :-D. She wasn't in any danger but i can definitely see with preassure being applied to her that it can get tricky to use her to her full potential without a dedicaded healer (Lost love had to heal Datsue Ba in this game ... a lot :-D)
  7. Thanks! Oh god, my poor wallet. 100$ + shipping to germany + 19% Tax ...
  8. Do we know the prices of those boxes yet? I have the same problem as Morgan and together with shipping costs the two boxes will probably be a bit steep for me. I will probably just use the 3 Students i have from the old Transmortis Set and use them to proxy whatever I need I think. ... Well let's wait for the prices.
  9. Yeah, that's what I thought. I looked over the stuff once again and I saw that the Dashel Crew doesn't necessarily have a lot of wounds/armor and Dashel himself only has 10 Wounds. Maybe I can try to go for Dashel if the opportunity shows. I don't think there is any healing that can go to Dashel in his keyword.
  10. Vincent seems also great (and 1 SS cheaper than Anna). The obviously greatest thing in this matchup is the Execute Trigger on the crossbow, but the pyre markers are also realy nice as most of the urami models are incorporeal and wouldn't get hurt by them. Remove corpse markers could also come in handy to deny Dashel to get stones from them (Anna can do this too, but drops a scheme marker for dashel do summon of, if shes not close enough). The Crossbow also ignores Friendly Fire ... hmm ... decisions decisions ... Size: 50 - Pool: 7Leader: Kirai Ankoku The WhisperTotem(s): IkiryoHires: Datsue Ba Lost Love Vincent St. Clair Jaakuna Onryo Seishin Seishin It's one more Stone in my cache than with Anna. Note quite sure. What list would you guys prefer? The one with Anna or the one with Vincent?
  11. Seems like a good idea, seeing as hostile work environment also means he cant use some of the support mechanics of the crew. Anna has Spirit Barage ignoring Friendly Fire, which seems important in this crew. Remote Detonator could blow up a "used up" Drowned but doesn't have any other targgets in this crew. Her df/wp (6/6) and armor 1 together with soulstone use mean she is not that squishi. But one "excecute"-Shot from the Riflemen is enough. Maybe Anna has a place ... Size: 50 - Pool: 6Leader: Kirai Ankoku The WhisperTotem(s): IkiryoHires: Datsue Ba Lost Love Anna Lovelace Jaakuna Onryo Seishin Seishin Anna instead of Goryo (so two aggresive summons) but only 6 Stones and two Seishin . Hmm, not quite sure if it's worth the Seishin and the Stone. What do you guys think?
  12. Thanks for all the Input! I thought a bit more about interarctions between my crew and Dashels'. I think possibly the best answer I have to executioners is a well placed Drowned summon. They have quite some wounds, htw, he can't cheat Attacks against them and if the executioner is summoned drowned can hit harder with the trigger and also draw a card after damaging. Also mark of vengeance on some important models in the dashel crew could be important to cancel the healing of Dashel (and the executioners can heal themsselfs). And then there is Challenge of the Shikome which can realy help if I challenge someone and then fly behind a building for example. Also if I can put Challenge on Dashel he has to discard a card to target The Dispatcher. Thats all situational but could come in handy. Also I should make the most out of incorporeal and hide behind blocking terrain, then move/charge through it. This could be very important to keep the Vendetta Model in my own crew alive (probably the Onryo).
  13. Is it common to put 2SS Upgrades on 5SS/6SS Models? It feels like a realy big investment for something that can die relatively easily
  14. Thanks, yeah I like that idea! In the meantime we declared our masters and my opponent declared Dashel and I declared Kirai. So checking out Dashels Crew I really don't want to pick any schememarker based schemes. They have great anti marker play, worst case scenario my markers don't just vanish but turn into Excecutioners ^^ Also they remove corpses like crazy so I think Research Mission is completely of the table. That leaves me with Vendetta and Take Prisoner. Jaakuna seems pretty good for Take Prisoner and Recover Evidence. Hiring her also gives me the option of summoning the second Goryo and go hard with him without thinking to much about it. So yeah, Jaakuna is in! Size: 50 - Pool: 7Leader: Kirai Ankoku The WhisperTotem(s): IkiryoHires: Datsue Ba Lost Love Goryo Jaakuna Onryo Seishin Seishin Seishin So, after checking out Dashels Crew I think I can aspect pretty aggressiv play and also quite a lot of Excecute Triggers (Dashel, Excecutioner and Riflemen ...maybe more). So I'll have to keep cards for that and also try so screen Kirai from the Riflemen. I see lots of Fokus in the Crew, card draw via dispatcher and after there are a few corpses quite some stones for my Opponent. Anything else I should look out for? Also what Master/Crew would you guys prefer for that pool? I mostly picked Kirai because I haven't played her yet and her Crew looks fun but other Masters would maybe be the more obvious choice here.
  15. Hi and thanks @Maniacal_cackle for using my suggestion for the pool! I was a 2nd edition player and so far have only played one game of M3E (right when it was released/ McMourning vs. Nekima) and taken a hiatus since for game-unreleated reasons. So I'm not familiar with the crews anymore and just finished me re-read of the rule book. Also the GG Season 1 Strats and Schemes are all new to me. I have a game coming up with this pool and my opponent declared Guild . He will probably play either Sonnia or Dashel, but that is knowledge that shouldn't come to heavy into play for selecting the crew. Later of course after we declare masters I can then tailor a crew with that knowledge. I have most of the faction with the exception of von Schtook whose crewbox I have but he's neither build nor painted. So, my plan before knowing the pool was to play Kirai because I haven't played her so far and the crew read relatively simple to me (Crews like Jack Daw or Yan Lo seem less then ideal to learn the game again). But then I read up on my opponents crews and I feel if it's Sonnia on the opposing side of the table the Urami Models will melt away super fast with low wound count and the fact that burning doesn't stop at the end of the turn in M3E. So alternatively I thought about playing McMourung again because his crew seems good for the Strat and they are relatively sturdy with all the poison healing. ... but I realy wanted to try Kirai I feel Kirai can get the killing for the strat done easily and her crew will be right in the opponents face so they can pick up those strategy markers easy, but then again they will deliver their own right to the opponent also. Schemewise I feel like Vendetta is probably a good choice with all the killing going on and maybe Research Mission? (btw. are scheme markers one type of marker or do enemy + friendly scheme markers count as two kinds?). Seeing as Kirai doesn't do a lot with corpse markers there should be corpses (altough not much of my own crew), scheme markers, strategy markers and the drowned could put down riptide markers, maybe scrap if my opponent brings something that could drop it. The markerbased schemes (Runic Binding and Spread them out) seem like something Kirai can do but isn't particularly well suited for. Take Prisoner needs a little cooperation from my opponent it seems with the whole no other enemy models in 4" , or me killing them all/ pushing them away. Also it means one enemy model will basicly have immunity and can do what it wants without me punishing it to hard. That seems fine on a cheaper, not to dangerous model but if my opponent catches wind of this (or after the reveal) he could just attack some of my Urami models (which he will do probably anyway) and kill his own model that way with vengeance (and the whole "... or if the chosen model was killed by an enemy-controlled model ..." wouldn't work in that case, right?) But maybe I'm overvaluing the schemes anyway. They only give 4 points now combined and they seem a lot harder to achieve then in M2E. Maybe i should focus on the strat and Vendetta and pick the second scheme on a whim and what seems most easily done that day (game is a few weeks away). So I guess I would take something like: Size: 50 - Pool: 7 Leader: Kirai Ankoku The Whisper Totem(s): Ikiryo Hires: Datsue Ba Lost Love Goryo Goryo Onryo Seishin Seishin Seishin The plan would be to just rush in there with the Goyos and Ikiryo to kill and get strat markers. Seishin + Lost Love are second row and there for support (maybe assist to remove burning if Sonnia is burning the place down ... so she would probably just blast the seishins easily). Kirai summons a model/turn maybe two if Ikiryo is already killed (she would probably deliver her strat marker to the opponent tough) and also shoots parts of the enemy crew with the trigger to let the freshly summoned models hit them too. The Onryo is for Vendetta. It will have to sit back till i damaged the target already, then scream at it and get the reveal point. Then the target can be killed and the Onryo will have to sit back, survive and shoot if there is a good opportunity. Lost Love can try to help to keep it alive. Seeing as killing an opposing model with a intel counter drops a corpse and a strat marker (most likely, the opposing crew will have mostly "living" models) Research Mission doesn't seem like the worst option. Maybe summon a drowned to help that with riptide markers. Like I said i could also see Mc Mourning with his usual core doing mostly the same but sturdier but I would like to use Kirai if possible. Anyway, I will definitly let you guys know what Crew I picked, what Crew I faced and how it went. Thanks for all your Input in advance
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