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Mutter

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Everything posted by Mutter

  1. The RB says: A Crew may only hire one model with the Totem characteristic. It's only the Rare 1 characteristic which stops you summoning more, normally. Not in this case, though. As to the initial question about Mortimer: I think he's worth it. 3 Zombies turn 1 is powerful to get the engine started, and when I researched Nico, I didn't really find any other good carriers of Corpse Bloat. Archie was somebody I considered, but really too expensive. And I like Mortimer for the other stuff he brings as well: No interacts for the opponent, speeding up your Undead, and his attack isn't too bad.
  2. Oh, and since the Vulture isn't rare, wouldn't you be able to have more than one in play?
  3. Interesting concept. Will have to try that sometime, as I love that 'zombie wave' feeling. Why does Asura need MLH? Wouldn't she use up the Quarantine Marker that gets placed every round right away? MLH would only allow her to 'save' up a marker, and then use two in the same turn, no? Or am I missing something?
  4. The 40mm base slots nicely into the 50mm one, so I just might leave the swarm in the 40mm base and when somebody wants to step on the marker, take it off. Might look better than building up the base ...
  5. Judging from past experience (Dreamer tactica), you'll have to ask over and over again. And then some more ... And in a couple of months, it might get pinned.
  6. Cool project. Will be following this with interest ...
  7. How about using a Night Terror and Datsue Ba for the 3 Chi (so a total of 5 beginning of T2)? You still need the Severe for the Night Terror, but pointswise, it's much cheaper than going for 2 Goryo/Goryo & Datsue Ba. And you'll possibly even have a 'spare' Seishin, if Datsue Ba has Spirit Beacon, too.
  8. Okay, get it. It's just that I have made that mistake before, thinking I could be a smartaleck and just swap in Rsising Sun after Huggy'd died.
  9. I assume you're talking about swapping out Cheating Bastard for Rising Sun? If so, I don't think that'll work, since you need to have Rising Sun on Laynch the moment Huggy dies, otherwise he's gone for good.
  10. Plan is to build up the base around it. I don't think it's going to be much of a problem ...
  11. Here is my solution for Hamelin's plague pits: http://blackcatbases.com/shop/figures/figures-animals/rat-swarm/
  12. Maybe old GW ratogres? I think the newer ones look too techy, but the old ones just look like giant, humanoid rats.
  13. With 2 Goryo, a Clockwork Trap, the Shadow Emissary and Chiaki, you can actually get 6 Chi beginning of T2. That means, you can lay into people with Ca 7, Casting Expert and possibly Fast, if you manage to set that up again. If really wanted to splurge, you could use the Charm Warder instead of the Trap, get Disguised also, and then, to top it off, get Ancient Protection, too. We're getting close to those old Kung Fu movies, now ... ^^
  14. Ah. Was getting confused with trading it away T2. My bad, you're right ...
  15. You need to get BA T1 if you want to profit from Casting Expert T2. And you don't need any help from your opponent to harvest 4 Chi T1 (see other thread).
  16. There seems to be a new trend to try and attach Blood Ascendant turn 1. If so, yes, lots of killing your own stuff.
  17. Right, it's the limited edition one, correct? I have her somewhere in a box, still waiting on for a decision from me whether I'll use her or lose her ... ^^
  18. Thanks for the report, even if it was very short, and congrats. Typical day for the Viks then, eh? Where is that stand-in model for Zoraida from? I think I recognize her, but have no idea where from ...
  19. Cool report, thanks for that. And nice to a Sandeep list without the three little piglets, err, mages, for once. ^^
  20. I still think the TW will be useful, because I won't be wasting slots on Reliquary, for example. With TW, you can still slot it in if you really need it.
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