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solkan

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Everything posted by solkan

  1. There was a book proxie for Malifaux, too, but my picture didn’t get saved.
  2. No, that’s not how friendly/enemy work. “Every Ability, Action, and Trigger on a model’s Stat Card and Attached Upgrades treats the use of “friendly” and “enemy” from its point of view.” As second edition put it, friendly/enemy is effectively relative to the model’s card, not relative to whatever it gets applied to.
  3. If you think three Death Marshals are too many, what are us poor players who've got a dozen supposed to do? 🥶 I mean, it's not like we can just say "I'm not going to buy any more Death Marshals" and mean it.
  4. Reorganizing your list according to the new keywords... The Outcasts Mercenary keyword. And I'm pretty sure Viks x2, Vanessa, Ronin x3 is the new Vicks box, so there's that. The Outcasts Friekcorps keyword. If I were in your situation, I wouldn't feel above just bashing together a walking treasure chest or something sized to fit on a 30mm base. The Outcasts Almagam keyword. You're missing the Scavengers from Leveticus's new box, but you could probably kit bash or proxy some suitable minions for them. These are all Versatile. They're going to be at least options in the three keywords you've got. Bandit. Proxy for a Scavenger? You're right about Killjoy being Neverborn now, and I don't think there's any way you're going to be able use that model with your other current models. I don't want to make claims as far as what's going to be good or bad, but you've at least got the start (probably enough for full games) of three crews.
  5. In order to get the effect of an After Succeeding trigger, you need both the suit and you need to win the duel. “This Round is On Me!” isn’t an opposed duel, so it’s applied if Lynch gets his target number. You resolve the body of the action (everyone takes their willpower tests and gains Brilliance as specified), and then in the “After you have resolved an action” step the trigger effect is applied. The trigger effect is completely independent at that point with whatever happened in the body of the action—if you have 3 Brilliance you gain stunned whether you had that much Brilliance before the action or not.
  6. When The Other Side was released, the background material stated that the breach is in/at Santa Fe, because that's where the ritual was performed and they wiped out the town.
  7. The attack only has one blast, and that blast has to be touching the target because of the blast rules. And you only get the bonus to the target of the attack. (Blasts don’t create secondary targets, that’s what “models damaged by this attack” is for….) Edit: There’s also paragraph four of Blasts: “The damage a model suffers from a [Blast] is unaffected by effects that increase the damage the original target suffered from the attack.” There’s another reason for the +1 to not carry over.
  8. Black Blood happens at Damage step 5, so yes. Note that this didn’t change. What changed is that the damage put out by Black Blood hangs in the air until after step 6. (Before the errata it was possible for Black Bood to kill the other model before the original model was killed, and -somebody- had a healing effect that got triggered by that.) Agreed, Vengeance is too late.
  9. It's important to know that the Damage Sequence rules were errata'd to (in case you look at a rulebook for confirmation): So the Guilty kills the Golem with its attack, and the Golem's demise ability generates damage. That damage just sits there pending while you go through the rest of the Golem's sequence and remove it from the table. Then the Guilty suffers that damage (it doesn't matter to the damage rules that what it caused the damage no longer exists, you still still resolve it), and when the Guilty gets killed there's nothing to attach the upgrade to.
  10. The damage flip is subject to the accuracy fate modifier of the attack action (because it’s resolved as part of the attack action.).
  11. The activating model. There would need to be more words for the place to be within 12 of the scrap marker.
  12. I think that card is good to make Mr. Caroland yell if presented in person at GenCon.
  13. Historically, Wyrd's releases have come out at the end of the month. A few months ago, I though they made an announcement that they were changing to a rolling release schedule (a.k.a. 'We'll release it as it arrives') because of the global shipping meltdown, but I can't seem to locate the announcement. In any event, according to the store I usually order from, that box is still on pre-order
  14. I think it’s two parts: 1. To fix the typo, they probably have to errata the card and regenerate it’s image. 2. Having the app inconsistent with the PDF cards, or the print on demand cards, even (or possibly especially) if it’s better, would be bad.
  15. It’d be nice, but I think it’s a matter that the app is displaying card images that Wyrd supplies to the developer. (On the bright side, that avoids the usual god-awful text layout hassles, but it means the developer CAN’T fix typos.)
  16. I don't know how large scale your plans are, but I think the answer is split between two parts: Wyrd's IP policy: https://themostexcellentandawesomeforumever-wyrd.com/topic/151604-using-wyrd-ips/ The fact that a "Player Creations" subforum exists https://themostexcellentandawesomeforumever-wyrd.com/forum/261-player-creations/ So, if you wanted to write up something like "The Lost Dimension of Atlantis" (a thrilling third dimension for the players to explore) as an adventure setting, with new career paths, encounters, etc., the IP concerns are largely about things like "Are you planning on trying to sell this thing for money?" If you're just doing it for fame and/or the exercise...
  17. The problem with Runic Siphon is that it says: and Step B's wording is: In other words, unless you have an effect that has been FAQ'd otherwise, and you reference the fate modifiers for an action, you're dealing with Step B. Luck Thief has a FAQ saying it works in Step A, so it does. Ungentlemanly Affairs doesn't have any timing of its own, it's changing what the effects of Concealment, Distracted and Friendly Fire are (at no point do those effects produce a for the model, instead they produce a . There's no conversion from one to the other.)
  18. Doing so would be an error. Do keep in mind that there's rule in the game stating that a model has to be either "enemy" or "friendly". A model could simply be neither. The first sentence says: That means that if an enemy model has an Action, Ability or Trigger which contains the word "Enemy" in it (it doesn't matter whether it's in plain or italic text), the model with Infiltrator doesn't qualify. For instance, for Sandeep's Mantra (Fury), an Infiltrator on the other player's crew it's a valid choice for the phrase "it may choose an enemy model within 2" to suffer 1 damage". No one has a choice in the matter, it's not allowed. For the second sentence, I think a lot of the applications of this sentence are going to be area effect actions and auras. For instance, loot a Kudra's "From One, All" action which states 'Friendly Elemental models within Range Heal 1." If a Kudra model takes that action, Infiltrators in another crew get to choose to be affected by the action. Likewise, an Infiltrator within 6 of Kudra can take the Concontrate Action, choose to be affected by Kudra's Mantra (Protection) so that it can be affected by "it may gain Shielded +1". If a Shastar Vidya Guard was trying to deal with a Infiltrator on another crew, if it declared Follow My Path (hoping that the Infiltrator would qualify as "other friendly model"), that won't happen unless the Infiltrator's controller wants it to happen. Practically speaking, outside of one player bribing the player to do something, the only time it is going to apply is for things like Obey's to use a "target friendly X" action on the Infiltrator. Browsing around at random, the Abomination has an action with the restriction Infiltrator models do not and CAN NOT satisfy this requirement. Infiltrators could choose to be affected by the next sentence's effect (if one player was paying the other player money, because the Replace step four side effects are hilarious...) but it's still the sort of things that you wouldn't see happen outside of using Obey on an enemy model and then saying "Why, yes, my Infiltrator is going to choose to be subject to that because I have a fiendish plan".
  19. For the record, if you're not sure why MM's account has the words "check with your TO that your meta plays this way"... The next four steps in the sequence (or whatever other variation of madness people would like to claim happens) are the answer to "Why do people claim that applying Recycle/Reduce/Reuse to a killed Mindless Zombie is an obvious play testing oversight, and not allow it?" See also the arguments which had to be resolved by FAQ concerning using the word "Drop" in reference to existing markers (see "Four Winds Punch v. Enemy Markers"), for the arguments concerning friendly/enemy at the end of the ability. Because it would be equally plausible for someone to claim that the sequence actually goes like this: Load up a mindless zombie with poison 3 Kill the zombie It drops a marker for horrendous corpse It drops a marker for dying Recyle Reduce Reuse DROPS a newly created Mindless Zombie on the table. since the FAQ for "Four Winds Punch v. Enemy Markers" only actually applies to Four Winds Punch. 👻
  20. I'm sure everyone can imagine the lovely situation that would have otherwise occurred if a model had Protected (to let it change the target of a Charge attack) and a nearby Disguised model to try to foist the attack onto. It doesn't do anyone any good if either the attack just vanishes (that's too good for the defender) or you're not allowed to pass the attack off (that's too good for the attacker). So that's probably part of the reasoning for the FAQ.
  21. I don't know. I'll admit that the last time someone asked me what the developers should do if they players can't finish a game on time, my response what "Nothing. Not being able to finish the game on time should be a disqualifying offense, and let the players present their evidence to the local judge if they want to plead for leniency or a lighter sentence." (Let the players keep playing to finish their game, and then keep playing in the time left, but if they can only finish 2 games in X hours when everyone else finishes three, they weren't going to score well anyway.) Because whatever you do for scoring a partially played game is going to warp how things work.
  22. You most certainly do generate an action, leave it unresolved, and continue because of the way the action resolution sequence was restricted. Or are you saying that you’ve been trying to resolve that pulse as push rat immediately resolve action push rat immediately resolve action All of the rats subject to that pulse end the resolution of Unclean Influences with queued action (and remember that declaring what they’re going to do is part of resolving an action, so they aren’t even committed to any particular action yet).
  23. I think Deathclock worked in Warmachine/Hordes because there is/was always the “Your leader is dead, you lose” condition for everything. To be practical for Malifaux, I think it would have to be done as “If your clock runs out, your opens gets max strategy points, and you don’t get any more reveals on your schemes.”
  24. “RAW” (a.k.a. naive literalism) can go dig a ditch, as far as the rules are concerned, because “Leader designation” is given as one of the examples of “effects” that transfers. See “Leader designation” (otherwise known as “I’m taking that horse dude from Ten Thunders as my leader, and his demise is going to work”.
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