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extremor

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extremor last won the day on October 9 2019

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  1. I played the following list against Sonja and got my greatest loss in a while. She blew me to shreds. I like the list but it was definitely the wrong encounter (Ley Lines, breakthrough, leave your Mark, catch and release, Claim jump, vendetta) and opponent. As well as me making serous mistakes. Lucius Puppet Staggered (Neverborn) Size: 50 - Pool: 3 Leader: Lucius Mattheson Totem(s): The Scribe Hires: Alan Reid Investigator Investigator 2 Guild Lawyer Vasilisa Wicked Doll Wicked Doll 2 False Witness References: Stitched Together Wicked Doll
  2. Ohhh 🥰 how I would love to see him a Neverborn Mimic henchman so I can play Neverborn mimic Henchman hardcore. !!!!!
  3. Da sich imho die Coryphee sooo stark anführen, möchte ich gerne mal folgende Liste testen, was sagt ihr dazu? Dancing Puppet (Neverborn) Size: 50 - Pool: 6 Leader: Hinamatsu Totem(s): Mysterious Effigy Hires: Vasilisa Coryphee Duet Coryphee Ancient Pact Coryphee 2 Ancient Pact Mannequin Mannequin 2 References: Stitched Together Wicked Doll
  4. I prefere using teddy for the jump since he always moves up straight forward towards the center. Serena sometimes got better things to do like supporting an IM/Stiched/Alp to kill some schemerunner. I like to twist reality (WP) an opponent model, unbury a summoned Alp and afterwards use horrific reality to kill it with serenas melee-attack.
  5. I took one of them in a kind of crazy hinamatsu list: Hinamatsu, effigy, vasilisa, coryphee duet , 3x stiched, daydream + AP so I took him in a puppet-list, that could use the add. 3" movement and lucid dream quite well. With the help of vasilisa I managed to LD 5 times a turn...
  6. I Played Dreamer vs. Shen Long: Recover Evidence! Catch and release, claim jump, hidden martyrs, spread them out, sabotage. My Crew was: Dreamer, LCB, Teddy, Serena, Stiched, Madness, 3x Daydream + 2 Ancient Pact I took Claim jump with teddy and catch and release with madness. To get the Schemes was really easy thanks to Daydream, IM and Teddy. Daydreams moved Teddy up real fast, terrorize kept the enemy at distance and scatter secured the jump. my enemy had a dawn serpend and a high river monk and handed out quite some burning so serena was my fire dept.
  7. First Turn I like spending an 8 in exchange for 5 or 6 Inches. But of course it depends on strats n schemes. I just wanted to point out we may have to think outside the box as for it took me some Time to see the effigy as an mobility thingy. It doesnt shout out loud how good it is but it definitely had an important impact on quite a lot of my Games. Esp since starting to play Hinamatsu as a leader and getting the effigy for free.
  8. Note: I don‘t habe much experience regarding turnaments. In my last few games with Lucius and Puppet Hinamatsu my most efficient schemeteam were Vasilisa, effigy and wicked doll. These three bring some high mobility with em. Vasilisa handing out +1MV and scoop up the effigy. The effigy then lures 2 of my Models forward just to be followed by the doll and creep along. Thats quite some movement. and on Top of that vasilisa and all other Puppet Hand out staggered at the beginning of each Turn. That is quite good stopping your Opponent e. G. In a Dreamer Crew you could move Teddy up next to your opponent first Turn and Vasilisa can Heal him quite well. The effigy himself is also quite tough for 4ss. And of it dies, just summon some stiched or doll...
  9. We might not have access to leap but we do have fly with me, ride with me and a lot of other movement shenenigans(lure, scoop op, Entourage, issue comand, lead nightmare, creep along and many more) and if you need a lot of scheme markers Lucius is your man.
  10. I still play 2 games on Vassal both are at the start of turn 4 and seem close. 1st match against leveticus: recover evidence, wedge, sabotage, hidden martyrs, take prisoner, spread them out, claim jump I took Hinamatsu, Effigy, Vasilisa, Coryphee Duet, Bunraku, Bunraku, Stiched, Stiched... a lot of lure on my crew so I took take prisoner, and in combination with the Strategy I chose hidden martyrs... It got quite bloody for me, since Leveticus and ashes&dust are both realy agressive... 2nd mach against Reva: Symbols of Authority, Wedge, hidden martyrs, claim jump, leave your mark, assassinate, take prisoner My first mach with Dreamer: The Dreamer, LCB, Teddy, Coppelius, Serena Bowman, Stiched, Daydream + AP, Daydream + AP... I chose claim jump with Teddy and assassinate. the claim jump was quite tough though since nearly the whole Reva crew started to bubble up around the centerpoint...
  11. Since the GG1 this Neverborn-Subforum seems quite dead. I still play Neverborn and want to push it. Therefor I stole the Idea of an SUYL-Thread from Guild. 😄 Lets see your lists, schemes, strats, and opposing master..... and if you want you can let us know how it went.
  12. I tried a list yesterday but it was suboptimal because of the strats n schemes. I prefere vasilisa cause of her zero action that gives an additional AP and is able to instantkill a wicked doll first turn after it scooped along and got where you want stiched next turn). Next time I will try Vasilisa, 2 dolls and 1-2 witnesses (depending on schemes). Also possible would be hinamatsu (cause shes a luring offensive puppet), lawyer (shielded on witness, obey, tftj...), alan reid (one more question with coordinated attack and Staggered synergie) or Serena Bowman ((8“ Wp attack).
  13. To me Lucius is more and more becoming a puppetmaster. I really like the changes to stiched together and within a Lucius Crew it might now be possible to really exploid the distraction aura of false witness. A min 3 damage 6“ WP attack combined with seems good to me!!! Besides I‘m not sure about the new strats and schemes and their impact on how to play Lucius...
  14. So what do you think about Lucius and GG1? Esp. with IR and Agent nerfed...
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