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extremor last won the day on October 9 2019

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  1. After a few games with Marcus I totally agree. He has become my second colette - just a NVB one. I dance through the wilderness (severe) and only attack if I get the kill. Preferably models that have not activated this turn. And use accomplice if necessary. on sunday I took out Leveticus 5:1 (ok my opponent didn’t know Marcus at all). It was soooo much fun to score, deny and retreat.
  2. Ok next one. Same campaign. So no ook! this Build would be better fielding a BBS performing his blasphemous rituals giving angel eyes more focus. The false witness handing out adversary to angel eyes so you get obeying her. Agent 46 mimics the gun. Lucius Eyes (Neverborn) Size: 50 - Pool: 9 Leader: Lucius Mattheson Totem(s): The Scribe Hires: Angel Eyes Agent 46 Alan Reid Guild Lawyer 2 False Witness 3 Changeling
  3. I played a lot of games against rasputina in the last months and played puppets most of the time. Collodi once and Hinamatsu like about 6-7 times. It was armor and healing that kept my models alive quite well. High movement was the key to winning. Lure was the answer to his movement or auras. And I usually don’t get too involved fighting. I focus on scoring first.
  4. Oh yeah, Lucius is a hard one. I'm not suited for the "obey your opponent" style, since I cant wrap my head around it in the midst of a game. Therefor I came to use Lucius in different kind of ways. One (obvious) way is the "shift of AP" in which I use the AP of Lucius, Lawyer, Changeling and sometimes Vasilisa or Agent 46 to activate another model - preferably a minion-beater, agent 46, alan reid or angel eyes to stomp someone. Of course coordinated attack can be used this way, too. In the following core-list I tend to use Lucius as a "little" devilish puppet master for collodi is DMH.
  5. Teddy kills one doll by using his free action and one by charging...
  6. Well then I‘m Team madness (hire and summon) 😅 the insidious madness are my favorite minion for being faster (mv6& incorporeal), tougher (incorporeal &7lp), having scatter (really mean) and attack WP. I primarily summon them and let them unbury next to several enemy models to bind them - works well slowing the game for my opponent. 🥰
  7. A list I like a lot, even though it's a little slow: New The Dreamer Crew (Neverborn) Size: 50 - Pool: 6 Leader: The Dreamer Totem(s): Lord Chompy Bits Hires: Teddy Widow Weaver Insidious Madness Daydream Ancient Pact Daydream 2 Ancient Pact Daydream 3 Wicked Doll Wicked Doll 2 I'll be using turn 1 to power up dolls to stiched and Lucid dream a lot. This isn't a list you may bring into all strats&schemes. It focusses on building up a force and a deck to get the upper hand.
  8. I like to play lucid dream heavy and use 5-7x lucid dreams every turn.
  9. Maybe this is where NVB Marcus kicks in. I haven’t played corrupted hounds yet so I haven’t got a clue. next wish (if not the trigger thing) would be upgrades get plentiful 3 instead of 2... I just love camouflage❤️
  10. i can hardly believe Wyrd wanted to nerf Marcus specificly... I thought of this decision being a general one, since there are a lot of factions/crews/models/actions affected by this errata! And therefor I intended to change it only to call of the wild. If Onslaught, Coordinated Attack, Pouncing Strike etc. would also generate chain attacks, these triggers would be way too strong/dominant. But maybe you are right and Wyrd just wants a AP-tradeoff where 1AP can only generate 1 AP! It's the same with Lucius' issue command, but lucius gets to draw a card doing so and therefor has some benefit. He
  11. After a few games with Marcus I wish for: 1. Expand Primal Domain to 12"... this would lead to more carddraw and stabilize marcus in general as well as boost the "swap upgrades kind of play" 2. Rework call of the Wilds trigger so the chosen beast may declare triggers in the following . this would be pre-GG1 state. even though I would love to see some NVB Marcus boost, these 2 are what I think Marcus was intended to be like...
  12. Yes the hidden sniper is a bit weak, but coordinated attack would imo be too good. Stat 6 would be fine. The design is fine. I would rather their cost to 6.
  13. The Cerberus jumped forward to score breakthrough second turn while messing with the opponents plan. He had to use jakuna and a bone pile to stop cerby from dropping lots of scheme markers. So to say he did his job as scheme runner well and disrupted the opponent. the Order Initiate was also more of a disruption engaging enemy models, attacking them with adaptive evolution to get the bite trigger and heal up. Could have been any other model, but at 6ss and adaptive evolution with the free action they did a good job.
  14. I got into Malifaux by playing the other side. First got me sandeep whom i loved right from the start. A few weeks later I participated at a tournament at my lgs and got to the 3rd Place. My Price was Lucius and he was a tough challenge for me to master. I fell in love with the minis, the style and his kind of play. On this way I got a hold on the master of puppets box to include vasilisa in some of the Lucius games and so I was newborn a Neverborn.
  15. Yes focus 4... 3 by mark territory and an additional concentrate. Wisp 2 markers and OI 1 marker... do this went smoothly. And to me one Wisp is nearly set. I love the possibilities of a Lure. In my first two games I didn‘t include them and I missed messing with my opponents plan incredibly.
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