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Haxxar

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  1. That would be my initial thought aswell. Will be playing it like that until further notice 🙂Thanks for the help
  2. A weird interaction occured (twice) last time I played. It was a Guilty up against a Whiskey Golem. The guilty had 2 wounds left, attacked the Whiskey Golems who had 1 wound left, killed the Whiskey Golem and died to the Whiskey Golems demise ability. Now I have a question about timings: The Guilty kills the Golem, with its attack, which in turn kills the Guilty with its demise ability (mutual death all around), does the Guilty's death interrupt the Golems death putting its curse upgrade on the Golem -> the Golem then dies and a new Guilty is summoned or does the Golem die -> kills the Guilty -> the Guilty's demise ability can't find any model to attach to and just fizzles out of existence?
  3. Hi guys How does the interaction between Brew Master: Moonshiners ability Tipsy Slide and Experimentals ability Perverse Metabolism work? Is it a): Perverse Metabolism triggers resulting in no damage from poison meaning that Brew Master won't get to move the model or b): Perverse Metabolism and Tipsy Slide checks the amount of poison at the same time and the model is both moved and healed from the poison
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