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solkan

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Everything posted by solkan

  1. I think the the difference is line of sight, most significantly "completely within" an aura would mean that you can't place part of the marker underneath another model. That's fairly significant if the expected use case for these models is to be used in 'I don't care whether it survives, I just want the scheme marker' situations.
  2. Let's establish an important point. Something being private information doesn't mean that no one can figure it out, it means that you're not allowed to check to see if you're right. 😈 The rulebook says two things: By implication, the other player doesn't get to do this. And Gaining Grounds goes a bit further than that with: There are various effects which let you look at some of the cards in either or both decks. Once the effect is resolved, you're back to the normal rules--you've gained knowledge that you can't double check if you forget or lose track of it. -- Are you capable of counting cards, keeping track of everyone's decks in your head, or whatever else you want to claim? That's awesome. Why aren't you off somewhere trying to make money counting cards in a casino, though? 😇
  3. Because of the dreaded "within range" FAQ: Note that if you look through the Place rules, just like the Drop and Create rules, there's absolutely no reference to a line of sight requirement. So the requirement for line of sight is entirely due to the phrase "within range" having a default meaning of "within range and line of sight" for actions.
  4. See Focused and Distracted. You’re trying to insert the meaning “to all flips during the Action” somewhere it doesn’t exist.
  5. The rules don't say this as explicitly as they did in the previous edition, but if you look at the Actions rules: In other words, if a fate modifier talks about an action, it's a fate modifier for the action's duel. That's why Focused has to say what it does in order to apply to both the duel and the damage flip: contrasting with Distracted: While Focused and Distracted cancel each other out, they aren't complete opposites in effect.
  6. Arbitrarily. 😇 Although, more practically, if you go out and buy river terrain from a store, most of the time you'll get a set of modular pieces. Or if you've made your own, you could just mark out six to eight inch sections if there aren't convenient landmarks like forks or bridges or whatever along the river. I think it's worth pointing out that Gaining Grounds (Wyrd's official tournament guidelines) has a page of suggestions for scenery arrangement. (Available on the resources page https://www.wyrd-games.net/resources ) The thing to remember when thinking about terrain setups that skew in various directions is fairness to the players. Unless you're playing a fixed list variant, tables that wildly favor different types of models just end up feeling like "The person with the biggest model collection wins". (Although, naturally, a player's access to the various model types is going to vary by their chosen faction.)
  7. Can you draw chalk lines or something on the mat? Well, not being “uneven” is probably less important, within reason. The critical thing is that making all of the water one terrain piece is going to make some models break the game.
  8. It may feel weird, but if you’re going to do something like a table covered in swamp, or water, or forest, I think you pretty much have to do those terrain pieces as sections (overlapping slightly, maybe?). I wouldn’t want to be quoted on how big the sections should be, but I think most of the terrain related effects expect that terrain has a maximum size.
  9. "I haven't blocked access to that marker. It'll just take you three turns to go around all of the obstacles." "It's only blocked for 50mm bases" "It's not blocked for your flying model." Or, more substantially, that'll just lead to arguments over what's a legal combination of objects that can block access. Is it acceptable if the obstacles are a combination of models and impassible markers?
  10. Here's the model list from the webstore, with faction highlighting... Masters Lady Justice Seamus Pokey Vik (so one Victoria when you'll want to have two) Misaki (listed on the box as a henchman, because she was, originally...) Henchers Judge Bete Noire Rusty Alyce Enforcers and Minions Hooded Rider (I could have sworn this was Dead Rider. Without getting the box down, I'm sure it was a green card...) 3x Executioner 3x Death Marshal 3x Austringer 3x Rotten Belle 3x Nurse 3x Punk Zombie (renamed as Rabble Riser in this edition) 3x December Acolyte 3x Razorspine Rattler 3x Silurid 3x Malifaux Cherub 3x Ronin 3x Convict Gunslinge So, yeah, faction changes and reorganization since first edition have made that a bit hard to work with... There's three legal sets of models to work with of that, with some stretching: Lady Justice (without totem, or use a cherub/silurid proxy) Pale Rider ((using the Hooded Rider on a big base) (11) The Judge (10) Death Marshal (5 each) x3 Executioner (9+1 each) x2 Austringer (7+1 each) x2. (could probably use rattlers for the raptors...) and Seamus (without totem, or use a cherub/silurid proxy) Dead Rider (using the Hooded Rider on a big base) (11) Rotten Belle (5 each) x3 Bete Noire Nurse (6+1) x3 Rabble Riser (6+1) x3 and Viktoria (use Misaki to fill in as the 2nd Viktoria) Ronin (6)x3 Convict Gunslinger (8+1) x3 Rusty Alyce (9+1) They're all on 25mm bases. You'll want to go out and get a box or two of 30mm Malifaux bases. The good news is that the 25mm bases should fit pretty well into the recessed area on top of the 30mm bases.
  11. From the "Choose Schemes" rules: That's if you need an explicit statement that revealing a scheme reveals all of your choices for that scheme.
  12. No, probably not. Because the starter boxes are pretty much a fixed format. If you've worked out the math so that there are two missing henchman, then those two missing models would be the starter box leaders. I say "probably not" because it's possible that Wyrd could make an exception, but I think there'd be too much complaining about missing out on the versatile models. The forum post announcing the starter boxes:
  13. Before recent events, the Burning Man was one of the Tyrants. Every Neverborn faction would declare war on it before cooperating with it.
  14. Your opponent has no leg to stand on for this claim. In order to resolve the effect, you have to choose a suit. You do that when you take the damage. The effect says “After this model declares an action”, so it’s going to be in step 1 of the action sequence.
  15. I think that depends on what you mean by "clean". And, more importantly, you have to remember that Malifaux City is composed of multiple different areas, some Guild controlled, some definitely not. đŸ» I think Under Quarantine and Above the Law would be the two books most likely to discuss living conditions for the Guild controlled sections, and the quarantine zone. Getting water from the river is likely the answer to where the water comes from. After a bit of quick web searches, there's an interesting date: 1908 is when the Columbus Experiment occurs. https://www.columbus.gov/utilities/about/Water-Treatment-History/ So it's worth remembering that this is the era before widespread water treatment.
  16. I think it's necessary to hold Kaeris or any other model to the standard that you would hold a moving hazardous terrain marker. Or, for that matter, the numerous models that have Blade Rush. Or Incorporeal ("This model can move through other models and vice versa.") "through" in no way is restricted to 'the two objects must at some point completely overlap each other'.
  17. I assume this is an automatic FAQ: Are you supposed to reduce the Burning before removing the model, if the damage kills it? Yes. If the damage doesn’t kill the model, reduce it as normal. I suppose the could put “Reduce Burning by 5 on the target.” in the trigger (so both the main text and the trigger say it), but that’s going to look funny. 😕
  18. Kaeris‘s model: *cough* Size 2 *cough* 😇
  19. I think the thing you have to remember is that the attribution rules have to be simple, straightforward, and looked at with the expectation that they’re going to be gamed by people using Obey’s and the like. And since there are actual Lawyers in the game, the result is more likely “This is where we’ve put the fair/unfair line by various choices”. Otherwise, you end with endless recursion like “I know if I punch you, Black Blood will trigger and my models will die. Why shouldn’t I get the credit? Or why shouldn’t you?”
  20. It's likely a question of repeatability, and limiting what people are going to use Obey/pushes to do. If you have a model standing in or near Hazardous terrain, that's a repeatable source of damage. Push a model back and forth (or Walk back and forth) and score easy points? If you have a model standing on the top of a cliff, you're probably only going to be able to fall off once.
  21. Nothing wrong with Twin Blades that a color scheme (instead of grey) can’t fix. 😛
  22. That's not what is being said. And, beside the point. For Careful Planning, "the suit of this Crew's Initiative flip" is a value that isn't determined until the end of the 'flip' process, after any cheating has taken place. For what it's worth, the Initiative Flip isn't an opposed duel, so anyone trying to quote the opposed duel rules for it is incorrectly generalizing. The Initiative Flip is written out as a three step process BECAUSE it is not a duel. Because it is not a duel, any abilities which modify the initiative flip (such as Ill Omens) apply continually. Which means that if Mah Tucket's player has a 4 of Masks in the conflict as the result of step 1, that player's Initiative flip is 5. If that 4 of Masks is replaced by a cheated 9 of Rams, the Initiative flip will be 10.
  23. No, I’m pretty sure the marker’s always going to be aligned with the table. 😛 One thing I forgot about earlier is that impassible prevents movement/placing even if you’re a marker. So your building walls being impassible will prevent pushing into the house.
  24. Your diagram doesn't have a scale, so it's difficult to see what the distance between those two objects are, and I don't want to put a piece of string next to my monitor to measure base sizes. So I'm going to give you a general answer instead of the specific one for that situation. Let's break it down to the separate issues... Issue 1: If the distance between the two points on the two objects is less than 4", does that count as "interrupted"? Per the latest FAQ, yes. Just remember that the "toward" rules were changed in the errata so that you choose a reference point on each of the objects to do the relevant measuring. And when you're pushing a marker towards a model, the difference between "I'm going to use the nearest possible reference points" and "I'm going to use the furthest possible reference points" is a couple of inches. In other words, if that shadow marker was a bit over 2" away from the Torakage, your potential reference points range from a bit over 4" apart to a bit over 2" apart, and the push is interrupted if you choose two points less than 4" apart. In other words, if you push the shadow marker 4" towards something else, and you choose two reference points that are less than 4" apart and no other rule causes the push to be interrupted, the FAQ says that the push is interrupted. Issue 2: Will contacting a model or something else cause the push to be interrupted according to the push rules? A moving marker is treated as if it were a moving model if the marker has the Impassable or Climbable terrain traits. And when -models- are pushed, the rules specify that the push is interrupted: Unless the terrain trait exception applies to the marker, the interruption rule in pushes won't apply to the pushed marker. And one of the thing we tried to be thorough about during the beta was to get Wyrd to properly use 'object', 'model' and 'marker' in the rules instead of the problem in M2E where a rule may use "model" when describing a mechanic that applies to models and markers.) Severe terrain applies to non-Place movement of models. The effect will apply to the same set of markers that the Push interruption clause will--markers with the Impassable or Climbable terrain traits (because those two traits cause the marker to be moved like a model). In other words, a pushed Shadow marker (lacks either the Impassable or Climbable terrain traits) won't be slowed by severe terrain and will pass through intervening models. A pushed Ice Pillar (possesses the Impassable terrain trait) will be slowed by severe terrain and will be interrupted by intervening models. Does that help?
  25. You wouldn’t object to “When an enemy model is hit by a friendly Urami model...” compared to “When a friendly Urami model hits an enemy model”, would you? This is just “When an enemy model is moved through by a friendly Urami model” vs. “When a friendly Urami model moves through an enemy model”. Note that one of the reasons it is “is moved through by” instead of “moves through” is probably to avoid arguments over Model X pushing/moving Model Y (the Urami) through Model Z (the enemy model).
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