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Peturd

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  1. That is the kind of explanation that, if I was the game designer and read that (assuming it’s not what wyrd meant) I’d instantly switch to “oh yeah, you figured it out! That’s exactly what We were thinking!”
  2. That’s generous but ... Stepping away for a bit and re-reading it, I think the way I wrote it I would have taken it the way you did the first time. But you say what I meant more succinctly than I did. Hahaha Back on topic, I do wish there was more options to have a beast horde instead of just elites. I love the story with the swarm of birds. A crappy (low SS disposable) hound option would be great too. Just to give another play style option, for different pools etc
  3. Nope, I’m not sure why you are assuming that from what I wrote, but I can only read from my own point of view. Must be a me problem
  4. The problem with trigger off a trigger pouncing strike and onslaught. Marcus shouldn’t be able to set off attack chains that long, in a crew that can drop mutations for suits to guarantee them. The faq went the right way I think
  5. Explorers starter has a loose theme. Mr. Ngaatoro is Gretchen's bodyguard/second/enforcer, a society man through and through. Tanenbaum is a society cartographer, he is assigned to Jedza right now, but a society guy primarily. And the Hopeful Prospects are just that. The other non-construct models, Jessie, Vernon/Welles and Botanists, who are also versatile are also direct society members loyal to the society over any master. Which is only vaguely a theme, but I kind of like how the versatiles all make sense to be versatile, as they'd hop from master to master as ordered by the society.
  6. Ivan of course should be summoning, so I see not wanting to take him to Public Enemies. But I've tried it a couple of times, and he doesn't feel useless as a mobile turret of doom, his damage can be really impressive, and reliable to hit for min 3. Plus he hands out staggered. His crew has access to attack any stat pretty reliably, with Mordrake being copied, and shockwaves making attacking MV reliable too. Otherwise you either take high DF or high WP models to defend against him and are in trouble either way. Most of his keyword have Df 6 as well as access to passive (and low cost) healing. A
  7. Been getting a lot of games in with English Ivan, deciding if I want to go that route in the new year. So I've been taking him regardless of pool to really test his limits. All just Vassal games so not exactly the same thing as getting him on the table. Trying to stay in keyword mostly, besides Mr. Ngaatoro a couple of times. I think there isn't as much benefit to show lists without showing the pool and enemy master so: Ivan (w/Hidden Agenda), Mr. Mordrake, Gibson DeWalt, Corvis Rook, Eva (w/Flush with Cash), Nocturne, Operative 1 and Operative 2; 7SS Ivan vs Dreamer, Flank, Symbols of
  8. Sorry for the point form, was just keeping notes each activation during this Vassal game. Ended up 8:2 for English Ivan. He died himself, but I played him agressively to lock the Seamus crew in their half of the table, and deny opportunities for "a cause for celebration". Card luck went to English as well, I think this likely could have turned out a lot closer. Still give the edge to English though. Deployment: Standard Strat: Corrupt Leylines Schemes: Let Them Bleed, Sabotage, Catch and Release, Claim Jump, Hidden Martyrs English Ivan: Ivan (hidden agenda), Mr. Mordra
  9. Above someone mentioned giving Ivan fast. I didn’t think Leaders could get a benefit from fast. Also, in regards to 2/3/4 tracks, keep shadow pin in mind. Can give you some min 3 attacks fairly often. And worth one less + most of the time for Ivan. Honestly, against anti summoner tech picks, I would be happy to use him as turret against a lot matchups! I have been surprised with damage output with so many free crow double positives.
  10. Looking at the renders he looks short, but not like, Mouse level short. Though those don't always get the size across accurately.
  11. For those who haven’t read the other thread this was posted in!!
  12. They do hint at him working towards something for the society “before the foundry”
  13. Sorry, quoted to imply he was a witchling handler. Called his stalkers his “hounds”. It was one of the breachside broadcasts, but I can’t recall the number. Back from 2e based on the fight with ice gamin, and they explode when killed.
  14. I’d like to see Molloch (sp?) from the story where Toni and him both hunt down a psycho ice mage who has gone on a murder spree but has ties to the arcanist, so she wants to take him out first. Great story, and he is a kind of pompous dandy who is also badass, with some implied interesting backstory
  15. I find on the rare game I need 12. Depends on play style crew and board. Often once I have a bunch out overlap let’s me blow some up anyway though.
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