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Clement

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Everything posted by Clement

  1. On the face book group there's some central Europians who have gotten shipping notifications.
  2. I got a shipping notification on Tuesday. Where'd you hear that rumor?
  3. Yin and Archie both do really well. Yin is a glorious pit trap that tends to grab on to and keep enemy models, made meaner by the black blood horror molly gives out (which is what you should be running with this line up of people). Molly can give them both extra actions, that they can use for either bringing more stuff into the pile up (Yin) or bludgeoning something again (Archie). Look for the crooligans to be scheme runners for you if you need it, and have Phillip and the Nanny on hand to a) support, and b) card draw if you find the time/AP using his forgotten knowledge ability. If you're still hurting for points, the Carrion Emissary can work, he's kind of a neat support piece who can turn the pile of zombies he'll create into horrors to get the black blood bonus. Good times. The one thing on the list I'd strongly suggest against hiring are the punk zombies. They will be your go-to summons when/if the need arises. I have no opinion on the autopsies, I've never run them before so I can't really comment.
  4. They come in with 2 reinforcement tokens and, if flipped to glory, basically will make a reinforcement token every turn from then on out. If you can actually use the stratagem late enough in the turn that they can deploy safely, I think they stand a fighting chance of living, or at least dragging a unit or two out of the way to go get them.
  5. Expanding on this a bit, the Dead Man's Hand masters *should* be balanced for tournament play and such, and I haven't actually heard of a TO who's said they wouldn't use them, so I think you're likely fine. And I say this as someone who's favorite master got murdered in a popularity contest and sent to the Dead Man's Hand (Nicodem).
  6. Old Major can help with some pushing and hits pretty hard. He's certainly a choice over Gracie when dealing with outcasts, since while Gracie hits well and carries a saddle like everyone else, she absolutely MELTS against Vikkies and Leveticus. Old Major at least can survive one or two more hits. Another (riskier) option is the Sow. She can charge from further out and still arrive, and while not quite as accurate as the other two, she can hit harder especially if she arrives intact. Mah can actually make pretty good headway taking an angry pig list. It's certainly janky, but it's fun.
  7. She has some fun, but minor synergies with Seamus in that she can generate a whole bucket of horror duels with her Swirling Damned attack. Her Melee attack also has a pretty good wp duel available on a trigger that can end up burying the target. Both of those do well with Seamus' -2 Wp aura. With McMourning... yeah she's just kind of there. Good, but just there.
  8. Doxies are a great addition, and Asura will work also. What you're hurting for is likely a second "hitter" sort of model who can pull attention away from your master. Off the top of my head I can think of two models with somewhat different uses. 1) Dead Rider: A great late game pressure piece. If you over commit him early he will possibly fold before he can get going. He has the advantage of helping to drag stuff out of position for the good doctor to go after, and causing piles of horror duels for Seamus to heal from. 2) Izamu: A great early game pressure piece. He'll appreciate the movement buffs you can wrangle him from either McMourning or Dead Doxies. He'll likely die as his defense is kind of pants and armor 2 is nice but not invincible, but his last swing is generally a hilarious middle finger for the opponent. Beyond them, other models that might fit the bill would be Archie and the Rogue Necromancy. Archie hits like a truck, but he's very expensive. Rogue Necromancy also hits like a truck, but is kind of fragile. They'd both serve your purposes if you need them to though.
  9. You're forgetting 2 big things. Soulstone cache and upgrades. As a summoner, Molly is going to want some extra soulstones around to spend on crows for her summoning. You'll also want upgrades for your models. At the very least, I'd likely suggest something like this. Molly Forgotten Life/Path (depends on horrors or spirits) -Philip and the Nanny Haunting Cries (it's free!) Take Back the Night (nice card draw when you kill stuff with your summons) -Madame Sybelle Bleeding Tongue (extra triggers for Sybelle are nice) Not Too Banged Up (makes Lure work better) Crooligan x 3 Belles x 3 Cache of 6 You might also consider dropping a Belle and a Crooligan to make room for a large "hitter" or some kind like Izamu or Rogue Necro or something (depending on spirit or horror flavored). The crooligans can be good scheme runners in either flavor of list. In a horror list they have some extra synergy, but in a spirit list they'll just need to stay clear of the central fight and do their scheming things.
  10. Belles show up in *a lot* of Resurrectionist lists because they neatly answer our general lack of good ranged attacks by just dragging in the enemy targets. They also can be used to move your own stuff around in a pinch. Molly can also summon them, regardless of if you go spirit or horror flavored. Madam Sybelle is nice because she's able to place Molly next to herself as a bonus action, saving Molly's precious AP for casting her spells and summoning dudes. If you want to go "full spirit" molly, you can get by without them, but in the long run if you progress further into ressers, Belles especially will turn up in a lot of lists. When it comes to buying belles, you have to ask yourself if you will EVER be interested in Seamus... Because you can't buy him alone, so when/if you do he'll come with 3 *more* belles in addition to the ones you might have purchased separately. The box ends up being an excellent price point also even if you just leave Seamus and his totem on a shelf for a few years. By the way, if you're OK with never owning Seamus and decide you do want Madam Sybelle and the Belles, you can get them individually from some 3rd party sites. They also did a more "stately" version of Madam Sybelle named Emeline Bellerose who was a limited run, but turns up on ebay and maybe Wyrd's website from time to time. Wyrd might sell her in their Black Friday stuff.
  11. Looking at that list, 2 things I'd change are as follows. 1) Get "Those are not ours" out of there. It's a good upgrade, but not in this list. I'd swap it over to Plastic Surgery on McMourning if you only have access to the box upgrades, maybe decaying aura instead if you have the generic upgrades or Transfusion on Sebastian if you have that also. 2) Assuming that's his only flesh construct, think really hard about it's inclusion. The typical McMourning crew plan is to spray poison around everywhere and then let it tick down for kills (getting 2 poison on a sorrow is a death sentence with Sebastian around). McMourning himself will tend to either juice up something with a load of poison, then expunge it to death for a free flesh construct (this is why you might not want to start with it, you'll pull one out of a terror tot or whatever). He's also hilariously mobile with Plastic Surgery if you can monitor his health. If you do drop the FC, put in the other nurse. Take your Meds will basically ruin a model on most of it's triggers and is an easy way to juice up McMourning so he can go skiing around on his poison. In the Lilith game, McMourning wants to try REALLY hard to go after Lilith because he will not survive two consecutive turns of Lilith beating on him, no matter how many soul stones you use (and you'll likely use a few) edit: If you have some points to throw around, another rock solid model for that list would be a rotten belle (likely swapping out the crooked man for it). They can be used to drag enemy models out to die of poison or McMourning out of the angry pile he got teleported in to.
  12. Something that occurs to me, you might want to take a look at Wyrd Chronicles 37. The "building on a Budget - Gremlins" article has good purchasing advice that's also 3rd edition compatible (at time of writing).
  13. Ophelia's box certainly costs more points to run, so if you goal is to get 50ss worth of models asap, Ophelia is certainly the model to do it. She got a LOT of love in the new upgrades that were released, so almost everything in her box has a use. Rami is the weakest model in there, everyone else has things to do (heck, even the much maligned Young LaCroix are now good for helping Ophelia throw trash everywhere, and can scheme run in a pinch via that same trash) If you prefer Wong's box for aesthetics though, just run with it and start there. Wong is plenty competitive. As to the two playing together, both boxes are pretty ambivalent about each other. Wong is always happen to have a few more beaters to try and hold the line for him to lob shots at, while Ophelia's kin would like to have the lightning bugs around for more damage, but want other things (slop haulers) to help fix enemy defense and heal them up (they tend to reckless every turn so will have a "slow leak" problem). The way they end up playing also couldn't be more different. Wong will be doing scheme manipulation directly, and lobs a large number of low damage shots "into the melee" hoping to clip as much stuff as possible. Ophelia works in the exact opposite direction, she's pushing and placing her crew around along with surgically striking at enemy models with selective charging to clear up whatever Franc can't handle.
  14. I had to go looking to confirm, and you're right. But to clarify, additional actions that come from anywhere cannot create additional actions of their own, but they can declare other triggers. So for example, say The Frenzy uses it's Nipping at Their Heels action and gets the trigger to make a free attack, they cannot then use their Blood in the Water ability to take an additional free attack out of that. They also can't chain together Blood in the Water attacks.
  15. Any particular cards you're after? A bunch are available in the App, and some on the website If you know where to Look. And another link.
  16. for posterity's sake, mine did arrive about 2 hours after I posted that it hadn't yet... so yay it's happening!
  17. You are not alone in the "hadn't heard anything so was kind of assuming we should have the rules by now" group. Hopefully they just got busy finishing off the new website (As I recall, the rules and cards were going to be freely publicly available, but don't quote me) and decided to just wait. Really hoping it's today then at least.
  18. It would be worth pointing out that the Outcast fluff in <I DON'T REMEMBER WHICH BOOK> is literally a meeting of all the outcast groups (minus Jack Daw I think) agreeing to an alliance to form a city out in the badlands, free of the guilds control. They may have started as a dumping ground for random whatever, but they've been getting organized for sure.
  19. I would point out that you don't need line of sight to the summoning spot, you need line of sight to the summoned model, the Ikiryo. Given that the Ikiryo is Ht 3, you can often spot it over terrain depending on how the board lays out.
  20. Izamu with Decaying Aura is a regular in my King Nico list. His built in to damage and Necrotic King means the only way to get him to negative flips for damage is to tie vs hard/impossible to wound. It's glorious. He'll pretty much shred anything (Masters/henchmen/whatever) that doesn't have armor 2+ or some variation on armor.
  21. Well that's vile. It's so exciting to know he has another upgrade (along with Their Last Breath) that can be so ruthlessly exploited by the enemy crew. At least post nerf Sandeep will be relatively easier to murder in retaliation? (assuming you have things in play that can do such a thing) Speaking of... I've found that running "Necrotic King Nico" and a passel of undead is really effective. It won't run the board like drowning the enemy in summons will, but it's plenty functional.
  22. If that were the wording, I agree none of this would be here. Just because it's possible to come up with a different (admittedly better) wording, doesn't mean the existing wording is necessarily "wrong". We're not even really arguing the wording. We're arguing how broad "do not physically fit in the specified location" is.
  23. In your scenario, are new players rifling through a gaining grounds or some other document as they play? That feels just as clunky as a deck honestly, but I guess millage may vary or you're dealing with a brand new meta. Easy fix though. Just index the table as "red 1: Break Through black 1: Power ritual". Now you're good for up to 27 schemes if you put both jokers on the same scheme.
  24. "for any reason" is not part of the rules though. That "unbury back in the deployment zone" part of the unbury rules is only for when the model does not "physically fit in the specified location". That's not your problem here. Zipp is stuck buried till the end of the game, and then counted as dead. (I guess unless you cobble up a bayou gremlin from a crier or something)
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