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Everything posted by SpiralngCadavr
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Better Off Undead
SpiralngCadavr commented on Nymie_the_Pooh's gallery image in Round 2 - Better Off (Un)Dead
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57144f60b6335-IronPainterRound2.jpg
SpiralngCadavr commented on Tinman's gallery image in Round 2 - Better Off (Un)Dead
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Zombie don't care, zombie don't give a #$&*!
SpiralngCadavr commented on Belathane's gallery image in Round 2 - Better Off (Un)Dead
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Round 2 entry Iron Painter 2016
SpiralngCadavr commented on SargeSays's gallery image in Round 2 - Better Off (Un)Dead
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Don't design buildings to have multiple heights/elevation- the mechanics for them are really difficult. Same goes for doors narrower than 3". The game will make all sorts of confusing or counterintuitive things happen, which would definitely be a barrier for new players.
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Desolation Engine
SpiralngCadavr commented on hunthor's gallery image in Round 2 - Better Off (Un)Dead
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Midnight Snack
SpiralngCadavr commented on SpiralngCadavr's gallery image in Round 2 - Better Off (Un)Dead
Thanks! Glad the contrast read, I was a little worried it would just look uncolored from the back. On the light source, cowboys always seem to be hanging out around camp fires at night, so I was kinda' thinking that. Either the victim had been, or maybe cowboy camp fires are an instinct that even death can't prevent. -
gators also didn't fit in their box, similarly clipped
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Brightpath Iron Painter 2016 Round 2: Better Off (Un)Dead
SpiralngCadavr commented on Brightpath's gallery image in Round 2 - Better Off (Un)Dead
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round-2.JPG
SpiralngCadavr commented on ivan_atanasov's gallery image in Round 2 - Better Off (Un)Dead
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- iron painter
- round2
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Iron Painter Round 2 Better off (Un)dead
SpiralngCadavr commented on cmusgrove's gallery image in Round 2 - Better Off (Un)Dead
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Better Off (Un)Dead - ProximoCoal
SpiralngCadavr commented on ProximoCoal's gallery image in Round 2 - Better Off (Un)Dead
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5712339b9e025-TheDoctorwillseeyounow.jpg
SpiralngCadavr commented on Mr_Roy's gallery image in Round 2 - Better Off (Un)Dead
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Curse of the Mummy
SpiralngCadavr commented on Maxpaint's gallery image in Round 2 - Better Off (Un)Dead
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Boris, the Amazing Half-Dead Strongman!
SpiralngCadavr commented on SpectreEliteGaming's gallery image in Round 2 - Better Off (Un)Dead
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For this round's theme, I'd rather be the chillin' dead Death Marshal than the poor dude he's holding. This guy's one of my favorite Wyrd sculpts ever, wanted to do him justice. There's something that approaches "casual badass" in this pose, and I always like a well done static model (since they usually just look boring).
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H: painted malifaux crews, LE's, Misc W: $, misc
SpiralngCadavr replied to SpiralngCadavr's topic in Trading Forum
Updated the lists a bit. -
I'm sorry to nay-say, but I think Malifaux is possibly the most reliant on gameplay of any game I've seen, and it sounds like what you're proposing is to just go on theory based on the card. I'll go with Lucius, since I know him okay Style- while scheme markers are something he can use, I wouldn't say they define his play style- he can run without them and doesn't need them, he just has an advantage in marker-heavy pools. Constraint- no, not really. You started this by talking about people assuming things about masters. Lucius obviously runs well with minions, but he actually only needs enough that by the end of the game he still has a couple around, and doesn't even need the bulk of his force to be them. You can get by with maybe 4 if you pick well, which I wouldn't consider a major constraint. You're certainly encouraged to pick more, but when you cay constraint, I think limitation, not synergy, and I think past that minimum, you're largely talking about flexibility and insurance- once you get to 4ish, you're looking at him running reasonably efficiently. Limited upgrades- yes, there aren't any strictly limited, but he has two (0) action upgrades and limited slots, so it seems worth mentioning that there are traditional choices you make, and how it affects his play style. Force multiplication- of all the things I'd call force multiplying, it's not that. He has a ton of abilities that are about high efficiency, getting extra accuracy, or turning 1 AP into 2+. He also is very reliant on his hand, so I wouldn't consider an ability which drains his hand multiplying force.
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Yeah, I use double focus when I absolutely need a severe damage to get through, but other than that it's not very valuable other than negating a negative to hit IMHO.
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I think I had all the non-LE ones, if anyone's interested in buying (PM of course).
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- puppet wars
- unstitched
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She's right on the edge, where I wouldn't take her unless she's doing at least two things I need. I consider her an anchor, where she often has I Pay Better, there's a decent chance I'll use her for her super-explosion melee attack and push a decent portion of a turn to set it up to swing the game; hand size matters more with some lists than others, and if she's not duplicating moves (2+ guys who she can copy effectively) you're losing a lot of her flexibility (and value) IMHO. I wouldn't take her where you need to be particularly fast or spread out, would probably consider her in most other contexts.
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Yeah, the molds are very different, with PVC having a way lower initial mold price AFAIK. Your speculation sounds right, just curious since I'd heard it.
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I heard someone talking about aionus as PVC being something for just the first run and he'd later be out in HIPS? Anyone know if this is the case?
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Huh. I thought "they" wasn't properly used in the singular, but turns out it was until recently. Yeah. +1 on a slightly anachronistic but otherwise correct "they."