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Adran

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Everything posted by Adran

  1. By Your Side: Once per turn, when a friendly model within 5" and LoS of this model is targeted by an enemy model's Action, this model may be placed in base contact with the friendly model. This model is now the target of the Action, regardless of range orLoS. FAQ Answer on SIDIR A: Sidir successfully uses By Your Side and is placed into base contact, becoming the new target. Then, if the Charging model cannot end the Charge within range of Sidir, the Action ends with no further effect (note that the AP has already been spent). (5/1/16) Actions The model also spends the AP required to perform the declared Action. If themodel does not have enough AP required for the Action, no AP are spent and theAction is ended without any further effect.The model also declares any variable in the Action. This depends on the Action, assome Actions have different variables, or affect multiple targets.It is during this step that the model declares a target. Unless specified by the Action,the target must be in range, and the model must have Line of Sight to the target.Line of Sight (LoS) and Range are discussed further on page 40. SO AP is spent before a target is declared (but after the action is declared) I acknowledge that this has timing issues with reduced costs. I assume you have to state I'm declaring a charge against a poisoned model. 1 pay 1 AP. I target poisoned model x. Sidir jumps next to x and becomes the target
  2. As a general rule, when ever I have played Yan lo, I've had all 3 upgrades on him by the 3rd turn, without having to waste any AP doing Chi tricks. Turn one he normally only gets the one from discarding a card, but that buys him some defence. By the end of turn 3 he is normally on 3+ chi with all the upgrades. Bujt then I also have never bothered with reliquary, so I can afford to put misdirection onto him, and he then gets really scary in the middle of an opponents crew. Recalled Training is good, but most of his attacks for me end up being from Hunpo assault, so I'm already on attack and damage. Interested to see how you end up with him.
  3. The arcansist are probably blessed with the greatest set of generic upgrades. Anyone that can take an upgrade can get use out of Imbued Energies. Arcane Reservoir is always good. Some people Love Seize the day. Imbued Protection is very often helpful. If you go 1 mage, then I think there is 2 ways to look at it. Either pick the upgrade that adds tomes so that only having 1 academic isn't crippling, or pick the upgrade to support warding ruins, and then try and get 2 warding runes. I suppose there is always a plan C. Hire a Friekorps Librarian, and then you'll have a nearby academic. As to what arcanists, there isn't really a wrong answer. I happily use all the arcanist models. Campaigns are a little different to normal crews, as you probably will place greater stock in a generalist model because you can't always just hire your best specialist model. In my Shifting loyalty games I had a lot of fun with an arachnid swarm armed with a gattling gun. Positives to attack and damage with a 2/5/6 damage profile at range is pretty solid. But its something that they can't do in a normal game
  4. Well you've listed 36 ss there. I don't think Oxfordian mages are very good for campaigns personally, so that will colour my advice, but they really need to get their 0 cost upgrades to get close to their points level, and those cost script as you play. And take up an upgrade slot that they can't then use on equipment. I can't remember the starting rules for the campaign, but if the 0 cost upgrades still cost 0 at the beginning, I would advise starting with one of these.
  5. I have a similar approach to Griffin, except even less focused. It can work well, but you do really need to know your faction well. I don't know that I would agree with some of the masters- strats view, but each to their own. I think Marcus is the best at Stake a claim, due to his ability to field so many leaping neverborn. I did The UK nationals last year and used 6 Arcanist Masters over the 7 rounds, winning 4, losing 2 and drawing 1. Marcus won stake a claim, colette lost Headhunter, Kaeris won turf war , Ironside lost interference, Marcus won reckoning, Ramos won squatters rights, Mei Feng drew collect the bounty. Ending on 25th out of 88. I've been playing Arcanists like this for over 6 years now, so its been a time getting there, and it doesn't fit everyones play style, but it does make you a slightly less predictable opponent. (Lots of people are starting to expect things like Ramos in Reconnotre and interference, and so build lists to be able to deal with them.)
  6. As Kasset said, Kaeris can use any Arcanist Henchmen. She can use as many as you want as long as you have the points for them. (There are currently 6, Snowstorm, Cassandra, Fire starter, Joss, the Captain and Myranda) She can also Hire up to 2 Mercenary models . I can currently think of 7 out of faction mercenary henchmen she can hire, but I've probably missed some Hannah (outcast) Taelor (outcast) Anna Lovelace (Ressurectionist) Wrath (Neverborn) McTavish (gremlin) Grimwell (Guild) Angleeyes (neverborn) Some models may add other hiring options, but I can't think of any for Kaeris.
  7. It's an optional add on. In a friendly game, you and your opponent will need to decide if you are playing with the book strategy and schemes, or gaining grounds, or some mixture of the 2. In organised play, then the organiser will have decided before hand what they are using.
  8. My answers 1 and 2 Effect happens as normal. I've put my justification below, but basically, after you've declared the target, if nothign makes you re-check targetting, then you don't need to. 3 and 4, both new targets gain +4 burning 5 The effect of Expunge is to deal damage equal to poison on the model, so its the poison on the new target that matters. If you've shifted it to a model with 0 poison, then you take 0 damage. 6 I disagree with Solkan. You've already spent the AP, so the charge action is happening, you don't have to retrospectively pay the extra. 7 to 10, you can't target some one that has been the target. Slippery still requires a legal target so it can't pass it off to a model that has already been a target, so shoot the other model first, and then Burt. Justifications From the FAQ
  9. Look at Argent Badgers tournament reports in the battle reports section. He is very good at photographing the boards he is playing on.
  10. I really like the Jack, Rusty, Desolation combo, but not your head hunter use for it. But thats largely because it seems to create a bunch of extra hoops you don't really need. If your opponent is going to kill the engine, then you need more than 1 VP from it to make it worth while. I was recently speculating that what my engine really needs is accomplice, but a list containing Alyce, Desolation engine and Hodgepodge emissary does sound very very expensive. (although the 7 uninterupted AP is very very tempting). I've also tried it with a student of Conflict, and had a fast engine with oath keeper getting 2 pushes a turn from Jack, and also used Twist and turn to make it take a 9th Action that first turn. (plus the 2 (0) actions). It did manage to heal up to full, and summon an abomination from the train wreck of my opponents crew. I just haven't decided what is the best master to run them with. Jack gives the pushes, but Von schill gives Alyce instinctual, for abomination summoning every turn. levi brings free waifs to help with the activation number, Hamelin has Obey for more actions.
  11. I'm surprised that they made the electrical creation hireable at all, I would have expected it to be like Seishin and mindless zombies, summonable only. That said, the Ice Golem handgrenade is an amusing option for it...
  12. He's also good at flooding a set area with significant minions, so great for guard the stash, Turf war and Extraction. Or getting enough activations to squat and stake claim and collect heads. Even at a push lowering the Df of enemy models for Reckoning I can't remember the post Rust refers to, but if it was only 6 month or so ago, then it would have had the 2015 Strategies in already, they haven't changed.
  13. For your thought experiment you might be better thinking that a belle can't target the same model with Lure twice in activation. (Like obeying attacks). If you limited it to a model could only be lured twice a turn, then you are increasing the book keeping, and lowering the versatility of the lure. You are also then subjection a model to counter lure protection. (I've lured my model twice, so you can't lure it at all). It also only kicks in if you have multiple Belles. This may have been your intent, and depends on what you think you are trying to counter. There are also several other Lure type effects out there, so how would you want it to interact with Sirens call for example? As to actual effect? I don't think it would make a huge difference. I don't often see a model being lured more than twice in a turn. But then I don't see a lot of belle swarms.
  14. I would remove the bonus damage done on the locomotion trigger for the Golem. Thats what really makes it swingy.
  15. Personally I prefere my Golem to be locomotioning, so don't want it to lose its Burning. I typically want it to have 2-3 burnign on it by the time I go for the kill, as then its going to be doing 5 damage for weak on its locomotion attacks, (2 burning is enough for this, but if you miss an attack you lose the burning If you were near enough to have been able to chareg on the turn, that ought to be enough burning that you are fine. The Value of flight does depend hugely on the board layout. Some times it is really good, but very often it doesn't help my movement at all.
  16. Right. Myrandas activation doesn't end until she is off the board, so she isn't within 6 " of anything to accomplise. I like my Big enforcer beasts to have upgrades, so I don't very often go with the myranda shapeshift route. But it depends how you chose to use them. And 1/2/4 with straight flips isn't so unlikely to kill Izamu on 3/4 attacks, which with a semi decent hand and 4 extra cards is also not that unlikely.
  17. I would look at them as decent scheme runners who are probably able to also kill enemy scheme runners. If you're looking for things like power ritual on Flank or corner, or leave your mark, then having something that not only is capable of dropping markers for you, but can also stop your opponent is pretty good. The ranged threat they have is one of the best things ove rthe ten thunders brother (who are great). And whilst I might pick the brother in most situations, I'd consider a torkage above a second brother.
  18. Every person has their own definition of what's fun. I think Hans' ability to remove upgrades has the potential to be game defining. Its almost exclusively why he has the Highest bidder ability, but there are plenty of models who have a role based on their upgrades. And if you can attack a players hands in other ways, then removing upgrades from a master can be huge. (try playing a summoning Dreamer list when he can't summon for example). His existence in the game probably allows more powerful upgrades because if some combination of them becomes too strong, then he is a good meta choice. No he isn't the strongest model out there, and if I just want ranged Damage, then I'm probably not going to pick him. If I want to stop an Illuminated killing my crew, then Hans is much better at it than a trapper would be, and probably almost as good as 2 trappers. (thats him in one of his best positions against trappers at one of their worst, but its not that unlikely a scenario)
  19. "git yer bro" is the summoning action from Family tree. It needs a Bayou Gremlin in play to summon another bayou gremlin.
  20. Yes. The ability is there to not count as the models activation so it doesn't matter if it has activated or not
  21. Have you considered the power of a "Scout the field" Hans? He can literally shoot anything on the board in the first turn. Worried about that Pigapult behind a wall? Let Hans scout the field and when he references the field guide, its nothing put a pile of scrap. The trapper is a cheaper way to just shoot things, but Hans' triggers can change a game. As can the threat of upgrade removal. Is it worth it? Not always, btu certainly there are times it is.
  22. Short answer no. If you declare outcasts you can only hire outcast models. (And Mercs) But, Misaki has an Ability, Infiltration Last blossom, that allows her to hire upto 4 last blossom minions regardless of the faction. Now at the moment I think all the last blossom models are Ten thunder, (but not all ten thunder models are last blossom) but its not impossible for there to be one in a completely different faction. So she can hire some ten thunder models
  23. But it would be outdated in a years time, when they released more models for that faction. I don't think the army book route works with the Wyrd product release. All factions gain new things at the same time, and a 5 page update to your book is not going to be popular for people to buy. + Mercs and out of faction hiring
  24. Just to say that I think the sabretooth is solid with any master, and I know a lot of people that use Myranda to turn into a cat, so owning 2 when you buy the Marcus box isn't a bad thing. But then I really like the leaping missile of death
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