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Found 4 results

  1. Hello all, Currently my only experience with 3E has been small henchman led games, looking to scale up to full 50ss games using Jack Daw. I understand that a key point to the crew’s synergy is handing out curse upgrades and staggered so I have included Montresor, guilty and hanged into my crew, I have enough soul stones for 2 more modes and I’m struggling to choose between undead outlaws or the drowned, and hoped for some advice. Here are my views at the moment: Outlaws: -have some experience from the smaller games. -have better threat range with revolvers+run and gun -in my current experience the are good for outflanking and increases the crews damage output with early game shots. -I know their abilities can help with scheme markers but I so far have rarely used them. But they can also help the crews low mobility by giving out fast and pushing models The drowned: -currently no experience using them -can see from rules they are a good source of ‘staggered’ from both terrain and startle -have similar range & movement to the rest of the crew, but can ignore some terrain, and can use the terrain they generate to block enemies path (and can generate more with Montresor’s ‘cursed to watch’) -and make up for their shorter range by being more potent melee fighters with vengeance acting as a deterrent to enemies trying to attack them. So I am unsure on wether to have the longer reach of the outlaws or the more damage focused drown. (Will also add that I’m not sure on the crooked men, before someone brings them up) I realise there is nothing stopping me experimenting as I only play friendly games, but they seem to be few and far between, so I thought I’d see what more experienced players had to say on the matter.
  2. So I was wondering if any of you have hired the Desolation Engine in a Jack Daw crew, specifically for Head Hunter and here is why I am considering it: So I would hire Rusty as my Henchman and make sure I have one abomination on the table from the start along with a hired Desolation Engine. Rusty would then turn one get a scrap marker down and hopefully by turn two get a 2nd abomination summoned. Here is why I think the combo could be good for Head Hunter. Basically when an opponent sees a Desolation Engine running with an abomination or two behind them they know they need to take out the abominations or desolation engine at range before the engine starts bashing skulls in and or drop 2 more abomination to get another engine on the table as soon as this one gets dropped. But with head hunter as soon as abominations or the engin gets taken out at range it leaves a headhunter marker which can easily be picked up then by another abomination or the engine. So it makes the opponent second guess targeting the little Desolation party happening for risk of giving me easy headhunter points. Then along with Jack Daw's push shenanigans you can also get the Desolation Engine right up into the opponents face easily enough and start smashing skulls for some more head hunter markers. Now this is just an idea I had which I will be trying out tonight, but would be keen to hear about anyone else's experience running the Desolation Engine within a Jack Daw crew. I see Jack as being able to pull the Desolation Engine out of cover which gives the Engine opportunities to charge. Either using Twist 'n Turn or Writhing Torment. Also note that this is assuming I have two Guilty as well to put Tormented on Both the Engine and Rusty.
  3. Jack Daw Question: Oldest Magic states that this models ignores and is ignored by other models and terrain during any movement or push. Would this include disengaging from an enemy model ? For instance Jack Daw is engaged with model X, Jack Daw walks away to leave engagement, model X and jack Daw ignore each other therefore no disengaging strike ?
  4. Hello there! I thought it would be nice to share my Tormented Crew with you all. So far it has given me great times playing it, and I both love the theme and the models I had to proxy for it, although I cannot wait to buy the official models once they show up! Well, here they are! http://s261.photobucket.com/user/Sezareo/library/Malifaux/Los%20Atormentados%20de%20Malifaux Family Shots: Jack Daw: Jack, Ligeia, Montresor & Hangeds: Ama no Zako & Lady Ligeia: Lady Ligeia: Montresor & Hangeds: Jaakuna Ubume & Drowneds: Daw is the official one from first edition, and I painted it several years ago, as well as the Hangeds. Montresor is the Carver, the limited edition model Wyrd sold last year. Lady Ligeia is "Nocturna, Princess of Night" from http://www.nocturnamodels.com, an antonishing model, although I didn't make her any justice with my painting... well, after all, injustice is the theme for the Crew, isn't it? Hope you like them!
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