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Zool

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59 Good Stuff

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About Zool

  • Rank
    Peon
  • Birthday 11/25/1985

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  • Gender
    Male
  • Location
    South Africa

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  1. This is so awesome, can't wait to get some for Zoraida
  2. Forgot to tag, this is for the Adult entry
  3. Here's my entry for the Taelor colouring competition, All digitally painted in Photoshop
  4. oh yes !!! So excited for this one again !
  5. Aaaaaaah, that makes me sad, hopefully I can then just try include her in my Gencon order if she's available by then. Thanks for the responses.
  6. I contacted Wyrd regarding this but is yet to receive a response, so was hoping the forums can give me an answer. Jaakuna Ubume was listed under the June releases, but I have been unable to find any online stores that have her in stock, she is still listed as a pre-order on miniaturemarket, and she isn't available at all on the Wyrd store. When will we be able to purchase her ?
  7. @Jafar ah yes the limitation on not being to interact with summoned models does make my plan less appealing... Didn't think of that. The Desolation Engine is a pricey model, but always like to think of it as a 13 SS model that automatically gives you 8 SS models upon death in return, so almost like a fuax 5 SS model.
  8. So I was wondering if any of you have hired the Desolation Engine in a Jack Daw crew, specifically for Head Hunter and here is why I am considering it: So I would hire Rusty as my Henchman and make sure I have one abomination on the table from the start along with a hired Desolation Engine. Rusty would then turn one get a scrap marker down and hopefully by turn two get a 2nd abomination summoned. Here is why I think the combo could be good for Head Hunter. Basically when an opponent sees a Desolation Engine running with an abomination or two behind them they know they need to take out the abominations or desolation engine at range before the engine starts bashing skulls in and or drop 2 more abomination to get another engine on the table as soon as this one gets dropped. But with head hunter as soon as abominations or the engin gets taken out at range it leaves a headhunter marker which can easily be picked up then by another abomination or the engine. So it makes the opponent second guess targeting the little Desolation party happening for risk of giving me easy headhunter points. Then along with Jack Daw's push shenanigans you can also get the Desolation Engine right up into the opponents face easily enough and start smashing skulls for some more head hunter markers. Now this is just an idea I had which I will be trying out tonight, but would be keen to hear about anyone else's experience running the Desolation Engine within a Jack Daw crew. I see Jack as being able to pull the Desolation Engine out of cover which gives the Engine opportunities to charge. Either using Twist 'n Turn or Writhing Torment. Also note that this is assuming I have two Guilty as well to put Tormented on Both the Engine and Rusty.
  9. Haha ok makes sense, I thought the Guilty was being used for all 3 torments, makes so much more sense now. I just started Jack and so far he is so much fun. Your battle reports are really helpful.
  10. How did you manage to torment 3 models in the first turn with just one Guilty?
  11. Yeah would have liked to see more variety, at least in wardrobe and hairstyles? This is just the same model in 3 different poses, which feels lazy. I do love the look of the model though
  12. Oh man, I am loving that Tortoise sculpt !
  13. Couldn't agree more Sordid Strumpet!
  14. So I played a game against Mei Feng last night with the game ending 7-8 to mei Feng, was super close and such a fun game. Strat: Protect the Stach Schemes: Zoraida - Hunting Party + Exhaust / Mei Feng - Hunting Party + Exhaust My list i took was: -Zoraida | Animal Shape + Crystal Ball + -Bad Juju | Eternal Fiend -Hooded Rider -2x Waldgeist -Silurid -Iggy The game was great, but Mei Feng managed to beat me by one point by taking out both Waldgeist, Silurid and the Hooded Rider by turn 4. If the Hooded rider survived into turn 5 he easily could have taken Mei Feng down and two more models. The Hooded rider was amazing, almost took an entire turn for Mei Feng to take him out and almost every model in the crew was spending AP to take him out. Bad Juju gave me Hunting Party points for 2 turns and exhaust for 2 more, he was so great, especially with the landslide ability. Iggy was horrible, didn't manage to do anything except help score a Protect the stash point for one turn. The silurid was awesome at getting points for Exhaust but went down quick once the Meing Feng crew started focussing on taking him down. It was my first game where I didn't get much out of the Waldgeist as the Mei Feng crew was ignoring my +2 Armor. The Hooded Rider is so great and will for sure run him with Zoraida again, his ability to drag a friendly model within 2" is awesome and he hits so hard and damage prevantion is great by turn 3. Having Zoraida give him an extra attack is so brutal. I never have issues with Juju being slow as Turn 1 I always obey him for an extra move or two if needed. My favourite models for the game was Juju and the Hooded rider, and the wors was my Voodoo Doll and Iggy. It's probably just my play style but i won't be dropping Juju in any of my swampfiend builds.
  15. I find everyone on the forums are always very quick to drop Juju, which I'm not sure why, the fact the he pops up after being buried after any swampfiend get's killed with eternal fiend upgrade makes him completely worth it in my opinion? It makes me play him recklessly by charging into a group of enemies early on hoping he does a lot of damage before dying. Then once he is buried the opponent get's very cautious about attacking any of my swamp fiend for fear of Juju popping back up. If the core of my crew consist of mostly swampfiends then I really don't see Bad Juju not being able to fullfill his role. Having said that I have never tried Teddy with Zoraida, and I love the idea of adding in a Shaman giving Black Blood to the Hooded Rider as well as my Wladgeist tar pit. I'm going to play a game tonight where a sub Teddy in for Bad Juju, as i don't have Nekima, Nephs or the Doppleganger to try out. But I'm also not sure how well Teddy will synergise with Zoraida and the rest of the crew... I could just keep Bad Juju as my henchman and add a black blood shaman in there...
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