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About wafew

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  1. wafew

    Third Edition is Coming!!

    Do note, that only the master you get for free, gets to hire the keywords without penalty. If you wanted to play a game freikorps themed, and you wanted Leveticus, and if we pretend that Leveticus is 16ss, and von schill is 14ss, you would still want to get von schill for free, otherwise you'd have to pay all the freikorps tax.
  2. wafew

    Third Edition is Coming!!

    My guess would be that hiring through keyword isn't exclusive for in faction. It seems that non-keyword non-general faction models are the new mercenary.
  3. wafew

    Gunline suggestions

    Return fire works regardless of the method that attacks the model, it's just that the model with the upgrade has to use a shoot, and sue has a shoot attack that has 2", so if a melee or cast attacks sue, he can still use his shoot back at them. a card of any value for a heal is great, plus it removes poison, the trunk can also remove burning, and also remove corpse / scrap markers. you may not see the need for those things against a lot of crews, but it makes a world of difference against some. She's a healer, I got Von Schill from 1 wound to fully healed while playing against a Lady Justice. Did you attempt 2 shots with him, or 1 focused shot? They're different kinds of beater.
  4. wafew

    Our worst models

    Comparing Convict and Sue, Sue seems to be more resilient (against non-SH), and has more utility and general use. Convicts are just there to shoot people and chew bubble gum. ( and their out of bubble gum) To another complaint I hear about the convicts being slow, why not use your supporting models to help him out? lure your enemy into position, unbury a model in range, have von schill do n it's not delivery, it's nytheria aftermath into their face, or just park them somewhere that you really don't want the enemy to get close to. A lovely thing about them having a 2 to their guns is to give them return fire, since melee attacks will allow them to hit back, so if you get them in a nest of enemies, the convicts will do some damage. Also sue is rare 1, I like to take a couple of convicts with me, so even if i replaced one with sue, i'd take another convict with him ( i don't have sue, so this is all hypothetical) also, to the person who said convicts weren't reliable Sh6 and sounds really reliable to me. ps: why does sue have the prison pistols, and convicts don't?
  5. wafew

    Gunline suggestions

    Another way you could have VS be supporting, and still punch thing, is to attack big targets/master with his jack knife, and cheat/stone to lower their DF, and then have the rest of your crew bunch the target up, works really good with nytheria, since you can place the target away from VS so no randomization happens. I've gotten an enemy master to 1 DF, and my crew had an easy time hitting her, and dealing better damage.
  6. wafew

    Nicodem Players - Dealing with the nerf

    How do asura and the kentobois do with other resser masters? In my experience playing against nicodem, the problems i faced are : summoning Punk zombies next to my peeps, and companioning into him to slice up my crew with 2x to attack, and not having slow and not caring if it dies after doing all the damage. the only difference in this style is that it'll take me one less AP to kill the punk zombie before i can move my crew for retaliation. The other thing is summoning a hanged, and having him do his thing that can't be undone unless i brought a specific model, still gonna happen. The difference now is that his summons will possibly be less reliable without the excessive card draw, and I can spend an AP less killing those models before resuming the game, so I'm all in favour for his nerf. I've also played against the summon a horde of non-slow zombies who get and use asuras attacks, and that'll likely stay the same tho, but I've only played this once. All my nicodem games were against the same one person, so my experience is likely different.
  7. wafew

    Accidental Von Schill

    There are 4 main "After" things, "After succeeding", "After failling", "After resolving", "After damaging", and they determine if a trigger can be declared, rather than when, these triggers happen after resolving the attack ( Ie: after the damaging or effect part), unless there is an exception such as the witchiling stalkers "After failing but before suffering damage" dictates when the trigger takes place. Both the Place, and the squeal triggers would take place after resolving the attack. The ability "target practice", states that after a model is pushed or placed, then it can be attacked, so right after the squeal, VS gets to attack. The rules say the if 2 triggers happen at the same time, the defender's is resolved first. so VS starts a melee action, wins, damages, somer squeals, vs starts a new shoot attack, damages, somer squeals, etc. then all the possible reposition triggers technically happen one after another, and then the placement.
  8. wafew

    Mysterious Effigy, what a fitting name.

    I keep on meaning to hire mysterious in a zoraida crew with some rooster riders. Because I think cheating from the deck face down will be very confusing and fun.
  9. wafew

    Dreaming of a Rube Goldberg

    If you could add the student on top of the thousand faces +1 action, then you could have 5 summons on turn 1 : P
  10. There are quite a few things that don't make sense, that hopefully will get fixed in M3E (IE: Elevation rules )
  11. wafew

    Our worst models

    You support the Strongarm Suit despite the fact that he has the same Df, Wp, Wk, Cg, Ml stat, Sh stat, Sh range, Wd to SS ratio, base size, and Ht as the nefarious Freikorpsmann!!!!!!! *Exaggerated Gasp* ( I know... I'll leave now... ) Aight, fair point. I'll admit I don't use the specialist in Outcasts ( I do love him with Sonia and Pandora though ) Would the fact that FM can easily up himself to df 7 give him any points with the same logic that it becomes much harder for anyone to hit him, and make him more tanky/valuable/durable?
  12. What would be a cool Infiltration-like ability to hire out of faction models based on their stats/ability/actions? This idea came to me when finding out about a fake master from one of the books that had basically "infiltration(terrifying)" which let him hire OoF models that had terrifying. And I thought it would be cool if there were ways to hire models based on other abilities, or on stats, like Zoraida who can hire wp 4 or less models. I'm thinking that a "Silent" and "perfect camouflage" crew with an blunderbuss/hunter type master would be cool. (is this an acceptable topic/right forum for this?)
  13. wafew

    Our worst models

    I would kill the FM too, especially when the engineer has that sexy can opener trigger. But the important question, is who would you Marry??????? Having a when shooting your own models is not something i considered, quite a valid point. Perhaps I'm just playing FT wrong. I find myself in games where models i want to hit are either hiding well, or engaged with my models, and if all I had was a FT, i then wished i had an FM to charge in. FT's higher lower-damage track certaintly suits him better. I try and use FM shoot to go for the severe with focusing and field guide to get 7 damage (8 if engineer) , so I'm not bothered that FM has a lower lower-damage tracker. ( I am not denying that this can be card draining if unlucky, but i find it worth it to discard up to 3 cards ( one of which can be an ace ), in order to deal 7 damage, regardless of if it's on a 5ss model or not ). Would you take 2 FM for 9ss instead of 10ss though? I feel like a SS less wouldn't really change much, but maybe that's just me. Anna and strongman are great and all, but not what i was trying to convey with the text i was making about how FM can be buffed by lowering a targets df with FE, making the FMs more reliable. especially that you don't need to have von schill himself do it with his unsuited can opener. also anna and strongarm can't be used for show of force. also, Why not both? *Mexican music* Only beating a horse if you say the same things, which you're not, you were explaining in a different/new way.
  14. wafew

    Our worst models

    I think the whole quote about a whole world apart, and not pluto but Jupiter, as well as "the whole hand" are exaggerations. It should be better, it's more expensive. Not caring about melee doesn't mean melee isn't an important thing, sometimes you can't push far away enough, and you may have times when the only targets would cause randomization and possibly hit your own models. Some models are really good at not getting shot. hit min and average are better, but severe is the same, and FM has better potential at max damage. a + attack flip is wonderful, and is in fact more reliable, however it doesn't mean that you'll automatically not need to cheat. and it doesn't mean FM will automatically need to cheat either. the only card that FM will 100% spend is for the field guide action. Wether or not you need to cheat in for the attack/damage is up to luck, same for the FT. I appreciate that you have the experience with having thoroughly used them for a while. Did you use take them in every von schill game automatically? did you ever take just one? The same can be said about the FT and his Sh stat of 5. I think the engineer is amazing, but I see him as running with the FM, rather than replacing the FM, if you charge in with the FE, and can lower the enemies df by 2, then you can have FM follow in with a higher chance to succeed, and get a neutral/positive flip too, and increase a FM's damage on top of that. when the FE comes out, and Show of force is a scheme in the pool, I plan to use FE, and 2 FM, and have FE give himself +1 armor, and the buff, charge in, weaken an enforcer/hench/master, have 2 FM charge in as well, get the +2df trigger, and sit there. on paper that sounds good to me, still need to try it.