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unti

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unti last won the day on July 5

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About unti

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  • Birthday 01/31/1987

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  1. I heard or read this tactic somewhere: When ikiryo has a token you can take her down to 1 wound yourself and she drops the strat marker on your half of the table, and then you throw her in the enemy lines 2 times. It's not as effective but you saved one strat marker, at least for now and the enemy has to move to your side and pick it up...
  2. I don't like them either but I don't see many other options for ignoring their Armor... And yes they are expensive but I had problems against them, so just my experience...
  3. I played against samurai with trained ninja upgrade, and they hit quite hard. They take concentrate with a bonus and get a plus to their shoot and with the right suit they blast. And if you don't have anything ignoring their armour 2 you won't harm them significantly also because of stealth from the upgrade... So I think bringing armour ignoring models like kirai (ikiryo) or student of steel or mcmourning is important against TT because of samurais, fuhatsu, lone swordsman...
  4. I would like to see a shockwave targeting WP and handing out distracted maybe on a new model, that way the clumps of models would get way more dangerous and then sybelle hands out the rams in an aura instead of her other bonus action, then unexpected ferocity would get used and actually useful... And I think it's themey that Seamus does his own thing while his belles do other things...
  5. Which models are you using to scheme in a kirai crew?
  6. Hey, do you pick any schemerunner models as ook or versatile options? I never tried it but necropunks seem great to pick for some schememarker based schemes...
  7. I think, as you said maniacal, it highly depends on whether you are choosing side or not. When playing from right top corner against the enemy on the left bottom corner blasts and big tough models to block more walk lines come to mind. Emissarry with his wall and blast attack seems awesome. In addition I probably would pick Von schtook for more blasts and Valle to block them in there... Playing the other direction looks definitely harder...
  8. Am I missing something: a lampad can only put a pyre 5inch up the board.. is that enough to be in the middle or in the way of your opponent? I'm just asking because I really want to use at least one lampad...
  9. I would love to see faction specific counters or factions countering us
  10. It would be very thematic, I think, if lampads would unbury in basecontact when a pyremarker is placed, that way the cremation action gets a little more use...
  11. I'm using my old avatar models as emissary, maybe you find an old nikodem avatar, from there you could use one of the corpses as mindless zombie...
  12. Hmm bete+emissarry look interesting in a Reva crew. What do you think about adding to that 2 draught +gravespirittouch? So you have 4 terrifying models that hit quite hard and draught gain some needed survivability...
  13. Hehe, that's what I get for not reading the table closely... Yes you are right, ruthless on an upgrade is bad (or great depending on which side of the table you are)... And I didn't mean that the list won't still win or is a strong choice, it's just stronger against some factions than other ones, who are able to tech against a terrifying-bomb, and since you know the enemy faction before crewbuilding you should think about that....
  14. The last schemes and stones podcast showed how many models there are per faction with ruthless: https://schemesandstones.wordpress.com/2020/07/10/by-the-number-part-2/ So you should be fine against outcast and neverborn and maybe against bayou and arcarnists because these factions have very few options for ruthless. Against ten thunders, guild and ressers you probably should consider another list....
  15. We play our very wide river only severe if the front of your base is in the water (in walking direction), as soon as your base touches normal ground you are able to move normally again. --> lore description would be that the sides of a river or a puddle of mud in your case are not very deep...
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