MasterDisaster Posted November 17, 2014 Report Share Posted November 17, 2014 The Shirt doesn't just give out Armour naturally, it has a (0) that gives all models within 4 Armour +1. With the existing Armour +1 from LLC they still won't stack? Quote Link to comment Share on other sites More sharing options...
TehMik Posted November 17, 2014 Report Share Posted November 17, 2014 I would think they do stack. Imagine a scenario where Ex (with LLC) starts out his activation outside the 4" pulse but walks/is-pushed into it. At that point it would stack. It's all about which came first. As LLC is an upgrade, he has the +1 armor from that right from the start and any buffs during the game add onto it. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted November 17, 2014 Report Share Posted November 17, 2014 If an ability is given with a condition it is lost when that condition no longer applies. Models can't keep the Armour +1 from the Strangemetal Shirt if they leave the aura or turn ends. Why would it work any differently for LLC? Quote Link to comment Share on other sites More sharing options...
DocSchlock Posted November 17, 2014 Report Share Posted November 17, 2014 It would NOT stack. LLC only grants Armor +1 when a model doesn't possess the Armor Ability. Strangemetal Shirt hands out the Armor Ability. LLC will turn off when the Exe is under the effects of SMS and will turn back on when SMS is not on or the Exe is no longer in the Aura. There are no timing rules that apply to this. Just because you applied LLC first doesn't remove the conditional text on LLC. Note, if SMS gave the Armor Condition, LLC would stack since LLC only cares about the Armor Ability. Quote Link to comment Share on other sites More sharing options...
wopr1986 Posted November 17, 2014 Report Share Posted November 17, 2014 It would NOT stack. LLC only grants Armor +1 when a model doesn't possess the Armor Ability. Strangemetal Shirt hands out the Armor Ability. LLC will turn off when the Exe is under the effects of SMS and will turn back on when SMS is not on or the Exe is no longer in the Aura. There are no timing rules that apply to this. Just because you applied LLC first doesn't remove the conditional text on LLC. Note, if SMS gave the Armor Condition, LLC would stack since LLC only cares about the Armor Ability. That's what I thought, I guess Dashel will have to hold the shirt and give all my lovely riflemen armour +1. The executioner can steam off with LLC, Elixir and the sabre which will give him so many more options for valid targets.. just occured that would only work if lucas could hold 4 upgrades dammit Quote Link to comment Share on other sites More sharing options...
Bloodrush Posted November 18, 2014 Report Share Posted November 18, 2014 If my opponent pumped up an Executioner and shot him down the field into my lines early game I would be thanking him. The sooner I can eliminate him is one less thing to worry about. He shines mid-late game when hands & stones are being burned through quicker, meaning you are more likely to utilize his auto-kill trigger on a master or some other big nasty. Wouldn't the sabre be wasted on him?.. his auto-kill trigger is amazing and his weak damage is 4 straight off the bat. (The sabre could be on a hound, a 3 point model, and do the same job). Quote Link to comment Share on other sites More sharing options...
Dirial Posted November 18, 2014 Report Share Posted November 18, 2014 Has anyone tried the Executioner with Sue? Give the enemy Finish the Job (and clear Scrap and Corpses), kill them and have the Scheme marker for Trail of Gore right there? Quote Link to comment Share on other sites More sharing options...
wopr1986 Posted November 18, 2014 Report Share Posted November 18, 2014 If my opponent pumped up an Executioner and shot him down the field into my lines early game I would be thanking him. The sooner I can eliminate him is one less thing to worry about. He shines mid-late game when hands & stones are being burned through quicker, meaning you are more likely to utilize his auto-kill trigger on a master or some other big nasty. Wouldn't the sabre be wasted on him?.. his auto-kill trigger is amazing and his weak damage is 4 straight off the bat. (The sabre could be on a hound, a 3 point model, and do the same job). His weak is 3? Which against incorporeal is 1 and if something is hard to kill it doesn't matter how hard you hit, anything with armour 2 becomes 1 damage.....just checked the card didn't realise he had crit baked in.....Yeah sabre would probably be a waste. I think elixir and badge of speed for him and the shirt for something else would work fine. As for rushing him up it depends on the strat/schemes and he would be activating last first turn Lucas just before him and acting first on 2nd turn with regen armour and control hand he could do a lot giving the riflemen plenty of time to set up. Luna runs interception on anything coming their way as she is ignored for randomised shooting. If they gang up on the executioner Lucas goes nuts with his net gun or can charge in to assist. Just a rough game plan I'd like to try it this eve but my mate wants to try his new Hamlin crew out so it's probably time to bust out sonnia, depends how badly I want to get destroyed. Quote Link to comment Share on other sites More sharing options...
dgraz Posted November 18, 2014 Report Share Posted November 18, 2014 His weak is 3? Which against incorporeal is 1 3/2=1.5..........that's 2 damage. Quote Link to comment Share on other sites More sharing options...
wopr1986 Posted November 18, 2014 Report Share Posted November 18, 2014 3/2=1.5..........that's 2 damage. Yes you always round up so if you did 3 damage to incorporeal you round it up and then reduce so 3 becomes 1 as 2 damage is reduced at least that's how my group has always played it. Just checked the FAQ I apologize good sir Quote Link to comment Share on other sites More sharing options...
EntrepeNinja Posted November 18, 2014 Report Share Posted November 18, 2014 I had that one pulled on me a couple weeks ago. It's super confusing- is it the damage being reduced that's rounded? Or is it the reduction value that's being rounded? The answer is, it's in the FAQ. The hanged specifically. And Dgraz is right, the damage is what's being valued. So the example they give in the faq is basically, Q: The Incorporeal Ability allows a model to reduce all damage it suffers from Sh and Ml Actions by half. Is the damage rounded up or down? For example, if an Incorporeal model suffers 3 damage from an Ml Action, is the damage reduced to 2 or 1? A: The damage is rounded up. So, an Incorporeal model suffering 3 damage from an Ml Action would reduce that damage to 2. It's a tricky one for sure. 1 Quote Link to comment Share on other sites More sharing options...
Bloodrush Posted November 18, 2014 Report Share Posted November 18, 2014 You said it yourself wopr1986, his weak is 3 and his crit is baked in. So unless your opponent is denying triggers your weak is 4. Not too shabby. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted November 19, 2014 Report Share Posted November 19, 2014 Well we've discussed the absolute balls of this guy now. However the plastic box provides 2 models. Can anybody see any occasion were you would actually field them both with the exception to the McMourning list on Page 1? Even with McCabe's Executioner Super Star I couldn't see myself ever needing the 2nd one. Thoughts? Quote Link to comment Share on other sites More sharing options...
zFiend Posted November 19, 2014 Report Share Posted November 19, 2014 I find it near impossible to field one. Never would I field two of those. Quote Link to comment Share on other sites More sharing options...
wopr1986 Posted November 19, 2014 Report Share Posted November 19, 2014 I cant imagine a strat/scheme set up where two would really work, too much of a good thing ya know? At best I still think it's with Lucas as they can both have the armour and swap the regen back and forth so maybe if reckoning is the strategy and if the schemes aren't marker dependant, It would be a very elite crew though. Sidir with promises, frank with wade in and the executioners and your about spent after McCabe's upgrades. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted November 19, 2014 Report Share Posted November 19, 2014 I cant imagine a strat/scheme set up where two would really work, too much of a good thing ya know? At best I still think it's with Lucas as they can both have the armour and swap the regen back and forth so maybe if reckoning is the strategy and if the schemes aren't marker dependant, It would be a very elite crew though. Sidir with promises, frank with wade in and the executioners and your about spent after McCabe's upgrades. I like your thinking! I invisage something along these lines Lucas McCabe -- 7 Pool +Elixir of Life [2] +Glowing Sabre [2] +Strangemetal Shirt [1] Executioner [9] - This guy takes the Elixir +Lead Lined Coat [2] Executioner [9] - This guy takes the Shirt Francisco Ortega [8] +Wade In [1] Sidir Alchibal [9] +By Your Side [1] +Promises [1] Quote Link to comment Share on other sites More sharing options...
zFiend Posted November 19, 2014 Report Share Posted November 19, 2014 too much of a good thing ya know? Well not sure is Executioner that good of thing to begin with.. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted November 19, 2014 Report Share Posted November 19, 2014 Well not sure is Executioner that good of thing to begin with.. See my above post and tell me you DON'T want to run that at some point! Sure it's as dumb as Lilith and 4x Teddys but I might just bust this out against you at some point Quote Link to comment Share on other sites More sharing options...
Adran Posted November 19, 2014 Report Share Posted November 19, 2014 Hmm, I guess Reconnoter with Line in the sand, plant evidence, protect territory, Breakthrough and Spring the trap might tempt 2 executioners... Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted November 19, 2014 Report Share Posted November 19, 2014 Hmm, I guess Reconnoter with Line in the sand, plant evidence, protect territory, Breakthrough and Spring the trap might tempt 2 executioners... Yeah maybe. I'd probably go with 2 if I had Reckoning, Assassinate, Murder Protege, and pretty much anything else. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted November 19, 2014 Report Share Posted November 19, 2014 I find it near impossible to field an executioner, because for 9ss you way too many good alternatives when playing guild. Every time I think I have figured out a way to use executioner I find myself asking: Why not bring Judge/Francisco/Samael/Sidir/Ryle/Peacekeeper/Pale Rider/Dashel/anything instead? Quote Link to comment Share on other sites More sharing options...
wopr1986 Posted November 19, 2014 Report Share Posted November 19, 2014 I like your thinking! I invisage something along these lines Lucas McCabe -- 7 Pool +Elixir of Life [2] +Glowing Sabre [2] +Strangemetal Shirt [1] Executioner [9] - This guy takes the Elixir +Lead Lined Coat [2] Executioner [9] - This guy takes the Shirt Francisco Ortega [8] +Wade In [1] Sidir Alchibal [9] +By Your Side [1] +Promises [1] Yeah I basically built that list but didn't include by your side or LLC and took badge of speed and hermanos de armas (this crew needs more speed imo.) And at 50ss if you have a lowish pool you can get wiggle room for luna and a hound or two for dedicated schemes a stalker for condition removal or sergeant to help with wp shenanigans. Quote Link to comment Share on other sites More sharing options...
wopr1986 Posted November 19, 2014 Report Share Posted November 19, 2014 I find it near impossible to field an executioner, because for 9ss you way too many good alternatives when playing guild. Every time I think I have figured out a way to use executioner I find myself asking: Why not bring Judge/Francisco/Samael/Sidir/Ryle/Peacekeeper/Pale Rider/Dashel/anything instead? True there are better alternatives but I like to mix it up and Have fun especially with models that don't see play or are "inferior". If I was to ever attend a tournament sure but gaming with friends I want to see their face when the pot bellied pain train goes to town XD Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted November 19, 2014 Report Share Posted November 19, 2014 I find it near impossible to field an executioner, because for 9ss you way too many good alternatives when playing guild. Every time I think I have figured out a way to use executioner I find myself asking: Why not bring Judge/Francisco/Samael/Sidir/Ryle/Peacekeeper/Pale Rider/Dashel/anything instead?And considering your opinion on Samael, that is saying something! Quote Link to comment Share on other sites More sharing options...
Myyrä Posted November 19, 2014 Report Share Posted November 19, 2014 And considering your opinion on Samael, that is saying something! Samael is slow and easy to kill but does good damage. Does that sound like anyone we know? Quote Link to comment Share on other sites More sharing options...
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