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Bloodrush

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About Bloodrush

  • Birthday 11/15/1988

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    New Zealand

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  1. The condition is called "Assaulted +2" so yes it is indeed stackable.
  2. The old Hunter is probably one of the nicer metals and can still be found floating around. Looks as good as the plastic sculpt imo, It's big too which looks great on the 50
  3. Well Wastrels certainly got a little better in my book now.. good to know.
  4. Yeah true. I guess I'd just never noticed that little trick until now. Thanks
  5. Hey guys just a quick question about the Bravado ability. If I discard a card with Bravado for Cast-offs and pass on an upgrade, do I still get to draw a card even though I no longer have the upgrade attached after resolving.. I'm thinking yes as the upgrade is attached at the time Bravado takes place but I am a little unsure. If someone could clear that up for me that would be appreciated. Cheers
  6. The positive +Df flips and +Attack are pretty effective on the pistoleros if youre activating them late in the turn. Not to mention all the family specific buffs and abilities they benefit from.
  7. Seems pricey taking a marshall just for the insurance and to lose an activation, lets face it that marshall will have a massive bullseye on his face and won't be running around doing schemes very freely with that much heat on him. So its 13 points hiding away most of the game until you play peek-a-BOOM! late game or when is needed. I would be more inclined to have him in cover and just push him next to master before he activates. The Family upgrade 'Hermanos De Armas' could be great here on Francisco, he will be near master buffing them anyway and can use the (0) to push Loco 5" toward him and your master. Companion chain Loco, give master the buff then walk 5" away again. Judge could use a similar push, also Enslaved Nephilim. Obey seems like a waste here. Not sure what non-family could do that trick aside from Judge though. This tactic is terrain dependant of course but if youre using him to buff Dita or Crid they will most likely be in or around cover themselves anyway.
  8. Neat idea, that could work really well. I haven't seen anyone do that before and I've seen a lot of Izamu paint jobs. I guess it would just need to blend in with the rest of his Armour & Helmet, colour wise. Traditionally I've seen them in blalck and red but they probably come in all sorts of colours for ceremonial purposes
  9. Izamu isn't a construct so relic hammers wont get their buff though
  10. High doses of burning, or poison from range can whittle him down over time and try to eliminate any of their healers. He's slow so try and shoot him up a bit with some conditions before he reaches the front lines
  11. Ha ha ha we all forgot about Pine Box! But I guess she will see that one coming from a mile away.
  12. Great point raised with Soul Porter and Fury of the Yomi, Inquisitor Wall. Nice way to push your way out of combat if you find Yan Lo or another Ancestor in a tight spot. And EternalVoid.. makes me realise how good that armor buff really is. Heal something for (0) then give Armor +2 to as many units around you as you have Chi for (1) Then follow up with FotY same activation and hopefully generate more Chi in the process. Doesn't seem like many other masters can offer that level of defensive support. Hmm I wonder if you can target the same friendly model twice and give them Armor +4 Instead of choosing separate units? Either way I guess you could cast it twice if you really wanted that stack!
  13. You said it yourself wopr1986, his weak is 3 and his crit is baked in. So unless your opponent is denying triggers your weak is 4. Not too shabby.
  14. I think the fact that he _doesnt_ have a lot of synergy with ancestors or his signature crew means that he is highly adaptive and can support most crews very well be it TT or Ressers. Hes kind of like an all rounder support master now. Reliquary is a pretty darn good upgrade though. At first I was underwhelmed as well but the Ancestors are all very solid units. Most experienced players would agree that its no easy task to take down any of them once let alone twice. For retainer I think its more so he can bring Komainu into a Resser list but the Brace ability on the Ashigaru is not something to overlook. Also Onryo give out Adversary which gives spirits positive attack flips. Both Komainu and the Ashi get their suits from any Ancestors presence, not just Yan. Komainu with the burning trigger built in hit pretty hard for a 5 pt model. I agree Fury of the Yomi isnt amazing for TT, probably more suited for Ressers with plenty of spirit options, and even then it would be a very situational action, but potentially game changing in the right circumstance. Heres an example of how I'd use his upgrades. Vs. a casting heavy opponent, Ascend to Ash, giving him Impossible to wound. Vs. a melee/shooty crew, Spirit, giving him Incorpreal. Vs. a weenie crew with a lot of weak units bunched up, Bone ascendant. Using your excess chi for giving your units +2 Armor and making them spirits. If you don't like the theme of his crew though I'd suggest finding something you will have more fun with playing and painting. I, like many others, chose his crew pretty much all based on the theme and asthetics of the crew.
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