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wopr1986

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About wopr1986

  • Birthday 05/03/1986

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  1. I've played against misaki a fair bit and her with bisento misdirection and recalled training plus Otto with the teleport upgrade (can't remember the name) and recalled training works well as a kill squad then a pair of tengus for scheme running and either katana snipers or thunder brothers to make up the model count works quite well. I've also heard sensei yu can be real nasty with her
  2. I've played against yan lo a couple of times. The only time of note he was with toshiro Izamu chikai and I think yin And a nurse. the only model I managed to kill was toshiro and that was due to poor placement from my opponent, aside from that everything was basically unkillable and my stuff began to fold quickly under the adversary condition. The all spirits take 1ap is really fantastic. Luckily for me it was squatters rights with some marker dependant schemes and I picked McCabe so I barely won but had it been reckoning with killy schemes I would have been decimated.
  3. Well I played that wrong. I thought if you used channel on the charge it would help for maybe a terrifying check and nothing else then you channel for each individual attack.
  4. I love the Hoff but using him made my dry erase marker run out so he's off the table till I get a new one. waaay to much book keeping for counters and die alone
  5. Mostly This! Much more thorough than my last post also who on earth underestimates Frank as a beatstick!?
  6. I would suggest apply pressure early and fast, the judge has a pull or even better papa loco with his upgrade. Turn 1 papa gives justice hold this, moves and pulls then she triple walks and that's on the deployment 1-6. You may be able to walk and charge on the others. Then target the non summons pieces, stone for riposte on the backlash as locos positive negates the negative making them cheatable and never back off. They will probably either use their summmons to target lady J leaving you free to get schemes and strats with your crew and if he moves his support pieces back that's even better for you. If he has a pigapult too then R.I.P just my 2 cents.
  7. I think I prefer shadows embrace? the one that makes you basically regen off poison. As for toshiro I tried him once or twice and don't like him with nico imo it's too much of a good thing.
  8. It mirrors a lot of what you already stated to be fair XD. How do you find necrotic king? I usually have love thy master as well and find summoning a punk then giving it and Izamu fast followed by companion then move and flurry or charge with an ap to spare works much better.
  9. I personally never hire punks or canine remanins. My typical list's involve Izamu with an aura, a nurse and Mortimer with corpse bloat. Nico always has maniacal laugh and undertaker the 3rd varies but I tend to avoid necrotic king. With a starting cache of 7 stones that usually leaves me 15 stones to play with that are used for schemes and strat models.
  10. Mr kittens I am at work so phoning this one in. The implication I was attempting to make was that I was the scrub, for you see I have only played one game with him so far so I am the "noob". I started my post saying this in the expectations that someone with far more skill and knowledge of said master would come along and be able to explain far better than I (in case you missed it "I the scrub") ever could or outright say I'm mistaken in his awesomeness. As you misinterpreted my meaning that I am the scrub all I can do is say sorry good sir and state that this is a forum where people voice their own opinions and experiences and discuss them...Which is exactly what I did. You stated he seems lackluster I gave my limited experience with him a quick go with examples of how I found him to be anything but lackluster. In the case of mcabe being better (I love using Lucas btw) he can give a model reactivate and nimble and a push or two sure, but he can't make 3 guild rifle men take 3 extra focused shots a turn nor can he easily kill a model of his own without wasting ap, he also doesn't have a melee buff aura the ability to "regain" soulstones,shoot whilst engaged or non randomising the list can go on but I should do some work. Disclaimer all things said by wopr1986 are his own opinion. He maintains the right to voice his opinions and be wrong or right and if you knew him he will always insult himself as self depreciation is an easy form of humour and a good scapegoat for being wrong. He will only show disrespect when he is on the receiving end first and always values the opinions of others.
  11. The musings of a Scrub.. He brings a lot if your a control player imo. So many versatile options and I always felt in total control of the pace of the game but I've only used him once as I've only just put him together. I had a game against Nico on reckoning and ruined him on VP, some fun plays: First turn: walk 3 times help the riflemen get into the centre of the board in good position with dashell a sarg and a lawyer.( maybe not fun but dam handy) second turn lots of rifleman shots killing two necro punks a summoned (1/2 wounds) student of viscera and weakening Toshiro. (lucius paced back and forth giving an extra shot or two and helped a guard move up). Third turn: I used the lawyer to slow another full wound (this time) student of viscera, he flew the vulture in to negate it (a bad play but he was on the back foot). I used secret assets to kill the vulture and quickly swapped places with an engaged rifleman so he was free to shoot, then I issued a command paying the stone for focus trigger using devil's deal killing another engaged riflemen at 3 wounds. The rifleman I killed denied his reckoning the one I obeyed took that focused shot at a 3 wound Toshiro to score my VP the most fun of plays All the while a pair of guild guard dropped markers for ALITS and I distracted with the third riflemen that was tied up with a flesh construct. He conceded at the end of turn 4 after I used secret assets to bring a newly summoned punk zombie down to 1 wound, swapped the rifleman that was distracting the construct, issued an order to the rifleman to kill the punk (again stoning for focused trigger this time killing my 2 wound lawyer) then I distracted said construct again. I then companioned the riflemen to shoot another minion (I forget which a bell maybe..?) that dashell would finish off next activation and my remaining guild guard finished placing my 4th ALITS marker. I know I missed some other plays but think I got all of that right, maybe I need to pen down notes in game and try posting some batreps up. To sum it up sure other masters excel at other things. Lucas with plant explosives and deliver a message is GG or perdita with make them suffer and assassinate. However I think if breakthrough and protect territory come up, Lucius is the much better pick (both on placing markers and using the man himself to negate a few of theirs with legalese). When your opponent see's the strategy and schemes he already knows your guild so can hedge against certain masters. If you bring Lucius all his counter plans go out the window and I don't think he would perform any less than the "best" master for the job. Back on the topic. In the one game I've played I did get in a good position to make 3 attacks on the student using secret objectives but "shooting" out of combat or into one without randomising with a SH of 6 and weak damage of 3 (joint highest with the clockwork seeker? Including the ram you need for the TN) was the better play at the time I still had 5-6 SS in the pool and an upgrade slot free so it might? have been worth taking. I will have to give it a try some time. TL:DR Lucius is the man! Not sure about secret objectives seems a bit too situational.
  12. My first instinct is to say nico and mc mourning. Nico takes the upgrade that lets friendly models heal from poision giving a potential regen 2 to all models then nico gives haste to heavy hitters like Izamu rogue necro or go full buffer with toshiro and necrotic king, that with two sommoners sounds insane. My other theory is McCabe and anyone from the guild probably perdita or Hoffman depending on how the passing out of upgrades is worded, either way the aura from stranglement shirt with plating on Howard Langston also sounds insane an Lucas can run schemes all day debuffing your opponents etc. There are certainly better options though I'm not a neverborn player but lucius and Pandora is it? with all that controlling ability with the lowering of will power would make me want to concede as soon as I saw them deployed ugh.
  13. Arcane resovoir, under pressure and elictric summon. Joss killing the summoned creation for two scrap is nice or use it to move Ramos about with magnetism the next turn (and the scrap it creates upfield when it dies). I have never bothered with bleeding edge tech as I always take a very elite Ramos crew and imbued protection/energies is my go to upgrade on mechanical rider, joss or howard. Just my 2 cents
  14. I agree with godlyness another example, as models have 'blocking/impassable' terrain trait's then you could just stand two waldegeist next to each other or any other model to gain a 4" melee range... By your veiw that works and I'll go out on a limb and say that 99% of players would disagree with that. I see it as one of two things: When the cards where written they forgot to add the "treat this marker as terrain" sentence or they are not meant to be treated as terrain, so until a FAQ states otherwise they are not terrain by the rules written in the ability.
  15. Excellent point also if the opponent has placed a scheme marker and is near it, you could get even farther for 1ap by charging and then still deliver a message or curse etc. I do like the idea now of on turn two loaning back the upgrades off Luna and putting them on a hound.
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