whats the effect or how does one resolve a duel against a model without the specified stat?
Ex: Ototo uses Thunderstrike: Enemy models within :pulse3 must succeed in a Wk 12 Duel or Gain Slow.
in range of the is a say a Clockwork Trap or Ashen Core.
Ignoring for the moment this ability wouldn't affect those models as the Trap never activates and the Core is immune to conditions, both models have a no Wk stat.
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taozenrat
whats the effect or how does one resolve a duel against a model without the specified stat?
Ex: Ototo uses Thunderstrike: Enemy models within :pulse3 must succeed in a Wk 12 Duel or Gain Slow.
in range of the is a say a Clockwork Trap or Ashen Core.
Ignoring for the moment this ability wouldn't affect those models as the Trap never activates and the Core is immune to conditions, both models have a no Wk stat.
do the still perform the duel?
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Myth
The original example itself matters, since Ototo gains benefits against models with Slow. (Which brings up another rules question - if you give Slow or Fast or Paralyzed to a Clockwork Trap, does
HalcyonSeraph
The problem is that Auto-pass, Auto-fail, and "Flip and add 0" are all perfectly logical answers that can be backed up by fluff to some degree, and so all are equally "common sensey" answers.
HalcyonSeraph
I agree we shouldn't overthink. But you are not realizing that when FORCED to make a test against a - stat, none of the possible options are simple, trivially correct, or obvious. I can see logical ar
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