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baskinders

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Everything posted by baskinders

  1. My group measures anything at anytime from anywhere on the table to anywhere else. For instance, in my turn I might measure the distance between two enemy models to see if I'll catch them with a blast, measure the distance between a gap in terrain to see if I can fit a base through it, measure the distance from cover to an enemy to see if they benefit, then measure out multiple moves and ranges from several points of the move. Then I activate. Every measurement I tell my opponent the distance and while I'm doing that, they can measure anything they like also. All of this takes very little time in our games and is one of he greatest things about this version for 2 reasons. It actually reduces the length of time it takes to play our games because several of our group suffer from analysis paralysis when there's a line ball call to make, now hey don't have to make line ball calls on distances. Secondly it stops arguments because both players measure, agree and then make the moves, rather than making a move and then arguing over distances. My personal opinion is that no limits on measurement is great for the game.
  2. This came up a while back and the point is that models don't generate a (0) action each activation they can use, they generate 2 (and sometimes more) AP. These are then spent on actions at the listed cost. Then some models have access to actions which cost then 0 AP and these actions are specific to each model. Models don't have access to a Defensive Stance action that costs 0 AP unless it's granted to them by a some rule. So unless they do, Defensive Stance is just a normal action you need to spend 1 or more of your AP to take. This isn't a case of "it doesn't specifically say you can't so you can", it's a case of "it doesn't specifically say you can, so therefore you can't".
  3. The beta included the ignore suits part as well. The issue is which suits do you ignore, the ones that your borrowing (which is what is being talked about when the ignore suits part is used) or all suits during the entire transaction including your own? How would you play it Aus?
  4. Has anyone else got a set of C. Hoffman crew stat cards in their Von Schill box instead of Von Schill's, or did I just get the lucky prize?
  5. The Sabotage strategy specifically needs you to place Sabotage markers, which are different to Scheme markers. Finish the Job only places Scheme markers so Aussie's correct, the Death Marshall couldn't place a Sabotage marker as a result of Finish the Job.
  6. The reference to the Terrifying test that you quote is one example of the broader rule explained in the previous sentence in that paragraph. It says "...the model is considered Immune to Horror Duels from the model that generated the Horror Duel". Aussie has it correct, in both of your examples (widow weaver and coppelius), a model that passed a Horror Duel generated from their actions/triggers would be immune to any further Horror Duels generated by them, regardless of if they used the same action/trigger or their Terrifying ability, or any thing else they did, until the end phase of that turn.
  7. You've got it right mate, Leap can be used to move in and out of engagement range of enemies and does not trigger a disengaging strike. Slippery sucker
  8. No, the action is specific to the crew taking the scheme so no trick Distracting unfortunately.
  9. Yes, being buried doesn't stop you from activating if you are subsequently unburied as Vik is now available to activate and has not activated this turn, which are the two requirements to activate a model.
  10. Big book, pg 43, paragraph 4 under the section on Pushes.
  11. A1. Perfectly fine, as per pg 49 of the big book A2. It depends how many Claim Markers are on your opponents half? It doesn't matter who's Claim Markers they are, all that matters is that there are more on your opponents table half than on your half. So in your example there are 3 on your half, if there were 0, 1 or 2 on your opponents half they would gain the 1VP, if there were 3 then neither of you would, and if there were 4 or more then you would gain it. A3. It has to be entirely in their table half, yes, not straddling the centreline, but not necessarily in their deployment zone.
  12. A1. No, Teddy is still Friendly to Kade while under the effect of Comply so does not flip vs Kade's Manipulative. A2. According to the FAQ, if a model is killed by an action, the crew that controlled the action counts as killing that model. However Frame for Murder specifies that the sucker needs to be killed by an 'Enemy Model' rather than the 'Enemy Crew', so for that Strat Id read it as Teddy not scoring the points as he's not an Enemy Model. That means Complied Teddy counts as a Friend to both Sybelle and Kade, counts his kills for Sybelles crew for the Reckoning Strategy but doesn't count if he kills the sucker in Frame for Murder. Seems odd but that's how it plays out...
  13. Page 29 of the big Rulebook, bottom right corner, last bit of the call out box on Maths says that stats with a '-' value can not be modified, which means Scramble doesn't have any affect on the Ashen Core sorry.
  14. Sidir's By Your Side upgrade allows him to effectively intercept an enemy when it targets a friend with an action (note it's any action, not just Attack actions), regardless of LoS or Range. How does this work with Charges? Firstly I assume that because Sidir is the target of the Charge action he is now the target for all of the generated Attack actions. Then, if Model A declares a charge at Sidir's mate and is only just within range to make it into engagement. Sidir declares By Your Side and places himself behind his mate, putting him out of range of the charge. Model A may still target Sidir with the charge regardless of range, but which of the four effects happen: 1. Model A moves to where he was intending to move within engagement range of Sidir's mate and makes their Attacks vs Sidir 2. Model A doesn't move at all because he can't end in engagement range with Sidir, but still makes their Attacks vs Sidir 3. Model A doesn't move at all because he can't end in engagement range with Sidir and because of this the Charge fails and the Attack actions aren't actually generated 4. Model A gains extra movement to be able to end in engagement range of Sidir and complete the Charge action because Sidir's ability allows them to target him regardless of LoS and Range! My common sense tells me 1, but my analytical, play the rules as written brain is confused...
  15. That's one of the criteria that it needs to be available to activate, but it also needs to legally be able to be activated by your opponent, otherwise it's not available to activate.
  16. Sure all models can take those actions even though they're not listed on their cards, but they still have to have the resources to pay for them. The only resources models generate to pay for actions (without special rules) are their AP. You don't generate any (0) AP, just AP. And unless an action says you can take it for free, or in shorthand (0) AP, you have to spend one or more AP to take the action. I think the OP is visualizing models generating 2 x (1) AP and 1 x (0) AP each turn, but this is not the case. You (normally) generate 2 AP which can then be spent on (1) AP or (2) AP actions, and you can take a free (0) AP action without spending any AP if you specifically have access to one. So in a long explanatory way, I'm agreeing with your second post
  17. Rancor is correct, not all models receive "a free (0) AP to spend", but some models have an action that doesn't cost you any of your AP and you may take only one of these free actions per activation. Defensive stance isn't free, it costs 1AP. Some models have abilities that allow you to also take Defensive stance for free once per activation as long as you don't take any other free actions, but it doesn't cost you "your (0)AP point" because there's no such thing.
  18. Not really... This would only apply if Model A also had Companion and was in range for it to be triggered by Model B. The very last bit of the Mood Swing Condition says that you can make the enemy choose Model A in this case to activate "...if it is available to activate". If it doesn't have Companion or Model B doesn't have Accomplice then Model A is not available to activate as per the normal rules of the game, only Model C is. However, it does work in reverse. So if your opponent moved Model B into range of companion of Model C and did not want to activate them, you could indeed force them too as they have both opportunity and are available to activate
  19. Updated now, a couple of new answers on there
  20. Oh hang on, I think you're thinking of Rapid Fire Dgraz? In which case I agree with that process for Rapid Fire, just not Trigger Happy
  21. So it looks like you all didn't agree then? Dgraz says "originally declared" target is used, Halycon (and Godlyness?!?) say "randomly affected" target is used, is my reading? I agree with Halycon and Godlyness given the rules say when shooting into an engagement you only select a temporary target from which to base randomising on to determine the "real" target. So I read it as opposite to Dgraz. Select Bishop as my temporary target, randomise and Alyce is selected as the target, triggers resolve against Alyce, Alyce is chosen as the temporary target of the second attack, randomise and so on...
  22. I also agree with the agreeable trinity What if Alice was out of LoS and/or Range? She can be the target of the first randomized shot I she is out of LoS and/or Range but could trigger happy even be declared against her then?
  23. Was the next update to the Errata and FAQ document due on 1st of March? And therefore Monday as the 1st was a Sat? Or is it next month? Can't remember...
  24. Or less clearly, maybe it's another one of those times where humans wrote the rules and because of everyday human issues this particular case is worded less clearly than it could be? I'm inclined to agree that it should follow all the normal rules for healing flips and it should be done individually as there's nothing in the action specifically stating I can break those rules. However I can see the argument either way...
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