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Tuttleboy

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Everything posted by Tuttleboy

  1. The 3rd annual Salt City Gladiator Games is this July 14-17th, 2016. We won't be running Malifaux events on the 14th, but will the rest of the weekend we'll be running demos, open play, and an on-going Enforcer Brawl all day the 15th-17th. Featured events will be: Friday - Henchman Hardcore 20 SS exactly 4 models Games will begin at 6:00 PM Saturday - Gaining Grounds 50 SS Strats and Schemes will be handed out at 11:30, registration starts at 11:30, games will begin at 12:30. Sunday - Henchman Hardcore Games will begin at 10 PM & Speed Painting registration at 12 PM competition begins once we have 6 painters signed up. All Malifaux events have no fee other than buying a pass to SCGG. For more information about Salt City Gladiator Games click this link: Salt City Gladiator Games blog
  2. No. Check the very last sentence of your quote from the rule book which had generally been taken to mean no triggers fir either side.
  3. Quite honestly I hate there best answer thing. It's almost like a popularity contest imo.
  4. Choose how many, then cast the spell.
  5. I just ordered a 16 player kit. Now I gotta put the event together to give out the swag. Thanks a lot to all of the folk at Wyrd that made this happen, I couldn't be happier.
  6. Tuttleboy

    Drawings and pics

    Drawings and pics I've added to forum posts
  7. Huggy is Lynch's totem do that particular example won't work.
  8. How about a PoD for the GG 2016 Strats & Schemes, please? ...and each GG S&S from now on.
  9. The FAQ can be found on the Wyrd-games.net main page under resources. http://images.wyrd-games.net/M2E%20FAQ%20And%20Errata.zip
  10. Tuttleboy

    CheatFate05

    Congrats on the win Zool!
  11. The Child's leader is Nico, so he takes a Nico action.
  12. Generally speaking you are freedto move around while engaged, but only if you remain engaged. If you plan to leave a model's engagement range, you must say so before moving your own model and then the engaging model's controller may choose you make the Disengaging Strike. Check pages 48-49 of the small rulebook for the complete run down.
  13. Tuttleboy

    CheatFate09

    Not bad, but the dark background kills it for me. If it was more neutral it would get my vote.
  14. Tuttleboy

    CheatFate01

    This is a it dark, but looks great.
  15. The initial damage isn't blast damage, the markers are.
  16. Separately for each attack, but don't forget that you have to pick the same target at the beginning of each attack flip.
  17. This is interesting. I don't think so because it doesn't have a + in the description, but I'd like to see the reason why it would change that.
  18. AFAIK, there hasn't been a Windows version made by anyone yet.
  19. WARNING: This post contains Theory-faux!!!! Take a look at this: The Dreamer -- 6ss +Dreams Of Pain - 5ss +Tantrum - 2ss Day Dream x 3 - 6ss Alp - 3ss Alp - 3ss Alp - 3ss Alp - 3ss Alp - 3ss Alp - 3ss Stitched Together - 6ss Widow Weaver - 8ss +On Dreaming Wings - 2ss Here's what I'm looking at. Dreams of Pain gives you the ability to adapt to S&S. Tantrum just kicks ass. Widow Weaver's Web Markers are gross when it comes to the Wp duels you're looking to invoke from Alps. 3 Daydreams on the table to begin gives you the potential of 6 DD pushes and the extra for the boy by activating 1DD first, pushing then saccing it for the . Dreamer summons another DD then spends his other 2 AP as needed. Stitched Together are super fun and good and if you can shove him up yer opponents bum turn 1 its hilarious. I think Dreamers 1st turn AP in this list would be to summon a Daydream and any other 2 models to help you win or 1 other and reduce Dreaming. Anywho, just a quick look from a different angle. LMK how the Alp spam works, because it was a thing in 1.5.
  20. Dreamer looses when I play him. Quite honestly once your group finds out how vulnerable the kid is to Ca actions you'll start having problems, especially once they get rid of anything you can shrug the damage off to or they drain you hand of cards so you can't shrug off the damage.
  21. I just stumbled across this and will be giving it a go. Looks pretty damn cool.
  22. If you're wanting to stay with Neverborn I suggest Lynch box first and getting Lilith and the Nephilim box. Mature Nephilim are the epitome of smash face. If you can get off a Flurry, attack a model with the 1st to attacks and then get the Charge Through off, they're pure gold. Of course they're also as expensive as gold.
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