Eshadie Posted August 26, 2013 Report Share Posted August 26, 2013 Has anyone else looked at the new rules for the Flesh Construct? I used him in a demo game yesterday and my lord is the the thing nearly impossible to kill. 6ss cost 13 wounds Heals every round based on the amount of poison on him. No rarity limit. Hard to wound can now walk and charge If you play McMourning and field the chihuahua totem you can dump at least 2 poison on him each turn and he starts the game with 5 already on him. Take more then one, and you have a giant wall of flesh that just keeps healing every round till McMourning can get in there and do a killing blow. Over all opinion, they're a bit under priced in 2E. Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 26, 2013 Report Share Posted August 26, 2013 They heal 1 wd from poison per turn, not by as much poison as they have on them. Also, their defence and willpower is abysmal, they are pretty much glorified meatbags. Give them a second reading and take them out again, anything that targets WP will have a hayday with them and anything with a wk damage of 3 will make very quick work of them. Quote Link to comment Share on other sites More sharing options...
Valcurdra Posted August 26, 2013 Report Share Posted August 26, 2013 Yeah they were 7ss in the beta with +1cb but were dropped to 6ss after feedback from the community. Quote Link to comment Share on other sites More sharing options...
rancor709 Posted August 26, 2013 Report Share Posted August 26, 2013 There very solid for 6ss, the beauty of them in a mcmourning crew is they are natural targets to draw tranfusion from to fuel the Expunge fun that mcmourning can do. Quote Link to comment Share on other sites More sharing options...
Malicte Posted August 26, 2013 Report Share Posted August 26, 2013 Heck, even in a crew that doesn't ruthlessly exploit poison, that poison 5 is as good as regen 1, and that plus hard to wound plus 13 wounds means that, even if they are easy to hit they take a LOT of ap expenditure to drop. If you can shove them up in your opponent's face they can run a lot of interference for the rest of your crew just because the opponent can't get rid of them by casually committing a single model in one activation. Quote Link to comment Share on other sites More sharing options...
Manic Mouse Posted August 26, 2013 Report Share Posted August 26, 2013 Don't forget they heal two wounds per round if near anyone with catalyst (Dougie or Sebastian), once at the end phase, once when activating. Quote Link to comment Share on other sites More sharing options...
Arli Posted August 26, 2013 Report Share Posted August 26, 2013 There very solid for 6ss, the beauty of them in a mcmourning crew is they are natural targets to draw tranfusion from to fuel the Expunge fun that mcmourning can do. I am new to McMourning, could you elaborate on how that works exactly? Thanks Quote Link to comment Share on other sites More sharing options...
Jonasty Posted August 26, 2013 Report Share Posted August 26, 2013 And of course you can load them with Poison, then do the spell that deals it all at once which will then heal them the same amount. Requires more work, it's not "free regen" like their built in ability but it's still an option. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted August 27, 2013 Report Share Posted August 27, 2013 And of course you can load them with Poison, then do the spell that deals it all at once which will then heal them the same amount. Requires more work, it's not "free regen" like their built in ability but it's still an option. Nope. They are not taking the damage from Poison when this happens, they are taking the Damage from expunge. So they won't heal instead. ---------- Post added at 10:48 AM ---------- Previous post was at 10:44 AM ---------- I am new to McMourning, could you elaborate on how that works exactly? Thanks You use Transfusion to move all the Poison from the Fleshy onto an enemy model, then have McMourning use Expunge on the enemy, dealing damage equal to the Poison value. Quote Link to comment Share on other sites More sharing options...
Arli Posted August 27, 2013 Report Share Posted August 27, 2013 Cool. Thanks Quote Link to comment Share on other sites More sharing options...
phreaker187 Posted August 29, 2013 Report Share Posted August 29, 2013 I haven't played him much in 2.0. What's everyone running him with? I understand players in England are in love with him. I'm guessing McM Sebastian Nurse Construct Chihuahua Canine Remains. I used to run him with Bette, but she was hit hard with the cuddle bat in 2.0 so I think I'd rather save the points and spend them on something else. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted August 29, 2013 Report Share Posted August 29, 2013 How was she "hit hard with the cuddle bat?" Quote Link to comment Share on other sites More sharing options...
phreaker187 Posted August 29, 2013 Report Share Posted August 29, 2013 How was she "hit hard with the cuddle bat?" Her damage output is way lower. Most of the time in 2.0 you hit for weak and hers is only 2. Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted August 29, 2013 Report Share Posted August 29, 2013 I'm pretty sure her damage profile didn't change from 1.x to 2E. She lost the insta-kill ability and Mark for death and Depraved Tactics were integrated into her paired knives via Triggers. So Bete just lost Slit Jugular Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 29, 2013 Report Share Posted August 29, 2013 Actually bete got improved in 2.0. She's cheaper than she used to be, in a game where most models went up in cost. Her knives now auto trigger effects rather than having to cast a spell and only getting 1 effect for the whole turn, she can choose to start in play if you wish, allowing her to get actual use out of her Tenebrous aura and not start out activated again if you choose, her dmg profile is the same. Honestly I think she got better. Quote Link to comment Share on other sites More sharing options...
LordZombie Posted August 29, 2013 Report Share Posted August 29, 2013 Personally, I think Bete Noire is the perfect example of what a m2e model should have been modified to be like. She keep most of her abilities and spells and they were included so that you could actually use them. Over all, the best model change over. Quote Link to comment Share on other sites More sharing options...
Sevorin Posted August 29, 2013 Report Share Posted August 29, 2013 And she is our only enforcer (so far), with McMourning you can have her take Transfusion Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 29, 2013 Report Share Posted August 29, 2013 Bete is a LOT better, I've yet to have a game in M2 where I actually regretted fielding her, in M1 it was a constant. Quote Link to comment Share on other sites More sharing options...
Valcurdra Posted August 29, 2013 Report Share Posted August 29, 2013 Agreed bete is a lot better I pretty much always deploy her at the start that aura is quite useful. In regards to healing the flesh golem I like to do so with a nurse. Its quite funny to see an opponent plow through all those wounds only to see them healed by the nurse. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted August 29, 2013 Report Share Posted August 29, 2013 Healed one at a time. Quote Link to comment Share on other sites More sharing options...
Clement Posted August 29, 2013 Report Share Posted August 29, 2013 Healed one at a time. I think he's talking about the "heal to full and paralyze" ability nurses have. Quote Link to comment Share on other sites More sharing options...
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