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How does Kaeris work?


odinsgrandson

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I have a friend who started playing an Ophelia force, and another that started playing a Von Schill force. Lucius also just came out, and all of these Henchmen seem to work pretty well as Masters themselves.

Kaeris seems like an oddity to me. I really just can't figure out how she is meant to be played as a master.

She can only take M&SU assets and members in her force, which means that she cannot take the normal Steampunk Arachnids in her force, and by her rules, it looks like she wants them. I really don't see much point in bringing 5 point models just to blow up (although she'd be a welcome addition to my Ramos crew).

But how is she meant to be played as a master in a scrap?

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I don't think she is at the moment. I think she will work well as an addition to Ramos, but like Molly she just doesn't really have the models to make her viable as a Master at the moment. Molly other than totems her only options to hire are Belles, Sybelle and the Rogue Necromancy

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I think Kaeris is meant to work quite a bit differently than you would expect. her Overheat ability is meant to be situational, not commonly used.

A Kaeris list would most likely involve a lot of gunsmiths, with one or two large SPAs to back up joss or johan who would be your heavy hitters.

Consider Kaeris as support master - she uses her flame wall ability to control your enemy's movement, (remember, they are hazardous Dg 3) and if you get the chance immolate for some nice damage.

The list of models she can hire at the moment is as follows:

joss

large SPA

gunsmith

soulstone miner

johan

its a bit sparse, but when you consider that she's going to get a lot of loving in book three, its not too bad.

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Imho she works quite well as Rasputinas Henchman, but for leading her own crew I think we'll have to wait for some Smoldering Heart constructs that'll throw out Burning Counters aswell for her to really shine. At the moment she have to start all the fires herself (which she is of course more than capable of with Ignite - but it drains useful AP).

All her spells are rather good, especially Accelerant (imo).

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Anyone look at her as a henchman with Colette? Since she gets the discount to M&SU things, Colette, Kaeris, a gunsmith or two, and some showgirls could make up an interesting list.

It'd add some punch to an army that's lacking some hard hitting power. Not that you are forced into M&SU stuff taking Kaeris under Colette but 5 point gunsmiths I would say are pretty slick.

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Yeah, I wish she could use the swarms. Those things are rocking good.

Another thing that strikes me as odd is that the book does not specify that she may bring any totems. If she's in a Ramos force, she could attach a totem, but I wonder if she's just not allowed to take them at all otherwise.

Were there any M&SU Asset/Members that were also totems?

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Do any of you think that she is a good addition to a Ramos crew?

I don´t like Rusty Alice though I like to have some model in my Ramos Crew that is not a spider. ;)

Those 3 pts Arachnids might be good targets for her spell that grants burning counters and with some burning counters on opposing models she is able to cause some headache if I correctly understood her. In addition, Kaeris and Ramos seem to eork rather well together in the ranged attack department, don´t they?

ZK

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Yeah, I like having a Ranged attacker to supplement Ramos, too. One of the nice things with Kaeris' Overheat spell is that it kills the construct, and therefore, would leave a scrap counter behind which Ramos could then however he desires. So, there's definitely some synergy there. I haven't tried it out myself though. Kaeris' Flight, access to Use Soulstone, and cost of 2 points less certainly makes her a nice option instead of Alyce though. Alyce's spell for gaining Hard Cover is probably the biggest reason for running her though. That's a nasty ability.

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Do any of you think that she is a good addition to a Ramos crew?

I don´t like Rusty Alice though I like to have some model in my Ramos Crew that is not a spider. ;)

Those 3 pts Arachnids might be good targets for her spell that grants burning counters and with some burning counters on opposing models she is able to cause some headache if I correctly understood her. In addition, Kaeris and Ramos seem to eork rather well together in the ranged attack department, don´t they?

ZK

Well, I'm pretty sure she'll rock with a Ramos crew, although I haven't tried her out just yet. That makes one more way to essentially remote detonate a spider, and that's pretty sweet.

I was really wondering if she would work out alright as a master, and it looks like the consensus is "she'll be a great master when the next book comes out." Oh, well.

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Personally I think she would be good in just about any crew other than marcus. If you look at her she has great movement and casting expert so move her into a time to hurt position turns one and two.

Then when she is set up use the first two ap shooting stuff with ignite to get burning counters (her trigger is built in) so if your opponent had 4 models in range you could put 4 burning counters out there then casting expert the pulse/aura spell. You would most likely want her to activate first so then you do around 3-5 damage to everything or 1-2 and models are paraylized.

Granted she doesn't really have her crew out yet but I think raspy or ramos would like a fast scoring model that can basically have a convict gunslinger type ability(supressing fire) possibly even colette would want that ability.

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and Odin1981 she recieves -1:tomes cb each time she triggers turn it up, so it gets harder to use each time

What he said sounds right to me. He said she puts out 4 counters. She has 2 general action points. Her first trigger is built in so she wil cast once and auto get a second cast. She does that 2x for 4 total counters and then has her casting expert for spell. With a nice hand/ss use she could put out 6 counters in a turn.

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I actually used Kaeris last night in a game with Raspy. Opponent pulled Contain Power for his Strategy, so I figured I'd double up on the Master/Henchman, and make it tougher for him. Kaeris ended up working pretty well overall. Also paired an Essence of Power with her, and it was neat to pull off Accelerant with the Essence at least once for some extra damage. Plus, the characters take another Wd or Slow at the end of the turn from the Burning counters. So pretty easy for damage to stack up fast. Kaeries ended up being almost solely responsible for taking out my opponent's Steamborg Executioner.

I hadn't realized until last night, but in the book at least, Accelerant doesn't have a Rst. No idea whether that will change on the final card, but we'll see.

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I hadn't realized until last night, but in the book at least, Accelerant doesn't have a Rst. No idea whether that will change on the final card, but we'll see.

All her spells are rather good, especially Accelerant (imo).

But yeah, she's good as a Henchman, less so as a Master.. Think that's what all agreed upon in this thread xD

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  • 2 weeks later...
Such a shame. I mean, I really wish the special forces she works with could just make her badass. But it looks like those all might as well show up without her, and she's way better with a totem than without one.

Well, I really don't think we've seen the extent of the M&SU Assets. I suspect we'll see some more things to work with her in Book 3. For instance, she would really benefit from some sort of flamethrower toting minion (a la Fierkorps Specialist) that could also drop Burning Counters on opponents.

As it is though, I've had quite a bit of fun lately running her with either Raspy or Ramos.

I ran this build the other night, and I REALLY liked it:

Ramos

Kaeris

Rusty Alyce

Mobile Toolkit

Essence of Power

4 Arachnids

Use Ramos to summon spiders on the first two turns, so then you have 2 Swarms. Meanwhile, Kaeris softens up the opponents. I annihilated an opposing Rasputina crew by Kaeris one-on-one out-doing Raspy and killing her by the beginning of round 3. From there it was easy clean up.

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  • 1 month later...
I actually used Kaeris last night in a game with Raspy. Opponent pulled Contain Power for his Strategy, so I figured I'd double up on the Master/Henchman, and make it tougher for him.

Taking a Henchman doesn't make Contain Power tougher - a Henchman is only a Leader, when taken instead of a Master in a Scrap. Your opponent still only needed to kill Rasputina for the purposes of Contain Power.

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Taking a Henchman doesn't make Contain Power tougher - a Henchman is only a Leader, when taken instead of a Master in a Scrap. Your opponent still only needed to kill Rasputina for the purposes of Contain Power.

I was going to mention that.. you can select the henchman as you 'leader 'for the strategy over your master, but their can be only one. This includes the Victorias, the Dreamer/Chompy.

I was going to make my default army vs that Victoria with VonSchills until i saw the mistake.

---------

Other note, I posted a question in the rules section about Kaeris multi shot trigger. I'd like to know if the negatives for the trigger carry over from one AP to the next.

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