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CannonFodder

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Everything posted by CannonFodder

  1. I thought the attachment had to match the model not the faction. I think you are allowed outcast attachments on outcast merc models.
  2. CannonFodder

    Gators

    2 of these with McTavish with 'hexed amongst you' & 'cute critter' makes for a strong offensive start. Combine with trixybelle to make getting initiative on turn 1 can get you a kill before your opponents first activation. Depending on your opponent you can really force your opponent onto the defensive early on.
  3. There was a small tournament yesterday and I decided to try some new models yesterday instead of going with my usual. here are my findings. Merris: for 6 points and ONLY having her drop scheme markers makes her really good. Before playing her I was not overly impressed, but the combination of flight and the (0) made her do the scheme on her own. Well worth it. This leaves the rest of you army free to focus on other objectives. Bayou Bushwackers: Very strong gunline model but its a wierd combination of not enough actions and too fragile to to last the entire game. This makes it almost a must have and a do not include at the same time. While its has its role I found 2 at 35ss too much. 1 @35ss and 2@50SS max. I didn't play a slop hauler with them but if you want more than 1 you need to keep a form of healing near them. For 20 points you can have 2 of these, 1 slop hauler and a bayou gremlin cover half a board with range, but you would to keep them in soft cover area, not moving. great for covering fire but lousy for objectives. Sammy and Old cranky: I tried this combo for maximum card cycling. Old crankys DF Aura made him a star hiding behind a gun line making the shooters in cover virtually untouchable. But Sammy really did not impress me as a leader. The 6 cache looks nice, but he has no output. without reckless he only gets 2 AP, and his weapons just don't do anything. Is there something I'm missing with Sammy. Unless you are playing a 50ss game with lost of henchmen and want a large SS pool I don't see reason to take him. Is there something I missed.
  4. I was thinking of using a gremlin boar. Since its swapified its legal with the right attachment. Also it has from the shadows.
  5. If I have a swampified model die, can I place both KillJoy & Bad JuJu at the same time. Just reading the abilities it sound like they can. Sorry if this has been answered before, just getting back into the games since M1.
  6. I'm LGS is contemplating getting back into malifaux, and i had 14 master but looking to keeping to the gremelin/swampified theme to m2e. I think the gremelin Kin help give Zoraida some range options. And mctavish from wave 2 will give the beasts extra boosted actions.
  7. in my area Malifaux has tried up a lot, there is some new interest since wave 2 Beta rules were released since a couple players only had those models. I've decides to cut back to my Gremelins and Swampified models. So I have the list below for sale/ trade. I've an ex-henchman and in Canada. Make offer (money or models) and I'll consider it. I'd rather not deal in just 1 or 2 models. Not worth shipping effort. Have Malifaux: Misaki TT Lot - This is in a Sabol tray * M2E Card pack for TT (sealed) * MisakiMistress (Primed White) * MrGraves (Primed White) * TenThunderBro x3 (Primed White) * Oiran x2 (Primed White) * Shang (Primed White) * Archer x3 (Primed White) * Ototo (Primed White) * Torakage x3 (Primed White) * Yamaziko (Primed White) Archanist * Ramos- (Painted) * Brass arachnid- (Painted) * Electrical Creation - (Primed) * Joss- (Painted) * Steam punk arachnid swarm- (Painted) * 3x Steam punk arachnid - (Painted) * Steamborg executioner- (Painted) Guild * Hoffman (metal) * Attendant (Metal) * Watcher- (Painted) * Guardian- (Painted) * Hunter- (Painted) Neverbourn lot * Teddy- (Painted) * Copelious- (Painted) * Baby Cade- (Painted) * Doppleganger- (Painted) * Widow Weaver - (primed) * Iggy - (Primed) Malifaux Random Miss Terious - Box is opened but complete on sprue. Malifaux: Ressers - I'm not breaking up the Master, totems and Avatar. they go as a set. M2E cards * McMourninig (Painted) - * aMcmourning - Sim 29 (Painted) * Chiwauwau - (Painted) --- * Seasmus (Painted) - * aSeamus (Painted) * CopyCat Killer (Primed) --- * Nicodem (Painted) - * aNicodem (1/2 painted) * Grave Spirit (Painted) --- * Rogue Necromancy (Painted) - * 2x Dead Doxies (2 NIB) * 3x Punk Zombies (Primed) * 2x Night Terrors (Painted) * Hanged (Painted) * 3x Guild Autopsies (Painted) * 4x Cainine Remains (Painted) * Sebastien(Painted) * Izamu (NIB) Malifaux: Outcast M2E cards * Vicktorias (Painted) * Student of conflict (Painted) * Vonschill (Painted) * Johas (Painted) * Taelor (Painted) * Sue (Painted) * Desperate Mercs x4 (Painted) * Bishop (Painted) * Hans (Painted) Want * Gracie * Wong * Bert Jebson * Slurids * SpawnMother * Gupps
  8. I knew I saw it before but just could not find it. too many other threads have the word 'list' in it. Thanks
  9. If there a list of all the models in malifaux. I'm not looking for stats, Just all the names of the models, preferably with factions.
  10. its picking up in my area. Looks nice. if you learn how to play on a table with little terrain it doesn't work well. In warmachine/ hordes you need a couple pieces of terrain to make the table playable. about 4-6 large pieces for a 4x4 table. Malifaux you need a full table of terrain to make it interesting. 4-6 large pieces & 10-12 small pieces for 3x3 table. Infinity you need a Densely packed table to make it fun. I saw a game where they used enough terrain on a 4x4 table to play about 3 malifaux games. I tried it on a table with typical 40k ruined building and it became a stalemate early on since neither could move without getting killed.
  11. If you want to kill spirits look at Johan & Taelor. This hammers are magical and eat spiritis for breakfast. If you want to deal with Kirai, look at Ramos. his constructs don't give her Setchin (Typo?). Lastly Colette crew I find can deal with her. Disapearing act can remove a Shikohme easily. Magician duels from a dove is fun. and the doves don't give Setchins. Basically you doves cost you a SS, they easily kill a Setchin, and get you back a dove. Your opponent has to spend AP to deal with you doves, or you get a SS next turn or killing another setchin. HInt: Disapearing Act Johan and drop him engaging a couple things. This scares the Bejesus out of people. you'l probably lose him but he forces you opponent to dedicate a lot of points in one turn, and you can usually trade it for more more points.
  12. I had a game where I was poised to strike, Won INI with mei Feng, But my hand sucked. Basically decided to run, having her and her totem pop up their aura. I had to cheat with my 2 best cards just to set defence , get the aura to work defensing and then rail walk away. Peeved off my opponent who had a god hand and could not do anything because because he could not see anyone.
  13. Another option is to use Colette and disappearing act him (with mask trigger to save SS). I've done this with Johan a lot, usually dropping him 2.5 inches from a juicy target, hoping for first activation and flurry the target. if you lose INI, this lets you stop him form disengaging, but also are far enough away to make him use an AP to get close enough to attack since most other targets don't have 3 inch melee. I'm thinking Kang is a good choice with Colette because if he get hit and look like he may die, you can easily pull him out with disappearing act, and he can be placed back right in the thick of it right away with his self healing.
  14. I gave up on Fire gamin a long time ago, Their job is to run up and die spreading as much fire tokens as possible, then have have Kaeris do her thing. But they are too easily killed, and easy to break the combo. I would look at the Steampunk Arachnid which is cheaper, The (0) that reduces the defense is nice and I find they live longer due to the their higher defense. I also like the idea of the Latching on Homing beacon fro Mei to use. Also I don't feel like I'm wasting points if I hid one of these behind terrain to have a safety point for Mei to jump to. I just wish it had 5 wlk instead of 4, the arachnid ability helps with terrain issues. this is my default crew for her Arcanists Crew - 35 - Scrap Mei Feng -- 7 Pool Emberling [2ss] Large Steampunk Arachnid [5ss] Large Steampunk Arachnid [5ss] Mechanical Rider [8ss] Rail Worker [5ss] Rail Worker [5ss] Steampunk Arachnid [3ss]
  15. You covered most of the basics already, the only thing that you haven't mentioned is the mechanical rider. The extra speed give's you options for mei feng rail walk.
  16. I was originally looking to add them to a raspi crew. They have 5 walk and the armour would be good for avoiding blasts, or even being the target for raspi spells blasting other models. I found that some of the slower crew would need them to grab objectives.
  17. If you have the 1.5 book you should be OK for rules,the book 4 only have the TT schemes and some tiny errratas for TT brothers. I still use the rules manual and didn't get book 4 but I understand 1.5 only real change might be terrain tweaks. But my LGS has already agreed on what each piece of terrain does for malifaux. Also selecting a crew, I would check the sites listed above, but to be honest, pick 3 or 4 mastered you like the look of and ask the forums, everyone here will give you some suggestions. There is also a threat that I wish was stickied that tells you what are the MUST have models for each crew.iI'm on a tablets so I'll pass on trying to find it.
  18. The nurse is worth the 4 points for 1 turn less manifesting, but personally don't think Alice is worth 10 SS. Also Alice needs a tome to give reactivate, if you eliminate the mobile tool kit you need 3 tomes before you can manifest. The nurse with sue or mctavish is worth it. I find when playing either aMcM or aSeamus I take a nurse and a shrugging merc because this way the nurses points end up boosting multiple models. 4 reactivates are well worth 4 SS if you don't have to sacrifice anything. In arcanist you need to pay 10 SS for a single reactivate which you don't pay an additional costs. In theory reactivating an LSA for the extra activation and then having it die easily for 3 scraps MIGHT be worth it, but I still think 10 SS is a litlle high.
  19. I really can't justify the +2SS cost for her elite Merc status. While the extra cards are nice, I found she is not worth keeping that many points so close to you caster all the time, you need to spread out a bit more. Having 2 models with high damage range so close together is easy to avoid LOS. I found that after turn 2 her job because to defend the deployment zone or objectives. The reactivate would be nice if arcanist had some sort of Shrugg off ability on a construct. I MIGHT try her with normal Merc costs but the +2 just puts in the league of Bishop. Nice idea, but always seems to be dropped for something cheaper.
  20. To me a good beat stick something you would not replace with2 cheaper models. Which is why I would drop the steamborg executioner from the list. Any list that would take him are better with 2 LSA. As for Kang, I find he is always replaceable with something else to get better synergy. In larger games I see home being used because he would be needed in synergies. With Me Feng or Ramos you would rather have constructs which is why I usually go for either LSA or mechanical rider. Raspy doesn't really need a good beat stick because she does it on her own. I may use him with Colette, but that's if I don't feel like playing the duet. Marcus would only take non-beasts in larger games. The last model to take him woould be kaeris, who is the only master to really benifit from him. kang in TT and Torokage is fun, which is why i agree with the idea that he is a TT model more than a Arcanist. All that being said i would look at the following for beatsticks In ramos or mei feng Mechanical rider Rail golem 2x LSA Colette Duet Johan (flurry is good here due to disappearing act, let drop him in melee with target.) Kang (below johan because of costs, butstill needs disppearing act to get thwr quickly, and keep up with crew) Raspi Special Marcus Slate ridge I don't play him so not 100 sure of best models Kaeris Kang LSA
  21. I tried Zoraida, and I found you need to have large beat stick in your crew which you can obey, giving you sure thing for obey. The easiest is a Mature Nephlim. This gives you a something which can charge doing lots of damage. Rami is a very good secong model, between the 2 of them you should always be able to use obey. Its always best to use it on opponents models but having a model that can't resist is nice to have. If possible try to deploy second and get first activation to let you summon voodoo doll on a juicy enemy model.
  22. The minis rules manual is the safest place to look for rules. The only things its missing is the avatar rules from book 3 , dual faction rules from book 4, and the scheme for the new masters. After that its complete.
  23. Tournament format will follow the Gaining Ground tournament format. The size of the tournament will vary on participation. 4-8 players will be 3 round 35 SS games with a 5 min set up and 115 min game length. 9+ players will be 4 round 25 SS games with a 5 min stet up, and 85 min game length. If we Have 8 or more players a random participation prizes handed, this week Prize will be Either Miss Terious (Guild LE Death Marshal) or Lazarus (Outcast Merc Construct) Winners choice. 4986 Queen Mary, Montreal, Quebec H3W 1X2 Across the street from Snowdon Metro Station
  24. First suggestion is look at you storage. I find it frustrating to have terrain that I can't put away easily. For forests I like to store them in a card box, so 3 inches wide is my limit, but I make them longers and of shapes that will fit. I've got a whole bunch of walls that fit in other card boxes. I used to make colapsabe buldings , but they are not Malifaux friendly. I recently started to make small buildings,but again designed them for in storage boxes. Broken buildings are a pet peeve of mine. I also have box full of crates, bushes, and other small items that ad flavour and cover points.
  25. If you look at page 34 of book for they mention that the ten thunders brothers are now dual faction but they make no mention of Misaki. So Misaki is purely an outcast merc.
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