There was a small tournament yesterday and I decided to try some new models yesterday instead of going with my usual. here are my findings.
Merris: for 6 points and ONLY having her drop scheme markers makes her really good. Before playing her I was not overly impressed, but the combination of flight and the (0) made her do the scheme on her own. Well worth it. This leaves the rest of you army free to focus on other objectives.
Bayou Bushwackers: Very strong gunline model but its a wierd combination of not enough actions and too fragile to to last the entire game. This makes it almost a must have and a do not include at the same time. While its has its role I found 2 at 35ss too much. 1 @35ss and 2@50SS max. I didn't play a slop hauler with them but if you want more than 1 you need to keep a form of healing near them. For 20 points you can have 2 of these, 1 slop hauler and a bayou gremlin cover half a board with range, but you would to keep them in soft cover area, not moving. great for covering fire but lousy for objectives.
Sammy and Old cranky: I tried this combo for maximum card cycling. Old crankys DF Aura made him a star hiding behind a gun line making the shooters in cover virtually untouchable. But Sammy really did not impress me as a leader. The 6 cache looks nice, but he has no output. without reckless he only gets 2 AP, and his weapons just don't do anything.
Is there something I'm missing with Sammy. Unless you are playing a 50ss game with lost of henchmen and want a large SS pool I don't see reason to take him. Is there something I missed.