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tadaka

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Everything posted by tadaka

  1. Atm I just want to know if Mccabe is going to be able to use his Nightmare box set. I will miss my Cavalry I am guessing I will lose access to around 30 models with this change over.
  2. I am willing to get completely behind trying to corrupt the guy with good old crime. Working on this as a focused team is imho the best way to get some results.
  3. This model and the emmesary are both inmpractial as hell. There is 0 reason to keep making 50mm models that dont fit on the damn bases
  4. Few tips others may disagree with me but how I play him. The generic 10t totem is amazing. Take promises upgrade on him every time. Amazeballs 10t Get fast from a LOT of models. A nimble reactivating, fast, wastrel doing 3 min damage with a sabre wrecks every ones plans. Great models for mccabe. Shadow Emmesary wastral torakage mounted guard Take at least 8 models. Getting out activated sucks for McCabe.
  5. "My last game was against McMourning. I managed to kill a Fleshy, Nurse, Rotten Belle and a Guild Autopsy in Turn 1 with Shenlong (target the Fleshy and blast the crap out of the rest). " Sounds awesome but how are you landing mod/critical consistently with high river. You know you have to use all your focus any time you attack? Cant just burn focus one and keep one behind. I have noticed players like to play this wrong and get very good results until they figure out you cant just burn 1 focus at a time when you make attacks. Not trying to say your wrong just see this as some thing people do wrong a lot.
  6. That has been winning you games? Sounds intresting but wod not have expected it to work well. So you hope they just mess with shenlong as you get your actual objectives?
  7. That is the whole point of getting them to 4 poision before they ever get in the fight with this idea. If you start with 4 poision when they activate the first time you can use the 0 before you act with them. Charge some thing hit or miss you will have 2 poision between activations and 6 defense.
  8. Got to hate when you are kicking butt and find out you are kicking butt because you are doing some thing wrong.
  9. I supose but you would essentialy be trading 4 1st turn ap for 4 2nd turn ap and have 4 poison going in to turn 3 ready for reactivate. Imho the bigger question becomes can they live to spend the ap then is it valuble. Honestly if i could some how garentee i could have both models live past turn 2 i would do it every time. A model getting 4 ap in one turn is very useful.
  10. Seams like no one ever recomends the fermented river monks. Has any one tried any Poison stacking on them to get them to up to reactivate on turn one and trying to get them to go whole hog? So my idea on this is as follows for a shenlong list tactic. 2 Fermented monks. Yu Performer So on first turn performer smacks each of them 1x poison 2. Yu heals both with upgade. Because it is a MI action it both heals and gives them 1 poison. Total 3 Monk moves up ditches a card and gets poison Starting turn 2 with 4 is very important as they can use 0 action to get reactivate before they do any thing else. Then when they attack 2x they will on hit or miss of an enemy model get a poison. They should end first activation with poison 2 and get the full 6 Def. When they reactivate they can attack 2x more and get back to poison 4 and ready to repeat next turn. I have not been able to test this myself but currious if any one has given some thing like this a go?
  11. Normal game do you hire 1 totem and summon 2nd or hire 2? What conditions stacking do you build up on first turn before combat gets heavy on turn 2? Do you take sensai and the emmesary or do you pick between them and if so when do you take each? Misdirection yay or nay? Fermented river style do you try and stack that 5 poision for one turn of launch in middle and give them that 16 wk check?
  12. Serious question why would you take these guys. Nothing Bout them srrikes me as super useful.
  13. You get a polearm you get a polearm you get polearm every one gets a polearm.
  14. Thats intresting about karcus being rare i was under impression he was a high tier master they normaly got a lot of play
  15. Ya every one keeps saying that post upgrade samurai are great. I just cant get them to do crap. The low will power kills them and if not wp screwed in one way or another, least in my local meta, some one all ways has model that ignores armor if they get close to combat they go down like a speed bump every time.
  16. Yu is a model i just cant seam to do any thing with. His lack of charge kills it for me. 90% of time all i do is push a model a little bit and give it fast. I want to do more but getting focus and pushing all ways leaves him behind the crew for me. Then i got to walk him to get him in place. I do think he is amazing with shen but out side of his crew he is a bad use of stones for me.
  17. Big difference here is 1 ttb have to get up in to the enemy or objectives bells dont. In fact they can sit in deployment zone and still help with objectives you take them for. 2nd the crazy 8 cast means lure works damn close to every time. 3rd ttb have a big weekness in that defensive does not help at all vs wp duels. You can never go wrong taking a belle. Shit if i could in 10t i would hire them every damn game even with merc tax. Shit ton better then both of our lure minion options.
  18. Sigh i know wyrd thinks they are fine but i wish they would just nurf the damn things. They are stupid good and one hell of a negative play exp.
  19. If he had 2 left and gained 3 more health he would need 5 total wounds to kill but he would still have taken the same number of wounds that he had before.
  20. So theory time. Hire crew as normal. Take terracotta warrior. Toss say his glowing sabre to a model. Have terra cotta change any other 1ss or greater upgrade to glowing sabre. So 2 armor mecabe with strange metal shirt or having sabre on 2 models at same time. Am i missing a rule preventing this?
  21. Given just about any asian model could be painted in clay look what is going to be your proxy of choice
  22. She has 7 defense? Thought she had 6. Any way take a terracotta with her. Gives her a nice boost in surviveability and lets her wreck with her eat her wounds back. Also her ability to place in summons means you can give her defensive and have her hold out till the right moment to attack and get them wounds back up killing a model. Let them try and kill her with terracotta buff and defensive ss if you must prevent. She is a key model they may well focus to try and take down and you can wear out there activation's trying to kill her.
  23. You are correct about not wanting to play mccabe but its not like high river has no place in 10t. I personaly think all the monks could use a little love but they are far from what i feel to be bad models and do have there uses. I think fuhatsu was crap. I am not sure if this fixes him but i plan on giving him a go.
  24. So in 10t do you have a model that every one hates but you love how it plays? Also what model does every one else seam to love but you never want to take it. My only I seam to love, Kamiachi. I LOVE this guy so much for McCabe other day I saw some one post terracotta finally make this model worth taking. What this guy is amazing ! Extra card check. Healing other models check. Push check. My hate these guys, Guild hounds. Every one says to take dogs with McCabe these guys do NOTHING for me at all. I want to like them I want to do the amazing running with them but I cant get them to do any thing but die when I take them. Give me a big pack of wastrels any day rather then these guys.
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