Scrapyard Mines: (...) Friendly models may treat Scrap Markers within 6" as Pit Trap Markers (and vice-versa) for the purposes of friendly effects.
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Launch Into Space: Once per Turn. Remove target Corpse Marker, Scrap Marker, or Scheme Marker. During the next Start Phase, Drop the removed Marker in this model's LoS, not touching terrain (...)
As per this thread it's pretty clear that if you launch a Pit Trap marker, you drop a Pit Trap marker, however:
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Wait What?!: When Dropping the removed Marker, Drop an additional Marker of the same type in this model's LoS.
This trigger on Launch Into Space drops a Marker of the same type as the one that was launched, leading me to believe that the Scrapyard Mines ability will make Wait What?! drop a Scrap Marker instead of an additional Pit Trap Marker since the type is exactly what is being "overridden" by Scrapyard Mines. Or are these seperate references to the marker type, allowing the Wong to decide whether he uses the "may" part of Scrapyard Mines inside the scope of a single action?
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Barmution
As per this thread it's pretty clear that if you launch a Pit Trap marker, you drop a Pit Trap marker, however:
This trigger on Launch Into Space drops a Marker of the same type as the one that was launched, leading me to believe that the Scrapyard Mines ability will make Wait What?! drop a Scrap Marker instead of an additional Pit Trap Marker since the type is exactly what is being "overridden" by Scrapyard Mines. Or are these seperate references to the marker type, allowing the Wong to decide whether he uses the "may" part of Scrapyard Mines inside the scope of a single action?
Any thoughts?
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