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regleant

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regleant last won the day on November 24 2021

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  1. Sounds like you don't like anyone. All that is left is Mei Feng? That aside, I'm not sure why you think McCabe1 is mediocre and not versatile. His crew brings exceptional mobility and tricks, alongside healing and some hitting power. You can always tap into Versatile models to shore up weaknesses. He and Youko2 probably have my highest winning %. Though if you're looking for 2 usable versions of a masters, only Youko2 is viable. I don't think I'll play Youko1 ever again.
  2. You should use my painting trick to speed things up. Don't. 😇 (I know I know, many people play for the hobby aspect and visuals..)
  3. Where are people talking about these things, as I don't see any other discussion here in the forums, nor in the FB group?
  4. I got my first game in with Sayuri the other day, which might not be saying much as it's my 2nd game in over a year. But notwithstanding: Misaki1 Shang Koji Kara Amai Wokou Raider x2 Katanaka Crime Boss 6 Soulstones vs. Leveticus1, Standard deployment, Carve a Path My plan was to try 1 of everything that could possibly benefit just to see how it played out. Turn 1 was great. The Amai dropping an enemy scheme marker to trigger 3-4 abilities at the Start Phase was just pure fun. Giving the Wokou Raiders Fast helped in getting more actions to move the pillars across the board, and nearly my entire crew was at the halfway point holding back my opponent, in Turn 2, while Misaki cherry-picked her entry point. Kara is the one that I was least impressed with, because she failed her attacks and then died. That could have been more a function of the cards than her, though. Amai is soft, but has just enough unique abilities to make him annoying to deal with. Drop a Scheme marker with him early and just carry it to where you need it, which helps in getting past the 4" rule. I kept Koji further back and mostly used his guns and his Boryokudan (which you can't help but yell like Ryu does "Hadouken"). Since it has been so long since we played, we were on Turn 3 when the 2-hr time limit was up. His crew was in really rough shape with several losses, while I had just lost Kara and was generally in good shape, so I took the win. I also had 1 Strategy marker in his deployment zone and the other on the line ready to be moved. He had one Strategy marker on my table half and the other on the line, so I was ahead here as well. Overall I am happy with it and would put it on the table, again. Because of the scenario, I wasn't able to ball up and get full synergy of all the abilities across every model. I'm not sure that it's necessary, but man is it fun triggering so many random abilities by doing something that normally would help your opponent. Also important, I kept forgetting to give myself Shielded +1 from the enemy scheme markers..., but that would not have saved Kara.
  5. Interesting question. Read page 28 of the core PDF rulebook. in short, markers either "Dropped" or "Created", but either way they are placed on the table, invoking the trigger. The rules for this could have been better-written. There's only 1 mention of "...the marker is placed..." indicating that this is term is used openly. That said, the rules forum is the best place to check these things, as I could be wrong.
  6. @FoundryWorker Let's ignore the fact that Shenlong was my first Master, simply because it was the only one available at the time. What drew me to this faction is the breadth of Versatile models. I loved the dragons and Samurai. My 2nd Master was Misaki (Core box) and I picked up Fuhatsu (as a single used model at the time when he was a stronger Henchman), Dawn Serpent, and Shadow Emissary. Shortly after, I picked up the 3 Samurai (used) and Karmic Debt. So keep that in mind - we may have different interests in the faction aesthetics which impact purchases. If I could only buy 2 boxes, it would be the Dawn Serpent and Silent Strike. The Dawn Serpent has won me plenty of games because it's hyper-mobile, it doesn't die, it self-heals, and it has respectable damage output. And I've enjoyed everything in the Silent Strike box thus far. If I could only take one of those, it's the Dawn Serpent. But you seem more interested in Last Blossom models, which is perfectly fine (and fun fact, I actually like Ototo in my list). Of the 4 boxes you named, I would absolutely pick up Karmic Debt and Crime Syndicate over the other two. Of those two, I would lean towards Karmic Debt if you plan to get Asami one day, and Crime Syndicate if you mostly play against melee-based crews (because Extended Reach is game breaking at that point). I hate to be too prescriptive because play style and aesthetic interests really do play a role. And Misaki supports Versatiles as well as she supports Last Blossom.
  7. Fun choices! As a heads up, some people will say that Mei Feng "runs better" under Arcanists but don't listen to them. She is plenty strong in Ten Thunders. That Metal Golem is a great pick-up, especially if you get the one associated with the Nightmare Box. Specific to Last Blossom, she has a lot more freedom to run Versatile models than Mei Feng, so keep that in mind. She just doesn't need her keyword, which gives you much more flexibility in how to run her. My personal thoughts (based on my playstyle: Crime Syndicate: I did not regret this purchase, but the Crime Bosses take a few games to figure out. They can play several roles. Yamaziko is mostly a buff-bot. She always dies easily for me... but to be fair, Last Blossom as a keyword is "glass cannon." Expect to lose pieces, and try to take out more than you lose. Lords of War: I personally don't like this box. The Brothers don't look impressive, and Fuhatsu is cool, but there may be better options. I much prefer Silent Strike box. The Lone Swordsman is fun, and the Samurai are amazing. They also add much-needed durability to the list, and Samurai do benefit from Yamaziko. Thunder Archers: This is the only purchase that I regret making. They get engaged by the opponent then sit on their thumbs until they die. The Snipers are better if you want ranged models, as are the Samurai. Karmic Debt: Very fun to run. Wanyudo gives some mobility when you need it, though unnecessary when you have Mei Feng and Misaki. Minako Rei is pretty decent, and works well when you have more models that can produce the Shadow Markers. The Summons are not that strong, but they are annoying for the opponent to deal with, and Minako herself can pack a punch. Just remember to hold a few extra Soulstones when you build the list to guarantee the suit. I usually do the 2 Summons on Turn 1 using the Shadow Markers from Misaki.
  8. Interesting. I have to agree with some of what you said. Misaki herself doesn't really care about her keyword, and some of my most fun lists were basically her leading a bunch of Versatile models (Love those Samurai and dragons). Even within her keyword, I've found 3-4 different ways of running her. One of the most irritating for my Neverborn opponent was a list full of Extended Reach. I even used the Jorogumo, who work very well with Yamaziko and Great Teacher. I am pretty sure my opponent scooped Round 2.🤣
  9. Thematically, I agree completely. In practice, I find OG Lynch very difficult to use well. Lynch2 is like playing on easy-mode by comparison. I've had the same experience with Youko1 v Youko2. Youko2 just opens up the game so much more for me, even though Youko1 is thematically much more fun.
  10. I just got my first game in with Jacob Lynch2. The list was: Hungering Darkness Kitty Lone Swordsman Beckoner Illuminated x3 vs Zipp, Curse Objects, Flank The very killy Strategy and Schemes was pure luck, as I built this list ahead of time. The only update I made was adding in the Lone Swordsman in place of the Dawn Serpent. Zipp is very fast - I never really made it out of my deployment zone. That would have been a near auto-lose in a Scenario-based game, but as the majority of points were scored by killing things, I owned it outright. I had Gracie and Skeeter gone by first action top of 3, having only lost the Swordsman and the Beckoner (which scored me Hidden Martyrs). Using Kitty to add Brilliance all over my own models, notably Hungering Darkness, is phenomenal. Looking forward to getting him back on the field!
  11. Thanks. I must have been referencing an older version of the Errata. I see it now.
  12. Situation: Kitty Dumont passes over Hungering Darkness with a Walk action. This triggers her Brilliance Saturation ability, which says Hungering Darkness must pass a TN 13 MV duel or gain a Brilliance Token. Can I choose to relent and automatically fail? Or must I flip and use the result (and subsequently cheat)? I heard that the latest errata clarifies this situation, but I could not find the specific line that allows it. Thanks!
  13. When you run Honeypot, are you focused on Lynch1 or Lynch2? I just picked up Lynch2, but haven't gotten in any games, yet. I've had a lot of success with Youko2. I use a beefy Versatile build and it works well for fighting-focused with some decent scheming capabilities. Youko1, less so. Which is a shame because I love the model. Wastrel (Lucas1) is a lot of fun with hyper-mobility for scheming, which still comes with some punch. But I find it falls apart quickly as I start to lose models. They don't want prolonged combat. My W/L record here is respectable. It helps that I use the Nightmare Box. Lastly, Foundry (Mei Feng1) has been solid for me as she has a lot of options and can switch styles as needed. Scrap markers just improve board position and mobility late game, which ideally keep momentum in your favor. Again, I use the Nightmare box, so have incentive to put them on the table. Special call out for Last Blossom and Oni. I love both for the mobility and hitting power, but they are too glass-cannon for my play style and my W/L record is abysmal, despite how much I enjoy playing them. I cannot play Retainer / Ancestor. There is too much "bookkeeping" for me to keep track of with all of the Upgrades and bonuses. I can barely keep up with Wastrel...
  14. Curious how the early games have gone
  15. Note, if you could find that QQ chatroom mentioned by LokiAuel, that may help. I personally couldn't figure out QQ and just used WeChat. Also, a buddy of mine confirmed the shop I mentioned above is still open, at least the last time he visited. So that's good news.
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