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About Barmution

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    Wargaming, music, computer games and working out.

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  1. Haven't been able to play a lot of games lately for obvious reasons but I've been toying with the idea of bringing in a Dead Outlaw and a Guilty into Freikorps for some card draw. At 13 SS they are a sizeable chunk of your crew but there's a couple of synergies here that can make it worth it: The upgrade on the Guilty to make the DO trigger his draw is cost free, at least SS wise Any tome you get on the DO's attack can drop an enemy scheme marker, triggering card draw from any model(s) with Wanted Criminal With the enemy scheme marker there the DO can trigger an action on the Guilty using At Gunpoint with a bonus of +1 damage on any given action (pretty good with Rocket Launcher) DO itself is a pretty decent model for putting a Rocket Launcher on due to Run 'n Gun and Covetous Cravings is great for giving Hannah or Arik Fast If you're hiring a prospector on anyone you have a semi-reliable source of enemy scheme markers to turn into more SS or card draw/cycle This obviously doesn't mitigate the lack of card draw within the keyword but I'm going to try it out next time I play VS.
  2. Barmution


    Np, I agree that it reads a bit ambiguous.
  3. Barmution


    Pretty sure that if you Obey an opposing model to hit your upgraded Gupps it's not considered friendly to that model since Obey doesn't change a model's allegiance.
  4. Barmution


    I want to try a build in Bayou Zoraida with Sparks putting bombs onto spawned Gupps. Then you obey big beaters to hit the Gupps (using the Gupps as a node) and they get hit by both their own secondary damage from the blast marker and the damage from the upgrade. It sounds a bit janky but I think Stealth will help keep the Gupps alive compared to other Bayou disposables. Think it could be fun if nothing else.
  5. That's a message we've been receiving quite loud and clear for some time.
  6. He probably also means the My Loyal Servant trigger on VS himself, Juggernaut on Laz which Hannah can copy, the construct specific healing from the Engineer action, the Survival Skills trigger on the Freikorpsmann and the fact that both VS and the Freikorpsmann has the Survivalist ability which boosts the healing they receive. Not to be a dink but you seem to have decided that the M3e Freikorps is just all bad compared to M2e and your posts are just reflecting your opinion without even considering opposing viewpoints. They are in a good spot. Play them, but play them to their strengths.
  7. Yes, that basically was my question but in reverse
  8. Does this imply that he cannot be unburied by the effect that buried him since that is an enemy effect and involves placing him?
  9. Seems like you have found a way to get around the problem locally then. Just don't try to force your particular solution onto metas, players and tournaments that actively seek to play the game as the pick/counterpick and play/counterplay game that M3e is (way more than M2e).
  10. As a Zoraida player I can tell you that the obvious counter play to Obey is concealment. Zoraida isn't really fond of having to spend 2 actions to get an Obey off (Focus to counter negative from concealment). Ideally you have models that provide an aura of concealment so that you can cover Z's own beaters too, since the TN of Obey is 14 it makes Obey w relent really risky (need to flip a 7 or better on 2 cards). In general, use the terrain to your advantage or bring your own terrain (preferably blocking), Z is not happy when she has to spend her actions walking. Also make sure to remember that you can relent attacks from your own models when they are being Obey'ed. That means that you will most likely only suffer min damage. Try to eliminate her key pieces or at least make her work to Obey them. Then there's the specific tech pieces with abilities like "Hostile Work Environment" etc. They are pretty few and far between but well worth it against Z if they're available to your faction. Does this change the fact that she is incredibly strong in Corrupted Idols and Plant Explosives? No. But it does provide an amount of counter play. She's definitely not invincible, even in those strategies, and I think the current 3e tournament records provide enough evidence to say that she's not broken.
  11. Competitive tournament performance should be the sole origin of erratas and esp. nerfs IMHO. These forums have been full of predictions about different masters being completely OP and then something like Kaeris, Tara or Dreamer (which was absurdly enough decried as weak by some to the point of shrieking when anybody even mentions Stitched ) comes in and wins several tournaments as solo masters or at least mains. I don't think forum consensus amounts to much because the really competitive players *are* looking at everything; presuming that stuff has gone under their radar is just that: Presumptuous. That said things aren't set in stone by any margin yet and the metas have yet to shake out. I wouldn't be adverse to an indirect nerf to Obey to change the wording on either Obey itself or the strategies to prevent models from taking Interact actions defined by the strategy while being controlled by the opposing crew.
  12. It's worth getting the Zipp box just for The First Mate. Don't get me wrong, Zipp and his crew are awesome in their own right, but The First Mate is probably among the objectively best single models in M3e atm and he has some amazing synergies with Z due to having the Swampfiend keyword. He'll earn the 3 SS extra compared to a regular Silurid back in every game you pick him up in. Don't just take my word for it, proxy him into your next Z game and check it out for yourself.
  13. The wording on both parts, ie. summoner and mimic, are near identical as that in 2e. There's very little reason to believe that they will change anything about the interpretation in 3e.
  14. Are you sure about this? I thought the restriction that keeps Mimic etc. from working on most summoning actions was the "doesn't attach upgrades" and "non-master" parts? I have been interpreting "listing a model by name" the same way as Ogid. Edit: Searched and found the relevant FAQ in the rules forum and you're right.
  15. Minion heavy is absolutely viable with the Freikorps although that would IMHO put an even greater value on Hannah's Arcane Reservoir due to the card hunger stemming from both Shouting Orders and some minion specific abilities. And Hannah is great value on her own to boot.
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