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Vendetta models


4thstringer

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Also, the Effigy upgrading to the Emissary is tech across all factions.

Its based on the following rule from the Replace section of the rulebook:

”Step 4: If the new and original models belong to the same Crew, the new model becomes the target of any effects that targeted or chose the original model, such as Schemes, Leader designation, or lasting game effects. The new model is always considered a legal target for those effects.”

So if your scheme started with the effigy targeting a cost 5+ model, and you take the upgrade that replaces it into the Emissary in round 3, then the Emissary is considered a legal target for that scheme that has the target. Silly, but apparently legal until it gets errata’d somehow.

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6 hours ago, Yore Huckleberry said:

Also, the Effigy upgrading to the Emissary is tech across all factions.

Its based on the following rule from the Replace section of the rulebook:

”Step 4: If the new and original models belong to the same Crew, the new model becomes the target of any effects that targeted or chose the original model, such as Schemes, Leader designation, or lasting game effects. The new model is always considered a legal target for those effects.”

So if your scheme started with the effigy targeting a cost 5+ model, and you take the upgrade that replaces it into the Emissary in round 3, then the Emissary is considered a legal target for that scheme that has the target. Silly, but apparently legal until it gets errata’d somehow.

but everyone knows this trick by now and will surely focus down your effigy hard! But it could be a nice bluff to take him and let your opponent thinks you have vendetta! ;) 

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I haven't had a chance to test it out yet, but pistoleros and Abuela seem like they would be interesting to have Vendetta on.  They are pretty low cost models, so they can take some fairly fragile targets, and Abuela's obey for other Family models means you can dish out some pretty high damage attacks.  The pistoleros being able to have their low stats buffed by Abuela, and being able to get off plenty of attacks in a turn since everything but the totem from the Family can A Por El into them seems like it could put out a lot of damage against enemy scheme runners.  The down side is that they aren't very survivable on their own, but inside a Family crew, with Frac and Santi being able to pull and push them around some if they end up in melee will help.

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I’m a bit off of Vendetta with Guild tools at the moment. We have lots of interesting denial tech, but the kinds of denial that would help most for securing the second point—‘no heals’ or ‘no auras’ upon the target—aren’t available to us. Likewise, I’m quite in love with extremely mobile models for Vendetta, to run and hide after scoring its first point so that it may live for the second point, and, well, Guild. On top of that, Hoffman just has so many tasty 10ss options that I’m often flat incapable of choosing Vendetta.

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Usually, scoring the first point of vendetta is not that hard. you use your team instead of your vendetta model. You use a beater to bring the target to half wounds and you get just a shot with your vendetta model. The problem is to keep your model alive and at least somewhat useful until the end of the game. To be a good choice, models need to have a good attack score to be sure to get the first point and either an excellent survivability or an utility while standing back.
I have 3 good models type for this :
_ upgradable models like effigy. They will survive by getting pumped up mid game
_ Snipers. They can shoot from far and stay useful while staying far. Opponent's fast models will try to get them. If you declare your vendetta on turn 2, your sniper is likely to die. You will often have to declare it late.
_ Support models with a ranged attack and a good survivability. They will be not that far behind your main models. If they are attacked, you can bring easily a model to support him.

Examples :
_ Effigy with upgrade (4+2). Not that easy to score first point. Axorcist (6) with death marshal recruiter to change him to death marshal. Expensive combo
_ Riflemen (6) standard sniper. He will die if you vendetta too soon. Lone Marshal (9) costly, need targets with a cost of 10+
_ Abuela (5). She can die in 1 activation of a good beater but not expensive. Her ability to push back after shooting is a good thing on vendetta. Domador (7)

Lead lined coats are also a really good upgrade for this. A domador is hard to take down with this upgrade : 5 def, 6 wp, 7 wounds, can not be moved by opponent, armour 1, probably shielded 2 after activation, hard to wound with self heals on attacks/kills.

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35 minutes ago, le_wahou said:

Usually, scoring the first point of vendetta is not that hard. you use your team instead of your vendetta model. You use a beater to bring the target to half wounds and you get just a shot with your vendetta model. The problem is to keep your model alive and at least somewhat useful until the end of the game. To be a good choice, models need to have a good attack score to be sure to get the first point and either an excellent survivability or an utility while standing back.
I have 3 good models type for this :
_ upgradable models like effigy. They will survive by getting pumped up mid game
_ Snipers. They can shoot from far and stay useful while staying far. Opponent's fast models will try to get them. If you declare your vendetta on turn 2, your sniper is likely to die. You will often have to declare it late.
_ Support models with a ranged attack and a good survivability. They will be not that far behind your main models. If they are attacked, you can bring easily a model to support him.

Examples :
_ Effigy with upgrade (4+2). Not that easy to score first point. Axorcist (6) with death marshal recruiter to change him to death marshal. Expensive combo
_ Riflemen (6) standard sniper. He will die if you vendetta too soon. Lone Marshal (9) costly, need targets with a cost of 10+
_ Abuela (5). She can die in 1 activation of a good beater but not expensive. Her ability to push back after shooting is a good thing on vendetta. Domador (7)

Lead lined coats are also a really good upgrade for this. A domador is hard to take down with this upgrade : 5 def, 6 wp, 7 wounds, can not be moved by opponent, armour 1, probably shielded 2 after activation, hard to wound with self heals on attacks/kills.

Survivability is the other great thing about Austringers: you can use the bird-discard defense to keep it alive. Having a Death Marshal Recruiter nearby to allow it to continue counting as a replaced model is also good tech.

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1 hour ago, Cathaidan said:

I haven't had a chance to test it out yet, but pistoleros and Abuela seem like they would be interesting to have Vendetta on.  They are pretty low cost models, so they can take some fairly fragile targets, and Abuela's obey for other Family models means you can dish out some pretty high damage attacks.  The pistoleros being able to have their low stats buffed by Abuela, and being able to get off plenty of attacks in a turn since everything but the totem from the Family can A Por El into them seems like it could put out a lot of damage against enemy scheme runners.  The down side is that they aren't very survivable on their own, but inside a Family crew, with Frac and Santi being able to pull and push them around some if they end up in melee will help.

I think the trouble here is keeping the model alive for the second point. Family has no trouble finishing your Vendett'or's target, but keeping a Pistolero alive is rough (especially when one of the best ways to get them into a surprise position for the ping damage is to use reckless on them!).

Maybe this is another place where having a Death Marshal Recruiter nearby would help? Death Marshals really take three hits to kill under most non-Master attacks.

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6 minutes ago, Yore Huckleberry said:

I think the trouble here is keeping the model alive for the second point. Family has no trouble finishing your Vendett'or's target, but keeping a Pistolero alive is rough (especially when one of the best ways to get them into a surprise position for the ping damage is to use reckless on them!).

Maybe this is another place where having a Death Marshal Recruiter nearby would help? Death Marshals really take three hits to kill under most non-Master attacks.

I'm thinking about riflemen with run and gun upgrade.  That way they can back away and keep shooting at the same time, to make chasing them down costly.

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