Beta Posted August 30, 2019 Report Share Posted August 30, 2019 9 hours ago, Da Git said: Why the jury against Anna? She doesn't summon (MZs don't count, no upgrades) or bury. The Jury is worth it just for the Obey. Her stuff against bury or summons is just icing on the cake in my opinion. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 30, 2019 Author Report Share Posted August 30, 2019 8 hours ago, Da Git said: Well, that slightly changes things then In that case, I agree The Jury is the absolute perfect counter-pick. How did the opponent deal with her? Go for her throat? Not self-bury with Stutter time? Wait till after she activated? Or just cop her Exorcism ritual on the chin and play normally? Congrats on the win! My opponent neither summoned nor buried, and took a largely out of theme crew. He had Tara, totem, prospector, midnight stalker, aonius, Rusty and nothing beast. Perdita and the emissary, with the help of some hot flips took out Rusty and aonius by the top of 2, and the NB by top of 3. Midnight stalker is a really nice schemer and got him both his breakthrough points. Perditas target practice made harness basically impossible to score for my opponent, and jury's trigger almost soloed Tara on it's own. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 3, 2019 Author Report Share Posted September 3, 2019 Im thinking about this one for some corner cursed idols thursday. Basse w/ totem Reichart 2 fronteirsman 1 pathfinder 4 clockwork traps 3 birbs. May consider switching out the frontiersmen for austringers and just go with a lot less stones. Quote Link to comment Share on other sites More sharing options...
GameSoHard Posted September 5, 2019 Report Share Posted September 5, 2019 I played a 35ss game last night, my Nellie vs Dashel. Took Alison, Phiona, a field reporter and brutal emissary. Strat was turf war. Alison was the star of the show, she got quite lucky with a few negative flips that hit moderates on one more question with a trigger for more damage (either the card reveal or damage near a scheme marker) plus the slow. I’ve unfortunately just realised that I was forcing his models to charge with Nellie while they were within 6” of BE which BE actually prevents. Another annoying anti-synergy in the crew. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 10, 2019 Author Report Share Posted September 10, 2019 I played a couple games of reckoning tonight. We only played one turn of game 1 and 2 turns of game 2 Reckoning v. Yokou Sonia Perdita 3 traps Purifying flame Pale rider Stewie For game 2 I replaced three traps with a queller and 3 stones. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted September 10, 2019 Report Share Posted September 10, 2019 Played Basse vs Levi last night Wedge, Reckoning Basse (llc), Dette, Reichart (llc), Judge, 2 Austringers, and a Pathfinder. HIs crew: Levi, 2 waifs, Rusty, Ashes, 2 Prospectors, Stalker. Game ended 4-3 for Basse. Was one of the hardest games I've ever struggled to win. 2 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 12, 2019 Author Report Share Posted September 12, 2019 Considering this into corner Cursed idols tonight. Won't do it if my opponent declares Ulix, because pigs kill traps too easily. - Cornelius Basse Bernadette Basse Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Sonnia Criid (16) Paul Crockett (6) Austringer (7) I'm going to put 2 traps right next to all but the 2 center spots for idols 6 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted September 12, 2019 Report Share Posted September 12, 2019 *wanders in, realizes half the stompybots were Arcanist versatiles, wanders out again, glumly* I took the warden across the picket line, but that’s about all. Needed the Ruthless into Ressers. (Though I wasn’t totally down on trying to play GuildHoff—I just wanted to put freshly decorated Arcanist bases on the table.) 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 12, 2019 Author Report Share Posted September 12, 2019 1 minute ago, Gnomezilla said: *wanders in, realizes half the stompybots were Arcanist versatiles, wanders out again, glumly* I took the warden across the picket line, but that’s about all. Needed the Ruthless into Ressers. (Though I wasn’t totally down on trying to play GuildHoff—I just wanted to put freshly decorated Arcanist bases on the table.) The problem is the 2 best models in the ArcHoff crew are those versatiles. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted September 12, 2019 Report Share Posted September 12, 2019 18 minutes ago, 4thstringer said: The problem is the 2 best models in the ArcHoff crew are those versatiles. Not in this case. Von Schtook equals stuns. But the correct choice would also have been Arcanist, so what’s it matter to us here. (Alright. Maybe possibly the pale rider, but then the AP deficit would definitely have been untenable.) 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 13, 2019 Author Report Share Posted September 13, 2019 20 hours ago, 4thstringer said: Considering this into corner Cursed idols tonight. Won't do it if my opponent declares Ulix, because pigs kill traps too easily. - Cornelius Basse Bernadette Basse Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Sonnia Criid (16) Paul Crockett (6) Austringer (7) I'm going to put 2 traps right next to all but the 2 center spots for idols It worked really well! I'm not sure that is because of the traps, but I think there was a psychological effect. Really I think I would have been better off putting them all in the choke points. As it was my opponent bunched up too much and Sonia landed a few opportune severes that if they didn't win me the game, demoralized my opponent enough to put it in my hands. At the bottom of 4 opponent only had brin left, though he did have so many pass tokens that he probably could have put the marker out of my reach. I assassinated mah with Sonia and basse, and traps doing the last bits of damage. Probably should not have taken that and deliver the message. Edit: one correction- I didn't actually take that list. I took out crockett for a Pathfinder, getting all my traps extra walks was nice, even if I only used half of them. Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted September 13, 2019 Report Share Posted September 13, 2019 You are certifiable, but I love it. You are awesome. 1 Quote Link to comment Share on other sites More sharing options...
Maladroit Posted September 13, 2019 Report Share Posted September 13, 2019 10 hours ago, 4thstringer said: Considering this into corner Cursed idols tonight. Won't do it if my opponent declares Ulix, because pigs kill traps too easily. - Cornelius Basse Bernadette Basse Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Sonnia Criid (16) Paul Crockett (6) Austringer (7) I'm going to put 2 traps right next to all but the 2 center spots for idols Wonder how this would go in Reckoning? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 13, 2019 Author Report Share Posted September 13, 2019 8 hours ago, Maladroit said: Wonder how this would go in Reckoning? Honestly I would need to see a board and enemy crew design that I thought it worked with. Big forests to camp in, terrain that was likely to funnel, and an enemy without great options to get through. Anything like that would force the opponent to bunch up. It was my opponents first game with mah as well as his first facing anything I put down. I don't think I would consider it a reliable option. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 14, 2019 Author Report Share Posted September 14, 2019 List for tomorrow: turf war vs misaki Hoffman with totem Howard with LLC Joss with LLC Mobile toolkit Emissary Peacekeeper (might become guardian or jury) Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 14, 2019 Report Share Posted September 14, 2019 7 hours ago, 4thstringer said: List for tomorrow: turf war vs misaki Hoffman with totem Howard with LLC Joss with LLC Mobile toolkit Emissary Peacekeeper (might become guardian or jury) Why emissary? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 14, 2019 Author Report Share Posted September 14, 2019 57 minutes ago, Myyrä said: Why emissary? Because my friends are starting to call the pale rider the crutch rider and because my opponent is running misaki and I want something that can scare her into not burying. Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted September 14, 2019 Report Share Posted September 14, 2019 1 hour ago, 4thstringer said: Because my friends are starting to call the pale rider the crutch rider and because my opponent is running misaki and I want something that can scare her into not burying. How does the Emissary mess with Misaki's bury shenanigans? All I'm seeing is the not built-in trigger on Into the Cage. And "boohoo, 1 damage" is all I can say about that. But Emissary has been one of the more problematic Guild models when I've played Misaki. Well positioned Crowd Control really messes up with how I like to play her. Armour is tough for Last Blossom. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 14, 2019 Author Report Share Posted September 14, 2019 16 minutes ago, Nikodemus said: How does the Emissary mess with Misaki's bury shenanigans? All I'm seeing is the not built-in trigger on Into the Cage. And "boohoo, 1 damage" is all I can say about that. But Emissary has been one of the more problematic Guild models when I've played Misaki. Well positioned Crowd Control really messes up with how I like to play her. Armour is tough for Last Blossom. I hadn't used it since the beta but I had assumed he could still attack buried models. Either it changed or I made it up, not sure which. Quote Link to comment Share on other sites More sharing options...
Cronex13 Posted September 14, 2019 Report Share Posted September 14, 2019 Dont think Emm attacks buried models anymore, that's a M2E thing. Posting today's scenario and list below! Will update after the game. Quote Link to comment Share on other sites More sharing options...
Cronex13 Posted September 14, 2019 Report Share Posted September 14, 2019 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted September 14, 2019 Report Share Posted September 14, 2019 7 hours ago, 4thstringer said: I hadn't used it since the beta but I had assumed he could still attack buried models. Either it changed or I made it up, not sure which. It changed after a particular game vs. Tara, I think it was, because the idea of a master being unplayable into an entire faction was unfathomable...Pardon the cracking noises, that’s just me rolling my eyes so hard the tendons are popping. Quote Link to comment Share on other sites More sharing options...
Cronex13 Posted September 14, 2019 Report Share Posted September 14, 2019 Yeah, I feel that with DMs not being the bury machines they are, it shouldn't have been a huge deal but ultimately I'm okay with it... Cuz now we have another model who dicks with undead things you know who I'm talking about Also, does Aieonius (dunno who to spell it lol) still just massacre buried things? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 14, 2019 Author Report Share Posted September 14, 2019 5 minutes ago, Gnomezilla said: It changed after a particular game vs. Tara, I think it was, because the idea of a master being unplayable into an entire faction was unfathomable...Pardon the cracking noises, that’s just me rolling my eyes so hard the tendons are popping. Glad it's not just me that had that reaction. I ended up sticking the pale rider back in, which was a great option for if I want to lose friends. We called it after the first again of turn 3, which was the rider pulsing onto 2 torokage, a thunder archer, Shang and a tanuki. It killed at least 2 of them, and the rest were in such bad shape that only misaki, who was buried, was really any further threat at this point. The peacekeeper and Joss had killed the emissary and an archer already, and I hadn't lost any models, so we called it. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted September 14, 2019 Report Share Posted September 14, 2019 I don’t mind the general principle (gods know I hated being unable to send stompybots into Outcasts with any confidence) but thinking it was achievable this edition was a mistake. Ah well. Crowd Control that’s very difficult to remove isn’t the worst consolation prize. Also great for picking on aforementioned Outcasts. Quote Link to comment Share on other sites More sharing options...
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