Tris Posted September 12, 2016 Report Share Posted September 12, 2016 Why has the Lady to go to McMourning At least it may be only for now, still hope to get something new for the Hatter^^ *if we get her at all, that is Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted September 12, 2016 Report Share Posted September 12, 2016 Sorry Ressers, construct gifts are harder to get hold of than undead, I won't be helping you with the child this round. Quote Link to comment Share on other sites More sharing options...
Tris Posted September 12, 2016 Report Share Posted September 12, 2016 34 minutes ago, Gnomezilla said: Sorry Ressers, construct gifts are harder to get hold of than undead, I won't be helping you with the child this round. And instead? I see no obvious construct benefits on the list Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted September 12, 2016 Report Share Posted September 12, 2016 2 minutes ago, Tris said: And instead? I see no obvious construct benefits on the list Teddies are constructs. Soft, plushie, murderdeathmachine constructs. 1 Quote Link to comment Share on other sites More sharing options...
Tris Posted September 12, 2016 Report Share Posted September 12, 2016 But I can`t imagine this helping you on your quest for the Mechromancer^^ Have to agree tough, it`s the closest thing and at least construct related. Quote Link to comment Share on other sites More sharing options...
HikikomoriTy Posted September 12, 2016 Report Share Posted September 12, 2016 Personally I want the self righteous man to go werewolf from the arcanists and then we snatch him away 2 Quote Link to comment Share on other sites More sharing options...
Tris Posted September 12, 2016 Report Share Posted September 12, 2016 Excuse the double post, but: Two victories for our lovely new rezzer girl 1 Quote Link to comment Share on other sites More sharing options...
TheJoyInGaming Posted September 12, 2016 Report Share Posted September 12, 2016 After seeing the rules i think i am going to aim for the kid for Rezzers. Having a new model manipulating spirits or maybe a revenant will be interesting. Possible synergy with Reva and her crew either way. Though Neverborn is my second faction and having access to a small teddy seems interesting... 1 Quote Link to comment Share on other sites More sharing options...
Tris Posted September 13, 2016 Report Share Posted September 13, 2016 14 hours ago, HikikomoriTy said: Personally I want the self righteous man to go werewolf from the arcanists and then we snatch him away That would be awesome^^ Quote Link to comment Share on other sites More sharing options...
MalifauxMartin Posted September 14, 2016 Report Share Posted September 14, 2016 A win tonight for the child. Played against a VERY fast Zipp crew. But the good Doctor found the best way to deal with that was to turn half of them into Flesh Constructs, and then let them devour the other half. Mwahahaha! 5 Quote Link to comment Share on other sites More sharing options...
TheJoyInGaming Posted September 14, 2016 Report Share Posted September 14, 2016 Win for the Child logged. Reva brought mercy to a Sonnia crew. 2 Quote Link to comment Share on other sites More sharing options...
Stadon Posted September 15, 2016 Report Share Posted September 15, 2016 Reva did well in Chaos Unleashed last night. I mean aside from dying at the top of turn 2 due to the Mysterious Emissary repeatedly blasting her in the face. Even with that, Reva is a strong choice for blind deployment and My Little Helper was great for dealing with being right next to your opponent on the first turn. 1 Quote Link to comment Share on other sites More sharing options...
Kadeton Posted September 16, 2016 Report Share Posted September 16, 2016 A win for me in the Trickster scenario last night. Seamus decided the best option was to let Wong and Burt blow the hell out of himself, Yin, Sybelle and a Rogue Necromancy, while one of his Belles took the Trickster aside for a nice quiet chat. 2 Quote Link to comment Share on other sites More sharing options...
clockworkspide Posted September 16, 2016 Report Share Posted September 16, 2016 Hoping to get a game in this weekend with the Child. If my math is right, and terrain permitting, I should be able to get a fast Shieldbearer into interact range turn 1 with a Nurse and Blood Mark (Blood Mark for a 5" push, soulstone something for fast, Nurse gives her uppers, double walk and interact). I'm thinking pf taking Guises of Death and using Reva to wipe out one cluster of stalkers before focussing back towards the centre, as well. If anyone has thoughts to share, feel free. 1 Quote Link to comment Share on other sites More sharing options...
Wifstrand Posted September 16, 2016 Report Share Posted September 16, 2016 I won the child scenario two days ago. My recommendation is to push the child back towards your deployment zone at an angle, and murder the hell out of one pair of Witchling Stalkers in turn 2 or 3. This way you're making the other pair of Stalkers take at least one extra turn to get to the child (buying you time) while you earn some VPs from killing Stalkers I played Molly and had Mortimer do the first turn 14" Crooligan trick to basically almost have all my models in the center of the board turn 1. 2 Quote Link to comment Share on other sites More sharing options...
TheJoyInGaming Posted September 16, 2016 Report Share Posted September 16, 2016 18 hours ago, clockworkspide said: Hoping to get a game in this weekend with the Child. If my math is right, and terrain permitting, I should be able to get a fast Shieldbearer into interact range turn 1 with a Nurse and Blood Mark (Blood Mark for a 5" push, soulstone something for fast, Nurse gives her uppers, double walk and interact). I'm thinking pf taking Guises of Death and using Reva to wipe out one cluster of stalkers before focussing back towards the centre, as well. If anyone has thoughts to share, feel free. I used a very similar strategy to great effect. I had Reva focus on one group of stalkers while my Shieldbearer/Toshiro death bubble walked towards the center and right group of stalkers. 1 Quote Link to comment Share on other sites More sharing options...
Tris Posted September 20, 2016 Report Share Posted September 20, 2016 Anything new? Wins/Losses? I'll go for the Lady on saturday, unfortunately (for her) I would like to get her shot Quote Link to comment Share on other sites More sharing options...
Greebo Posted September 20, 2016 Report Share Posted September 20, 2016 On Saturday I won a game for the Lady, yesterday for the child. Played against Gremlins (Ulix) for the Lady, placed some cards outside of the center behind terrain and got lucky with a nice spot for Reva. A short report can be found in the learning to use Reva thread. Yesterday I played Reva against Guild (Lady J), getting up in VP on turn 2 by delivering a message with Vincent to Justice (I love his pushes!), killing 2 Witchlings with the Emissary and his blasts, denying most of the guild crew access to the middle of the board in the process by using Shards, and finally guiding the child into my deployment zone with 4 pushes (2 Shieldbearers and a Necropunk twice). This kind of settled the game because 6-0 is hard to recover from. I hope to get in the final game on Thursday (gaming night). 2 Quote Link to comment Share on other sites More sharing options...
Tris Posted September 20, 2016 Report Share Posted September 20, 2016 Ah, that's some good news, wish you all the best for your next game Quote Link to comment Share on other sites More sharing options...
benjoewoo Posted September 22, 2016 Report Share Posted September 22, 2016 On the child scenario, barring terrain blocking the paths and/or LoS, the stalkers will walk into range of a normal belle lure--both of them. The stalkers walk 10" straight towards the child, and will be 7" displaced from your deployment zone (triangle math), so considering the 12" range of the corner deployment, you will be in range to lure all the stalkers between at least two belles. LoS is another matter and terrain may cause the stalkers to move differently. If you have Sybelle with Not Too Banged up, the Stalkers walk 6" towards the luring belle, for up to 12" per belle activation. Four belles means there'll be 24" in of walking for each witchling stalker, putting them well within your own deployment zone for murder. Kill them all, score your schemes, and you guarantee at least a tie. Sacrifice everyone to deny at least 1VP to your opponent and you win the encounter. For the self-righteous man, Seamus can back alley within 1" of the carriage provided there's qualifying terrain nearby with a 7 plus--doesn't necessarily need a tome because 6" deployment + 10" back alley gives 17.181" range, well within 1" of the carriage where it starts play Turn 1. Force Seamus to back alley with Sybelle comply and Seamus can activate to spring the man, displacing him just over 2" from the carriage, and can interact again to push him to just over 6" away towards your deployment zone. Seamus can use his remaining AP to shoot someone, hide, or walk towards the marker to do the same later. You miss out on the 2VP for springing the guy, but in two activations you've alpha striked the man and given yourself a great opportunity to secure 4VP while denying your opponent at least 1VP. Score your schemes in full and you win. Quote Link to comment Share on other sites More sharing options...
Tris Posted September 22, 2016 Report Share Posted September 22, 2016 Why do I miss out the 2 vp from springing the guy? Quote Link to comment Share on other sites More sharing options...
Eclipse Posted September 22, 2016 Report Share Posted September 22, 2016 10 minutes ago, Tris said: Why do I miss out the 2 vp from springing the guy? Because you get the 2 VP if you spring him turn two or later only. Quote Link to comment Share on other sites More sharing options...
Tris Posted September 22, 2016 Report Share Posted September 22, 2016 3 minutes ago, Eclipse said: Because you get the 2 VP if you spring him turn two or later only. But do I have to spring him turn 1? I think it depends on your opponent, it's good if I play against someone who can easily win initiative, but otherwise you could also try to sprjng him turn 2 I think. But good advice nonetheless, nice writeup. Quote Link to comment Share on other sites More sharing options...
Eclipse Posted September 22, 2016 Report Share Posted September 22, 2016 2 hours ago, Tris said: But do I have to spring him turn 1? I think it depends on your opponent, it's good if I play against someone who can easily win initiative, but otherwise you could also try to sprjng him turn 2 I think. But good advice nonetheless, nice writeup. You don't really HAVE to, you can choose to - also this way you can chain him all the way to your base or something and deny all VP from the strategy to your opponent. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted September 22, 2016 Report Share Posted September 22, 2016 You can't interact with the Wagon on the first turn. The wording is: "Once per game starting on the second turn, a model within 1" of the Patrol Wagon Marker may take a (1) Interact Action..." 1 Quote Link to comment Share on other sites More sharing options...
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