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Stadon

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About Stadon

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  • Birthday 09/13/1982

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  1. I think this is a reason to still take Relics of Ancient Malifaux on them. Since they gain SO MUCH for being at full strength and resummoning 2 can give you 4 attacks for the cost of one action that you would likely want to use anyway.
  2. "Overcosted" doesn't quite capture it. I think of them as "priced to summon". Shikome are one of the more extreme cases of this. Their defense is more on par with a 5-6 ss Resser minion, so they are way too squishy to hire for 8ss, but if they were 6-7 they would be much too easy to summon, lob at your enemy and then not worry if they died.
  3. Rafkin is a tough call. On one hand he can be, as stated, a murder machine. Not just by himself, but also as a poison-synergizing force multiplier from My Own Concoction. On the other, when going up against Sonnia, H2W is SUPER HELPFUL to prevent blasts, and he is sorely lacking in that department. As an aside, has it ever been conclusively determined whether MOC is additive to the attack's damage or a separate instance of damage? My Little Helper is awesome for Show of Force because you get both the awesome effect and get to keep the upgrade. Pure win vs Sonnia to mitigate al
  4. Victory for Ressers over Gremlins for the man. I wanted a trickster game, but everyone has played that scenario already. Instead, Wong and Reva duked it out for 7 turns, a very appropriate matchup considering the story outcomes this week. Wong nuked most of my crew, but since it was Hunting Party not Make Them Suffer that didn't help for VP. I did pull off the full Yin/Vincent/Reva wombo combo on McTavish for a Quick Murder, so that was fun. SO MANY CORPSES!
  5. Reva did well in Chaos Unleashed last night. I mean aside from dying at the top of turn 2 due to the Mysterious Emissary repeatedly blasting her in the face. Even with that, Reva is a strong choice for blind deployment and My Little Helper was great for dealing with being right next to your opponent on the first turn.
  6. Rapid and sustained deployment is what is classically meant by "force projection". As for an area with no spirits being reasonably safe, you can go from no spirits to oh god I'm being eaten by shikome in a single Kirai activation by dropping a seishin as a 0 and summoning/swirling off of that. As for all of the Mortimer bashing, it's not that he's bad, it's that he's not 11-13ss good. Chatty is great, but the need for corpses is independent of whether or not chatty is relevant to the scheme pool, so sometimes it just doesn't matter but you pay for it anyway to get the corpse generation.
  7. I love both Nico and Kirai. I think they're top tier. I do think that for a long time Nico suffered from the paucity of Corpse Marker generation tech, especially when playing against crews that didn't drop corpses. In the beginning Mortimer was the most reliable corpse generator and he is just super expensive. Aside from getting the summoning engine going, Mortimer is just not worth 11-13 stones. Now that we have things like Carrion Emissary, Philip, the Dismember trigger, ect. corpses are much easier to come by and easier to position. On the other hand, Kirai just needs a model to summo
  8. Tara is an incredibly awkward master to play. If you try to play her as you think she's intended to play (bury/unbury shenanigans) she's extremely fiddly. You kind of need to already know how to play her to learn how to play her. Her personal burying mechanic is super awkward, her attack actions are not great, the rest of her actions require specific timing/positioning, and she cannot function without several upgrades. If you get all of her upgrades, support models, and timing down right, she ends up being a good at delivering a model to exactly where you want it, but lacks the amazing sup
  9. Correct. The ability ignores the LoS requirement for targeting, it does not say it grants you LoS to the target. Same deal for Austringers. Their attack ignores the need to be able to draw LoS to target the enemy, but it does not give you LoS. Back Alley reqires you to be out of LoS, not to be untargetable.
  10. I think that it is also worth noting that Levi, played in the killy mode, is extraordinarily good at getting three points from the Scheme himself so much of the time it just means that both of you will be getting the three points. Never being able to use the death and rebirth mechanic without giving away 2 VP is a bigger deal than the can only use Channel twice without using SS, which is still in and of itself a big deal for Leveticus. There is no "conservative" quantity of dying that can be done. It's binary. As for Ramos being bad at Make them Suffer because of spider spam, you c
  11. That is a facile argument. Saying "Leve was always the best choice" has no factual basis and just feeds off of animosity and groupthink. Yes, he killed things really hard and was difficult to put down, but there are many masters who fit that bit and are all flexible enough to handle any scheme pool. Kirai, Ophilia, and Colette all certainly fit that bill. Picking one scheme where you just give away free points when Leveticus does his thing as recompense for not being able to get full points for assassinate for the longest time doesn't actually solve any problems. All it does is make him w
  12. Again, there is a difference between not being the best choice and giving away 3 points for playing the master exactly how he was designed to be played. This is not a zombie spam Nico in Reckoning situation where you are making a poor choice to pursue that optional tactic when there are many ways to play Nicodem. This is actively punishing Leveticus for how he was designed. Your opponent should not be able to score points for you playing a master exactly how he was designed to play. How would Perdita and Ophilia players react if the scheme was "You gain one point every time your opponent t
  13. The substantive difference between Assassinate and Marked for Death is that you always had total control over whether you took Assassinate or not against Leveticus. You always had three other choices, all of which could give you max points. The Leveticus player has no control over whether you take Marked For Death. Choosing to deny yourself one point is not the same as someone else choosing to automatically get 2 points if you play the master as designed. Having one fewer scheme option is not the same as giving your opponent points in a game where denying points is almost as important as s
  14. Dead Rider is my go to beater for Nicodem lists. Nicodem's healing + Graveyard Spirit mitigates the huge target on his forehead in the early game and by mid and late game he is more than resilient enough on his own. The amazing threat range on a fast Dead Rider plus the ability to pull enemies into your bubble of death helps pin down wily objective runners and snipers. In addition, the lack of H2W makes bouncing decays off of him easier for the AoE healing/damage potential.
  15. I played one Nico vs Dreamer game against Summoning Dreamer. That was a long, long game that we had to call the turn before we conclusively determined a winner. My answer to Dreamer as Nico was Dead Rider to make Wp attacks less effective and Shikome Bombs to clear out annoying models. A fast Shikome took down Chompy once or twice. They are my answer to darn near everything when I play Kirai or Nicodem. They are a crappy hire, too expensive for their poor survivability, but absolutely amazing to drop in the enemy's face.
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