The Grue Posted August 26, 2015 Report Share Posted August 26, 2015 I am looking at putting together an all Guild Lucius crew and wanted opinions on it. I have had a few users so far in the chat help me modify it to its present state but I was curious what a larger audience may think of it. Feedback is welcome. Lucius - Hidden Sniper - Captain Dashel - Master Queeg - Guild Rifleman - Guild Rifleman - Guild Rifleman - Pathfinder - Guild Austringer - WatcherIf I remember correctly that should put me at either exactly 50ss or at 49ss. As Always,The Grue Quote Link to comment Share on other sites More sharing options...
Dirial Posted August 26, 2015 Report Share Posted August 26, 2015 Drop a Rifleman, get a Stalker. You want something that can deal with your self-paralyze and actually threaten someone in melee when they come to engage you (which they will try fast). 1 Quote Link to comment Share on other sites More sharing options...
NoHero Posted August 26, 2015 Report Share Posted August 26, 2015 I agree a lot of ranged damage, but nothing to deal with if they put a brawler in your face. Depending on which direction you go I would not take riflemen, pathfinder, and austringer. I would suggest picking two out of three. Quote Link to comment Share on other sites More sharing options...
wizuriel Posted August 26, 2015 Report Share Posted August 26, 2015 Problem is I see this being a very static list, which won't help much for most of Malifaux's schemes and strategies. Would Master Queeg really be worth it for this list? Just looking at it the only useful 0 I can see is on the Pathfinder, so why not just get a second Pathfinder? Quote Link to comment Share on other sites More sharing options...
The Grue Posted August 26, 2015 Author Report Share Posted August 26, 2015 What about taking a Sergeant and a Lawyer, as they both have usual (0) actions, and they both can help with the horror duels? As Always,The Grue Quote Link to comment Share on other sites More sharing options...
Chumbalaya Posted August 26, 2015 Report Share Posted August 26, 2015 Having a beat stick handy is very nice given how static and vulnerable your crew is. Any disruptive force, really. Peacekeeper, the Judge, Doppelganger, Candy, Mr. Graves, etc. Lucius buffs minions, but his whole crew needn't be, there's only so many orders you can issue a turn. The Emissary also bears mentioning, as it can disrupt, position with bury tricks, heal and makes Lucius rather scary in melee. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted August 26, 2015 Report Share Posted August 26, 2015 I typically keep a Hunter or Guardian near Lucius to benefit from his melee +s.As an avid Lucius player I have never seen his gunline in action. Typically I run death marshals, lawyers, guardian, and hunters. Quote Link to comment Share on other sites More sharing options...
PanzerHarris Posted August 27, 2015 Report Share Posted August 27, 2015 I'll be honest, I find those types of lists so one dimensional they rarely achieve much of anything. You can threaten at range but that's about it - other than the Watcher you have no real scheme running, and your whole plan against proper melee facesmashers is 'hope Lucius or the Henchmen can tank them'. Don't get me wrong, there are scheme pools where that may well work, but it'll be a bit of an uphill struggle.By way of example, I played against a very similar list with Sonnia recently. The Lucius crew had to stay together to get the most out of its models and consequently lost all 3 Riflemen, Dashel and 7W on Lucius by the time the flames had died down end of turn 1.These days my crew lists tend to revolve around pairs of either Freikorps Trappers, Ronin or Guardians. Riflemen are good, Trappers are phenomenal. Even more so when Lucius can trade one of his AP to give them a Focussed shot. They're a nightmare in strats like Recon and Interference because of their ability to pick off targets from extreme range with enough positive flips to ignore cover. Ronin are surprisingly good melee fighters that are very survivable too, as they can't be charged, have Hard to Kill and can Flurry so benefit from being ordered into position. Guardians are just ridiculously tough, particularly in pairs, and if they get settled in next to a Turf War or Extraction marker then your opponent has a serious problem. 3" melee range, and if they close the gap then they can Shield Bash his models back out of the scoring zone. 1 Quote Link to comment Share on other sites More sharing options...
heretek Posted September 2, 2015 Report Share Posted September 2, 2015 (edited) I'd certainly try and get a Lawyer in there to help with Commanding Presence (and other Horror duels, of course), I also don't generally take 3 Riflemen - 2 is more than enough for the Dashel/Riflemen Rube-Goldberg machine. They're just too squishy and too slow to invest that many points in.The Lucius crew I ran last night was:LuciusSecret AssetsDashelWatch My BackFranciscoDiestroWade InLawyerDeath MarshalRiflemanRiflemanFor Turf War, with a pool of Murder Protege, Spring the Trap, Breakthrough, and Plant Evidence (IIRC)I feel like I could have lived without Watch My Back, I never got that much use out of it, and I sacrificed my Riflemen quite early in the game to take out my Murder Protege target who was hanging in the backfield. Also probably didn't need Diestro on Frank - a Lead Lined Coat might have been the better pick since I never ended up shooting into combat with him, and he spent most of his time in melee bogging down the enemy near the Turf War marker.Often I'll Surprisingly Loyal in a Doppelganger, but I couldn't fit her in this time around. She's a good tarpit with Chameleon/Face in the Crowd, Don't Mind Me is always lovely, and the ability to cheat on initiative flips can be crucial (though honestly it often doesn't come up). Edited September 2, 2015 by heretek Quote Link to comment Share on other sites More sharing options...
psychogeek Posted October 11, 2015 Report Share Posted October 11, 2015 Ok as someone who has also just picked up Lucius, I only have the box set, riflemen, and the gov proxy (first guild master). I have only played one game and got overrun particularly fast. I used all the box -1 lawyer and -1 scribe so as to use the proxy instead. I definitely feel a bruiser for mele would be highly useful instead of three riflemen. Dashal+2 riflemen feels potent but I need something smashy. What is everyone's opinion on most flexible beater for him? Preferably something I don't need another crew box for (or maybe justify it if it is in a crew box) Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted October 11, 2015 Report Share Posted October 11, 2015 Ryle would be my go-to. Look for anything with built-in because Lucy wants all your cards. Hunters are great as well. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 11, 2015 Report Share Posted October 11, 2015 I like the admirals suggestions. Hunters are in a crew box unless you are ok with old metals but they work beautifully for Lucius and you will probably want the watcher from the same box. I would also recommend trying the scribe. He doesn't kill models but he has Red Tape built in on his ml 5 attack. I've had him tank Howard langston for three turns thanks to lucky initiative flips (which is good value for 2ss if you're not familiar with langston yet). Quote Link to comment Share on other sites More sharing options...
Masquer Posted October 11, 2015 Report Share Posted October 11, 2015 Dipping into Neverborn for a Doppleganger might be a good idea too. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 12, 2015 Report Share Posted October 12, 2015 Ok as someone who has also just picked up Lucius, I only have the box set, riflemen, and the gov proxy (first guild master). I have only played one game and got overrun particularly fast. I used all the box -1 lawyer and -1 scribe so as to use the proxy instead. I definitely feel a bruiser for mele would be highly useful instead of three riflemen. Dashal+2 riflemen feels potent but I need something smashy. What is everyone's opinion on most flexible beater for him? Preferably something I don't need another crew box for (or maybe justify it if it is in a crew box)Death Marshals are probably the most flexible "beaters" for Lucius. They are a pretty big melee threat for almost all models in the game. They are also minions, so Lucius can command them around, which both increases the threat they pose and their survivability after they manage to box something. They can also be paired with Doppelganger if you want. Quote Link to comment Share on other sites More sharing options...
tjntin999 Posted October 13, 2015 Report Share Posted October 13, 2015 Wardens can be a nice touch, with there plus flip to horror duels, a nice range and a meh melee is not so bad. Also there stats ant terrible with armor, they can pair nicely with Lucius. The only issue is that they have no (0) actions and that there are better choices for schemes runners. Still they go well with Dashel if you are wiling to move him up instead of using him for your rifle men. Quote Link to comment Share on other sites More sharing options...
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