zFiend Posted September 6, 2014 Report Share Posted September 6, 2014 Actually they overdid it. In the fluff they were trying to get the Autopsies to shoot, which they yet hadn't been able to do, was it on book one or two. I am still somewhere around the third book, so maybe I have something missing, but it seems they actually finally managed to get them to shoot, even better than in life. Guild Guard Sh 4. Guild Autopsy Sh 5. Great work Doc! 1 Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 6, 2014 Report Share Posted September 6, 2014 In fact, during the beta this was briefly discussed. Some people found that odd, but in the end, balance was deemed more important than fluff. It's oddly funny in my eyes! Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 6, 2014 Author Report Share Posted September 6, 2014 Just shows the superiority of McMourning Quote Link to comment Share on other sites More sharing options...
Bengt Posted September 6, 2014 Report Share Posted September 6, 2014 With a title like that I thought they were dating... 3 Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 6, 2014 Author Report Share Posted September 6, 2014 With a title like that I thought they were dating... The mind reads what it wants to read I suppose 2 Quote Link to comment Share on other sites More sharing options...
Clement Posted September 6, 2014 Report Share Posted September 6, 2014 It's the no pulse and the lack of any emotion. It really steadies the aim. 3 Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted September 6, 2014 Report Share Posted September 6, 2014 It's the no pulse and the lack of any emotion. It really steadies the aim. Save that in the picture of the Autopsy it is holding its gun like a club... 1 Quote Link to comment Share on other sites More sharing options...
Amdor Posted September 6, 2014 Report Share Posted September 6, 2014 Begs the question, how were the Guild Guards told to use their guns. For posing? 2 Quote Link to comment Share on other sites More sharing options...
MudgeBlack Posted September 6, 2014 Report Share Posted September 6, 2014 It's the no pulse and the lack of any emotion. It really steadies the aim. My thoughts exactly... Quote Link to comment Share on other sites More sharing options...
(Sarcasm) Posted September 7, 2014 Report Share Posted September 7, 2014 It's the no pulse and the lack of any emotion. It really steadies the aim. This could actually be a pretty good fluff explanation. If McMourning got their trigger pullin' tendons to work close to how well that they did in life (not necessarily better) then the single-mindedness of an autopsy could seriously work to its advantage. For instance, after the first world war a large number of veterans said they intentionally shot above the heads of the opposing force. I get the impression that guild guards aren't too well trained a part from boot camp so this could well be an issue. (sorry if the quote isn't completely accurate, either I can't figure it out or the site won't let me quote using the 'quote' button. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 7, 2014 Author Report Share Posted September 7, 2014 Somehow I would think that Malifaux Guards would be highly trained? 1 Quote Link to comment Share on other sites More sharing options...
asrian Posted September 7, 2014 Report Share Posted September 7, 2014 No fear of death. No second guessing. Just aim and fire without the hesitation that any moment might be your last. Also, not having to worry with a sympathetic nervous system could come in handy as well. 1 Quote Link to comment Share on other sites More sharing options...
Kadeton Posted September 7, 2014 Report Share Posted September 7, 2014 Let's not start looking too closely into the biological advantages of undeath. In this case, literally, a wizard did it. 2 Quote Link to comment Share on other sites More sharing options...
HtUnliving Posted September 7, 2014 Report Share Posted September 7, 2014 Well said, Kadeton. Still, comping with the "undead are steady shooters"-theory. Why don't companies use this more? Why are all the undead everywhere crappy shooters (with the Tomb Kings as an exception), when it would take little to make them better. SIgh. Resurrectionists for the win. Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted September 7, 2014 Report Share Posted September 7, 2014 Still, comping with the "undead are steady shooters"-theory. Why don't companies use this more? Why are all the undead everywhere crappy shooters (with the Tomb Kings as an exception), when it would take little to make them better. SIgh. Resurrectionists for the win. Perhaps because the very thought of a zombie with a gun is terrifying enough as it is, worse if you make them capable of feats of marksmanship. I generally though have taken it as the reason undead generally have not been good shots is the lack of mental powers. Unless they have some level of higher thought I would see leading shots or taking into account any sort of range adjustments as being an issue. Also generally when dealing with the undead most settings take them as incapable of learning, so even if they keep using firearms the would not learn from experience and develop further. If you grant the undead the ability to use firearms, have either higher thought, instincts from former life, or the ability to learn from experience then suddenly the undead become a much scarier element as you are taking what traditionally is considered some of their weaknesses. Quote Link to comment Share on other sites More sharing options...
HtUnliving Posted September 7, 2014 Report Share Posted September 7, 2014 Got me there, Eternalvoid. Thanks. Still, a group firing line of zombies with guns, guided by a mathematical master mind... Makes for a story element, I thinks. Thanks for the inspiration, all. Quote Link to comment Share on other sites More sharing options...
Mason Posted September 8, 2014 Report Share Posted September 8, 2014 I remember playing a PS2 game called Siren that had zombies armed with guns (and not just pistols, but rifles as well). The things were almost overpowered to the point of wtf, because they couldn't be perma-killed; if you dropped one, it would just stand up a minute or two later and get back to the part where they were shooting you. Man, that game was hard. So yeah, zombies with guns. Scary. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted September 8, 2014 Report Share Posted September 8, 2014 Well said, Kadeton. Still, comping with the "undead are steady shooters"-theory. Why don't companies use this more? Why are all the undead everywhere crappy shooters (with the Tomb Kings as an exception), when it would take little to make them better. SIgh. Resurrectionists for the win. Actually given the Tomb King stat lines they actually are terrible shooters, they benefit from a special rule which states their arrows are blessed by the Asp goddess and so tend to find their targets regardless of their ability to shoot straight or on target being on par with Stormtroopers! On topic though, I always thought it was odd that the Autopsies were better with their guns than the Guardsmen. If memory serves don't the Autopsy guns also have a slight range advantage over Guards as well? I remember the Guild Guard only had a 10" range whereas the Autopsies were 12". Could be wrong, I don't use Guards all that often. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 8, 2014 Author Report Share Posted September 8, 2014 Might be actually. Quote Link to comment Share on other sites More sharing options...
Bengt Posted September 8, 2014 Report Share Posted September 8, 2014 They both have 12 range. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted September 8, 2014 Report Share Posted September 8, 2014 They both have 12 range. Oh nice! Well I stand corrected! Thanks for the heads up. Quote Link to comment Share on other sites More sharing options...
Uktena Posted September 8, 2014 Report Share Posted September 8, 2014 Dear Resurrectionist madmen, Please fix my Witchling Stalkers next. Love, Uktena 2 Quote Link to comment Share on other sites More sharing options...
The Godlyness Posted September 8, 2014 Report Share Posted September 8, 2014 Undead death marshals are just as good as their living counter parts. (Maybe cause they are more dead then livig?) Thanks karina. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 8, 2014 Author Report Share Posted September 8, 2014 Dear Resurrectionist madmen, Please fix my Witchling Stalkers next. Love, Uktena Brilliant. Quote Link to comment Share on other sites More sharing options...
Parker Barrows Posted September 8, 2014 Report Share Posted September 8, 2014 The Rezzers would be happy to improve all of the Guild. Unfortunately, there are severe wait times. Please be patient until a necromancer can see you. Quote Link to comment Share on other sites More sharing options...
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