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Decaying Aura Redux


rancor709

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So with the Errata to Decaying Aura we lose 4" of no soulstone use and keep 4" of no healing. 

 

We now get Attacks from the model equipped with the upgrade prevent the usage of Soulstones.

 

I like the way it retains it flavor and dropped its why its more ridiculous quality

 

However haven't used this upgrade a ton to be fair and when i did it was on my favorite missle bete noire,. With the changes I see me using it about the same and on the same model.

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Same. I never get much use out of it, even when it's anti-SS aura was as wide as the no healing, and frankly was totally mystified why anyone thought is was so broken, as it never seemed worth it to me. But then again I try to kill as many activations on my opponent's side as quickly as possible as opposed to trying to kill the master so maybe it just didn't work for what I found most effective.

 

I doubt I'll take it any more than I did, and as I only rarely took it anyway, and when I did it was because I wanted the model who had it to get through SS use that the change isn't really any deal for me.

 

If Wyrd agreed there was an issue, which it seems they did, then this seems to be a good way to solve it.

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I used in on Bete Noire, Killjoy, and The Valedictorian, all of which fall under the same category as you've said, rancor, that they themselves are doing the hitting so the change does not make a huge difference in the usage or playstyle of those models. did anyone ever use it on something that wasn't the hitter to begin with?

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It makes a big difference now that models with the upgrade can use the ability at range. IMO all they have done is solved one issue and created another. Mercs hired by ressers with hefty ranged attacks can now start shooting from long distances at Masters/Henchmen and prevent them from using soul stones. Some resser masters with good ranged attacks can now threaten from a distance as well. 

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 Should put together a list to see if any of them would put it OTT. 

 

 Hans*

 Convict Gunslinger*

 Seamus*

 McMourning*

 Karina

 Specialist

 Librarian

 Lazarus*

 Sue

 

 Those are the ones I can think of, I put an * on the ones that might be an issue, but I'm not so sure. I still think Killjoy, or Taelor would be more of a threat with the upgrade than these. I could be wrong, however.

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Don't count out Kirai as well at 3/4/5 with her upgrade shooting 12 inches and doesn't randomize in combat. You don't need to summon every turn with her. Her attack is Ca 6 versus df which is going to threaten models like the dreamer who now cant wound prevent from this range attack for example. Safe in my bed is going to last about as long as you have cards in your hand. Obviously is more effective against summoning dreamer who like to be on the table more so than chompy dreamer. 

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Also don't forget the Strong Arm Suit. He can benefit from the upgrade at ranged and up close. Very resilient at Armor +2 plus his Freikorps Suit and he is hard to lock down because of his augmented jump. He doesn't do a lot of ranged damage but he can pump his attack up to Sh 7 with his zero action to help soften up a master or henchmen at 12 inches. 

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I for one am not looking forward to getting focus shot by Seamus turned one with a 4/6/8 and not being able to prevent. Feel like wyrd dropped the ball here

To be fair, you should probably be using a SS for defense to make it be a negative flip again since that is a lot more effective controlling the gun's damage than pure prevention.

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I agree, you know you can't damage prevent, so go for something else. Damage prevent typically stops about 2 damage, so its not a huge difference.

 

If seamus spent his turn getting that shot on my Master, and it killed me, the its probably more likely I dropped the ball.

Several other models have access to damage that can't be prevented by soulstone, and I've not seen it as hugely game altering, at most it makes me play slightly differently, preventing damage from other models so I can take the damage from Taelor (for example) without needing to damage prevent.

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1 spent stone negates a full focus. True Seamus can double focus, but if Seamus is double focusing and shooting, that's all he's doing for the turn, and while not likely he could miss, and it also means that he had to be in place for that shot, without anyone engaging him, and the activation order had to be right for him to take the shot. Lady J will as easily kill a master for three AP if she's in range for a charge, and the max Seamus is getting out of it is 8 dmg, unless the red comes up. Ophelia can put out more than that, at the same range again without needing a double focus.

 

I think this is more than anything else a perception issue.

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um.. focus is a thing guys, and so is double focus

Reason like stated before which you use a Soulstone for defense to remove the plus from damage and frankly, if Seamus double focuses to take a gunshot, then that's all he does that turn pretty much,so I fail to see how it is a problem seeing how Izamu can punch you 3 times with weak damage 3 and a + to damage natively. It is just not really worth it on Seamus just to focus a lot on the gun. McMourning is more debatable simply because if it hits, it's 9 Wd you might be taking no matter what, but still, others have presented the argument of the other resources to set it up.

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Another misconception is I have to insta kill your master in one round of shots... this game hevily favors the outcome of initiatives and that in itself can testament a defeat when getting attacked by model with ignore usage of soulstones back 2 back

You see if Tara sets that up and Lazarus shoots 4 times at your master. That's ALL they are doing that round. Cause spending your AP to kill enemy masters with a pretty darn good measure of reliability is not really a good use of them. ;D (i keed I keed)

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how about lazarus being placed by tara 12 inches away from enemy master and shooting 4x at sh6 negating use soulstones. Its a chain activation so you cant react to him being unbuuried and since he is ht3 he will see over any h2 pieces

 

You could probably achieve the same effect using the old decaying aura. Yes, Lazarus would have to have been within 4", but it is pretty easy to get tara to place him within 4" on the enemy mastwer and still able to shoot.

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Were this upgrade given to Sue, how would it interact with his discard 2 soulstones or the totem dies trigger? I presume the target would still be able to discard the stones as they aren't technically using them?

 

The upgrade only prevents model from using Soulstones to prevent damage.  You can still use them for all other functions. 

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