Jump to content

extremor

Vote Enabled
  • Posts

    341
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by extremor

  1. I tried stiched 2 days ago once in a hinamatsu crew (2x) and once with collodi (3stiched) and I completly get any frustration. Especialy against collodi since he can make em use lucid dream or GYL twice. They seem quite nasty. I would make the damage of GYL uncheatable and maybe reduce it to 2/3/4 or a fixed damage of 3...
  2. I totally get your point regarding the efficiency and so on. And you got me convinced to try out the BBS for sure but to me Lucius is about Control and Speed and Distraction. I usually try to score early to push my opponent towards unpleasant decisions as „attacking or scoring“ and I like to offer models as targets while others do the scoring. A mature nephilim is really great doing so. But I will surely give the BBS a try. Thanks a lot.
  3. Oh yes, I nearly forgot that. Tbh this may safe 4 Soulstones but since it uses AP/Cards/Masks it is not my kind of play with Lucius. I want and I need to be at an permanent advantage regarding AP/Cards/Mobility. Therefor I always use 2 ancient packt and they suit my style of play very well. I don’t want to constrict my own play. But I see the posibilities of BBS and maybe try out mature +BBS+Serena in my Hinamatsu Crew
  4. Who do you charge and hit with the BBS? This Strategy needs 2-3 Mask at hand because I also want a mask to trigger the lawyers tools. Seems to need a lot of cards right? And what do you do if you flip a severe at the damage flip of the BBS? Cheat right?
  5. Yes Stat5 Snipe feels like throwing cottonballs at the opponent and therefor I wanted the "Adversary-Elite", and yes wicked dolls seem to be an alternative to think about. This list is on my desk for quite some time and I haven't had the motivation to try... probably because I'm also not a big fan of hidden sniper and prefere odering my subordinates. In my LGS I got a reputation for that, cause I once ordered a Lawyer half way across the table to push a button (Turf War) Lucius was standing next to! Got quite a lough for feeling and playing the real Elite-Touch of honorable LUCIUS MATHESON!!! Nevermind. Maybe I will give Rougarous and Geryon a try, if only they wouldn`t be so damn ugly ;-D
  6. Thank you for the links. I already read those, too and they helped a lot as well. Rougarous and Geryon may be alternatives as a beater - yes - but I don't simply use the Mature as a beater. He's a Taxi as well (fly with me) and gets my models into position (e.g. false witness to use their auras/Adversary) and the Mature can move enemy models away with terrorize... thats also why I perfere him to e.g. HInamatsu etc. Yes Candy is very interesting as well. I still want to try my "murderous little children are a snipering death List": Lucius, Scribe, Agent, Candy, 2x false witness (to hand out adversary) and 3 changelings (to give +3 AP to Lucius)... hell a lot of Hidden Sniper and self loathing (wich can be copied by Agent 46)...
  7. First of all, thank you for all your thoughts on Lucius. This thread really helped me out since I struggled quite hard to get my Lucius crew running. It took me about 10 games to gather enough experience with him, to try out all the options of the keyword and some of the other possibilities. I'm far from being a good Lucius player but constantly learning. I was wondering: 1. what would you errata on our keyword? 2. Do you think there will be one or two other MIMIC models in the pipe to support the neverborn part of Lucius? 3. What's you fav. playstyle/list with Lucius? atm mine is: Lucius, Scribe, Mature Nephilim + ancient pact, Agent 46, Serena Bowman, Lawyer + ancient pact, False witness, changeling
  8. To be honest I just wanted to play alan and investigator since the investigator draws a card if acrivated by alans trigger... yes it may cost a ss but in return you get an additional solid 3/4/5 attack and an additional Card. I havent found a way to play Lucius efficiently and am desperatly looking for „the clue“..! 😅
  9. Sounds worth a try. I want to give alan reid a beter setup, since „one more question“ is a solid action with its coordinated attack trigger!! And I also want to use boring conversation each round (Free action- so no Staggered).
  10. Has anyone tried „the judge“? Also a free action to give Staggered @ 12“ and do 2 damage as well.... and a decent melee action to copy...
  11. I did one on my own by using my last Oxfordian Mage:
  12. I play banasuva and Kandara in every game and often use Kudra or Oxfordian Mage. I really like Kudra. Onslought is great and my enemy often needs to put efford in killing her, which allows me to achieve my strategie andschemes more easyly
  13. I have to disagree at this point. Yes the stats you mentioned (DF7, Mv6, nimble, agile, armour+2) are really nice to have, but if you look at the complete rules and keep in mind, that you win/lose the game through Strategies and Schemes (and therefore placement and AP), I think there are certain issues: First of all, if you hire a 12§ model you have to ask yourself "is this model really better than 2 models @ 6§?" I mean, if you get 2 models you automaticaly get 4 AP. So what qualifies the model to be better than 2 mdels/4AP? I.e. in case of the mechanical rider it is the ability to activate another model at turns 3,4 and 5 and ride with me. So why should I take the Duet over 2 single Coryphee with slightly worse Stats (Df6, Mv5, and -1 to the ActionValue of the attacks)? It surely aren't "the power of dance" and "blade rush", right? And I have to agree, that it feels a bit weird to dance apart and together in the same turn. It kind of feels like exploitation of rules, but I also think that it is meant this way. If it wasn't (and therefor would be changed through FAQ) I wouldn't hire the duet anymore since 1 or 2 single Coryphee would be the better choice for they can get upgrades (that don't get lost while dancing) and are minions!!! ;-D
  14. Would one of the following crews/setups be worth any futher thoughts? Just asking sine I'm quite new to Malifaux... ;-D 1.: Toni Ironsides, Mouse, Amina Naidu (9§), Gunsmith (8§), Colette du Bois (16§), Coryphee Duett (13§) --> 46 § 2. Colette du Bois, 3x mechanical Dove, Coryphee Duett (12§), Toni Ironsides (16§), Amina Naidu (10§), Gunsmith (9§) --> 47§ The M&SU would try to claim the center of the board and bubble while Colette and the Duett each on one flank do their S&S stuff... but thats theory.
  15. When using cause for celebration and remove a corpse marker can I shoot twice with .50 Flintlock???
  16. I'm thinking about adding Colette and Casandra OOK into other crews to use Colettes speed and cassandras upstage... but I haven't thought bout it in detail since I'm waiting for the models to get published first... any experiences so far?
  17. I just was asking myself which crew of the arcanists would you start in addition to Sandeep? So what are Sandeeps weak spots? Or which Strategies/Schemes/Oponents does he have trouble dealing with so you prefere another arcanist leader/master?
  18. So I had my 2nd and 3rd game yesterday which were Henchmen Hardcore Format*. So Plant Explosives, Vendetta and Assassinate are set. My Lists were: 1st Game: Kudra + 3 Soulstones , SSM with magical training, Oxfordian Mage, Ice Gamin 2nd Game: Kandara + 2 Soulstones, SSM with magical training, Oxfordian Mage with Soulstone Cache, Ice Gamin Both games were against Kirais Crew. Lists were: Datsue Ba, Shikome, Onryo and Goryo (1st game) / Jaakuna Ubume (2nd game). We had two close games but I never got the feeling my list and what I was doing with it were really good. While planing the crew I was thinking that the advantange in ressources (cards and SS) would be the key to victory but I didn't manage to make it happen. First game I tried to win by killing/outnumbering and second game I changed my plan to maneuvering and putting all efforts in the strategy and healing/defence to deny my opponent the chance to score for Schemes... but unfortunately I'm a newbie so I had no clue how difficult those two strategies would be against Urami... For the whole time I was more like reacting than playing along my own plan. *Henchmen Hardcore Rules • Game Size is 30 Soulstones. Player’s Crews are fixed for the event and cannot change. • Round Time Limit is 30 minutes. • Only Henchmen can be chosen as a Crew’s Leader. • Leader's Cost are not treated as 0 when hiring. • A Crew’s Soulstone Pool can never exceed 3 (any excess Soulstones are discarded). • Players have a maximum hand size of 4. • All Crews must contain exactly 4 models, no more, no less, and cannot change throughout the event. • Leaders have an Action limit of 2 instead of 3. • Models cannot be Summoned. If a model would be Summoned, the Summon effect is ignored. • The Helping Hand ability listed on Effigy models is ignored. • VP from Strategies may be scored during Turn 1. • Encounters are predetermined: Strategy: Plant Explosives; Schemes: Vendetta and Assassinate; Deployment:Wedge. For the purposes of Vendetta, players may secretly choose an enemy non-Leader model of equal or higher cost.
  19. The reasons for me to chose the Metal over the Ice Golem was: 1. gets armor 2 and shielded 2. 2. can "teleport" via ride the rails, so good mobility. 3. higher defense. So quite a tough guy... but not against McMoe since he ignores Armour and Shielded. Next time I will try out something new...
  20. I get that. maybe not as much a a foundry crew, but still a lot, since they get droped at the end of a MetalGarmins activation - no banasuva needed. you're right. that does make sense.
  21. This I do not understand. Why is that? Thank you!
  22. Thanks a lot, both of you! I had my first game today. 50§ versus McMournng. I had: reckoning, hold up their forces, take prisomer @ Rafkin. My crew was: Sandeep with 5§ Banasuva Kandara with magical training Kudra Metal Golem 2x Metal Garmin Soulstone Miner The summoning went well so McMourning and some Rouge Necromancy had to slay 2 Metal Golem and one Frost Golem and I still got one Fire Golem... I accidently killed Rafkin, so there no VP for take prisoner. But I managed to kill kentaurio, rouge necromancy, canine remains, rafkin, sebastian. I haven't kept all the abilities in mind, so I missed several effects (like shouting orders, counterspell, guru, 3-4x a mantra) but every model was totaly worth its points and I won the match 4:3. I think about dropping one Metal garmin for an Oxfordian mage.
  23. Hello I'm new to Malifux and wand to start with Sandeep. Of cause I already read the Sandeep Tactical Thread for M3E, but fankly I'm a bit overwhelmed by the options. 1. How many Garmins, Golems do you play? 2. What do you do with the ability to sumon... Should I chose one element to fokus on? 3. How do I build a solid Crew that can take on most of the Strategies and Schemes...??? 4. Are there Non-Versatile Models worth thinking about? 5. Is it posible to sumon a Golem of the same kind like a Golem I once have posessed? E.g.: I have an Ice Golem, it dies. Can I fuse 3 Ice Garmin to an Ice Golem? For shure I want to play Sandeep, Banasuva, Kandara. Magical Training sounds nice. Than I want 1 Golem and 1 Garmin of the same element. Do I need more of the same garmin? Or better an second Golem and Garmin? And I also want to play an Qxfordian Mage. I've got the following Models at hand: Sandeep Banasuva Kandara Kudra Ice, Fire and Metal Golem 3 Ice Garmin 3 Poison Garmin 1 Metal Garmin 1 Fire Garmin 1 Wind Garmin 2 Oxford Mages 1 The Captain 1 Howard Langston
  24. I really like the core box and I'm still playing 2xWarped and 1xPortals with Adeodatos. I expanded with: ECB, Doomseekers, Binh Nguyen, Goryshche and Horomatangi.
  25. 😂 the only page I didn‘t look... 🤦🏾‍♀️
×
×
  • Create New...

Important Information