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dannydb

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  1. But is that too powerful compared to non summoners?
  2. Yes I mean the fact you could drop a scheam marker aprox 17 inches away from banasuva over 2 activations (summon wind gamin 1 inch away from banasuva, command banasuva to toss gamin, wind gamin leaps and drops scheam seems very very powerful
  3. So they move around 1 goelm and some how and get one swing on Sandeep. Kandara pulls Sandeep out of combat, Sandeep then summons another golem and that jumps on Vicks
  4. Well I faced the Vicks last night and they didn't particularly like getting a fire golem with double focus and 9 burning flung in there face. Especially when they had to expend all there cards killing a metal golem, only for Sandeep to draw 5 more cards while making a fire golem
  5. Yes I've had some fun with metal gamin and meifeng, they set up scrap line to go rail walk off
  6. Sandeep, banasuva ramos, kandara and metal gamin metal gamin forcus for cards and scrap, Sandeep can blow one up with a time for 2 cards
  7. As someone who had played Sandeep solo for last few weeks I've yet to see him get in combat once. This is a master than can effect the board from 12 inches behind the "game line" and still has 2 shielding and stones to protect him. If he does some how get in to combat he can just be pulled out of combat by kandara. I've come across a list that can support both ramos and Sandeep and just bury the opponent in summoned models and im not sure golems and spider swarms are bad models to summoning in. As that's the card quality the crew can have. Honestly in my opinion if your wanting to take down Sandeep, don't go after Sandeep or even kandara, unless you have a hyper mobile crew who can get to a model potentially on opposite board edge in first couple of turns or a way to go though searean counternance. Instead go after the mage and or banasuva who will be allowing the golems to heal or put down markers, and 2 out of the 3 golems would like to have there markers nearby
  8. i'm now imagining Gamin pushing weights to the rocky theam tune
  9. so this was something that came up in a game a few days ago, and although both me and my opponent agreed it should be allowed as per our understanding of the m3e rules just wanted to confirm this is correct Sandeep hires a fire gamin (4 stones) with vendetta in the pool against an opposing 5 stone model. if that fire gamin is replaced by a fire golem which is worth more than 5 stones, is the vendetta still valid as although replace states the replaced model is still a valid target for strats and scheams purposes, part of vendetta is the opposing model, which isn't referenced in the replace ruling copies of relivent text for reference "13. Vendetta At the beginning of the game, secretly choose a friendly non-Totem model and an enemy non-Leader model with higher Cost. Reveal: At the end of the friendly model’s Activation, if it successfully dealt damage to the secretly chosen enemy model and the enemy model has half its maximum Health or less (but is still in play), you may reveal this Scheme to gain 1 VP. End: At the end of the game, if the friendly model is in play and the enemy model is not, gain 1 VP." "4. If the new and original models belong to the same Crew, the new model becomes the target of any effects that targeted the original model, such as Schemes, Leader designation, or lasting game effects. The new model is always considered a legal target for those effects."
  10. Raspy vs anything with mass flying/incorporeal? once played a game of raspy vs nekima's flying circus and i gave up almost compleatly on ice pillar generation and just had to shoot them down as they flew in the only reason i won was my opponent thought turn 4 was turn 3 and couldn't score the points he needed turn 5 to win. to the point he could have wiped me compleatly off the board turn 5 if he hadn't double focused 3 models (when this was allowed) and then relised the game was ending
  11. Well first thing to point out is that jackdaw is now duel faction ressers so that might be good news. Hayreddin is now mono never born after being re accepted back in to the fold by nekima after she chopped the hell out of Lilith
  12. how do you get to hand side 8? I was under the impression Arcane Reservoir doesn't stack (if it does then i guess im going go down to 3 stones, as you don't need them for card draw for sandeep!) Yes my hand size was capped at 7, but when your 7 cards is 7 face cards turn 2 and you can draw potential 4-6 more depending on need with out effecting front line activation's (2 new summons, essence of power kandara and potentially 2 Command the Elements from sandeep). my current thought that in anything but plant explosive sandeep is so much better than anything else the arcanists offer.- i'm not sure how i feel about plant explosives with my play style of sandeep as a lot of my non summoned guys don't cross centre line
  13. I think my issue with the entire process for this is that as much as it may say simultaneously, there is advantage to say your master second. Purely to either avoid counter picks. For example if it was applied to m2e match ups (not played enough games to know the poor ones) if you played all the out cast masters and your opponent announced neverborn dreamer, would you consider changing at the last second to outcasts Tara? This is my major issues with comparative play of the games and I hope a lot of henchmen and TOs if not doing fixed master encourage writing masters down prior to revealing. Otherwise we may see players not saying things in order to not get counter picked
  14. hi all so after much playing around with the arcanists in m3e and finding quite a few of them to be a bit "meh" i'm thinking of selling off some of the crews I'm less interested in (iron sides, kaeris- minus the fire gamin and marcus, keeping sandeep, meifeng and raspy) the question is where do I go from here- the 2 factions that interest me are ressers (already have mcmorning and kriri's box and a few odd bits from my starting days of playing a few years back in m2e) and Ten thunders- but mostly cos of the emmisery- who doesn't want to turn up to a skirmish game with an f-ing DRAGON! So I guess my question is this- Forum, sell me on which way I should go. Are ressers to slow to compete in a shooting heavy m3e? Is the dragon good in TT, and if i was to pick up 3 new masters of either faction, which are the most intresting 3 to pick (at the moment the stand out ones are mcmorning and kirri cos i already have models for them and then the only other ressers thats super jumps out is von schtook, though this is not discounting the others. As for TTs, lynch and asarmi are the 2 I'd most likely to play depending on how good they are, but don't realy know a lot about any of them?)
  15. wow well thats just another reason then kaeris is on the chopping block in my mind
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