Wow, I didn't expect this thread to get so busy!
WRT Ironsides, @thewrathchilde I don't think that I played into her game, as I did not enter the deathball, did not attack her, brought tanky minions with pushes to get away from her Ring ability, and spread the table with schemes. However, I do honestly think you are a better player than I am, and always welcome the feedback, I self identified Amina's Obey as my issue this game (not in the feedback sense, in the my failure to negate it and adjust for it sense).
For Ironsides, we both agree on how to play against her--her defenses are too good, so you ignore her. Where we differ is that since there is a solution, you are okay with it. Whereas I feel that if the primary plan for dealing with a master is to not interact with them, then there is a design issue worth flagging there. I am not even singling out her trigger, I pointed to the entirety of her defensive abilities being too high.
WRT to Amina, I am very much in the abilities have ranges group (another area where we do disagree often ). Not all terrain will be created equal, and we won't always have an amazing TO with the resources to properly terrain a board. This is where limiting abilities to auras will really come into play, when the LOS lines are just too broad.
As far as her Obey needs soulstones, that is more an argument to ditch the ability and add Tools or another suit mechanism rather than not giving it run of the table, as per @LexLock. Particularly as you are claiming that the ability isn't reliable enough in the first place, this would be buffing her.
I do concur with @trikk, soulstones are a crew resource, not an Amina one. Also, not really sure tossing a low card is a super crazy hard price to pay...?
There is a lot of focus on her TN number, but you all are also skipping that it is Stat 7, meaning her Obey is tied as strongest in the game (only Zoraida has a 7). So maybe it is just stat'd high enough and hard enough to resist that you should have to jump through the hoop.
TL;DR, I stick by a range to Extended Claims and the totality of Ironside's defenses being a design issue.