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About dope_danny

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  1. Tinfoil but i felt like it was trying to stay more unique. I forget who, it may have been privateer press, but there have been a couple of companies that started putting out art under a new direction that had their fans going "are you just ripping off malifaux now?" and nothings worse for a minatures game than having people not recognising your models and art are even from your game. Personally i got into Malifaux for the juxtaposition of the wierd western imagery of supernatural judges riding past sunbleached boardwalks on the magical frontier and a top hatted serial killer luring victims down foggy cobbled backalleys where his tools are waiting for a necromantic ritual or two. Its deadwood meets bloodborne meets steampunk meets lovecraft with a general blend of wierd westerns and victorian horror over it all and sure theres games like Wild West Exodus but they dont get the creepy aspect done in nearly as competent a way as malifaux that feels like the only skirmish game that took up the moody mantle from the death of Mordheim. But thats just catering to my tastes really 😛
  2. Depends on your locals really. The 2e rulebook lists judging line of site and cover using the height of the model on the card but some people take a more literal approach and you can't hide your lord chompy bits behind a collapsing wall if hes standing atop a ruined statue or something taller than the cover.
  3. My brother and his girlfriend have been round the last few times its been a game night with friends and we played malifaux. They were interested enough to ask where to start so i was thinking of grabbing the 2 player starter kit for them as a christmas gift. When looking around all my FLGS's that had one or two on the malifaux shelves for years every one was gone. Most uk sites i visit are out of stock and a search on amazon didn't even list the thing anymore. Granted it could be people panic buying just for the models and fate decks or something just on the expectation of a new starter kit for 3rd but has anything been said about when this set might be retired that could cause it to run out of stock in so many places? Or has it just been caught in another stock shortage in general like models such as Toshiro were back in the spring and i hear some like Lady Justices crew are right now?
  4. So its now been multiple years since the breach opened a second time and started another soul stone rush. The Guild tried to pull back settlers to a more contained area in the city but in the expanded media stories how far out have people gone? The maps i've seen include the bayou, the badlands as far as Nythera and the far peaks to the west and ten peaks to the north. Are there any others to suggest the scale of the continent? I always wondered if it was straight up an alternate earth and the continent was an alternate north america or if the similarities were more of the 'like all the architecture of our world in a layer cake' like the city but extrapolated into nature as well. So what is the furthest people have gone so far? are there signs of oceans in the lore yet for example?
  5. Essentially it seems like some folks -not me personally Mei Feng main ftw- see the things like Terracotta Warriors or Zombie Samurai too 'out there' like a sci-fi robot showing up in a witcher game or something. Its not something i agree with but with TT being apparently the least popular faction i wondered if i was in the minority for having no problem with them.
  6. Listening to a couple of podcasts about 3rd i noticed a recurring trend in terms of a sentiment that 'asian culture feels out of place and intrusive in the game' and i was surprised to hear it so much. Personally i've always been a fan of westerns and wierd westerns and the latter always seemed to shy away or outright ignore the whole chinese railroad situation. Maybe its because one of my main crews is Mei Fengs Rail Crew but a downtrodden workforce being fitted with steam powered mechanical limbs to replace grievous injuries from building the rail lines feels to me like a cool aspect of weird westerns thats not been explored much in other examples of the sub genre. Granted i could see things like Toshiro or Terracotta Warriors feeling a bit 'out of place' but then isn't that strangeness the norm with necropunks or warpigs? I heard some Wyrd employees lately state TT are the least popular faction for players and i wondered if there is a sentiment that they dont mix well. What do you think about them now they've been around a good while?
  7. I think its a bit of following the trend of new gateway games like Shadespire artwise. Personally the new cards look a bit too much 'Bioshock Infinite Vigour management UI' and not nearly enough 'Weird Western' for me. I liked the HP bullet holes and tatty old parchment look!
  8. Yeah hes my favourite, started very different though.
  9. Yeah the basing was tough for these. I like my bases to be like part of a story. like they all look like cross sections from a diorama or something. With my other crews that was simple when its something like Shaemus and his Rotten Belles, they were easy when its victorian style inner city streets. But the folks that lay down the rail lines to expand the breachside railways? it was hard to come up with something that really gets that across.
  10. This one was kind of a big deal for me. I'd painted miniatures before but always guys in full metal armour, 40k necrons, zombies and tree people. Regular people were new, it was also a interesting challenge to try and blend vallejo colours to get a asian skin tone since lots of premade ones were questionably orange or yellow compared to real people from the same region the Ten Thunders come from. Think it turned out okay overall and was quite a learning experience. Definitely love the Rail Golem and it should look great on the tabletop, not too happy with the Emberling as i've never painted anything close to that type of material before. For the most part though its my first finished painting project in like 13 years and i'm super happy to have something ready for the table beyond just priming 😛
  11. I sat some friends down the other day to try the starter set since 3rd had them interested. You do the following: encounter 1: 1 model either side. How to read the basics of a card, how to flip and duel encounter 2: 2 models either side. How movement and line of sight works plus action points encounter 3: 3 models either side. Introduces masters and accuracy flips along with + and - modifiers along with a card to reference for this encounter 4: 4v4 all of the above with casting, pulses and cheating fate encounter 5: schemes and strategies to bring it all together for a real game. It teaches the rules extremely organically, only accuracy needed a second go over to explain it properly and they all have fun. I just threw on the westworld OST in the background, ordered in a pizza and made an evening of it. Now they are reading up on what crews they want to buy with an interest in the FLGS's 50ss game nights. A first impression makes or breaks a game and the starter set combined with handing them 4 character cards instead of a rulebook compartmentalised it enough to make it easy to swallow bites of rules rather than throwing them in to sink or swim.
  12. I guess it makes choosing between upgrades or your chache a bigger focus than always having a backup SS when you need it. I wonder if thats going to be a big deal for the masters where a couple of upgrades feel 'mandatory' but the trade off now is if you want the freedom to still cheat fate as well you need to go in with one less minion or something?
  13. So even a quick look at Gencon showed a large shake up to points. Masters costing points making a 7 unit crew including a totem reach the 50ss amount makes it look like you could essentially see games be more like 'Heres your starting crew box, you either have one extra thing or replace your minions'. Making me think 'Okay so maybe if i run Rail Crew im not running rail crew and Metal Gamin but one or the other depending on the encounter?' but the changes made me think about the big lads in your crew. Case in point i just picked up a Rail Golem -because its a steam powered automaton thats basically a train engine with arms and legs who wouldnt right?- and its 11 points. In the demo art the comparison is a ice golem going down to 9ss from 11ss. Meanwhile cheaper minions go from things like 2ss to 5ss with only the 4ss ice gamin remaining the same. It gives the first impression that roster bloat is being cut down but the big hitters are not so much going to be an expensive addition but a case of 'its this or 3 minions' and we all know sometimes numbers can be more advantageous than raw strength. So first impressions obviously but do you think all the large enforcers are going down as everything kind of averages out or could we possibly see some just expected for above 55ss games in future and for the regular 50ss -which apparently is remaining the baseline- they are simply too expensive with the points changes and become 'large crew only' models?
  14. It would be interesting if theres some set up destructable stuff. Like during a game can you block an alleyway with a wagon or something that can be destroyed or something.
  15. I was setting up my xbox 360 like 14 years ago -let that time frame settle in- and picked something at random. I was listening to the alt-band the members of HIM performed in at the time called Daniel Lioneye and the song Dope Danny was playing. Danny's my name so it stuck. But you would not believe how often i have people messaging me online wanting me to give up the name because they wanted it as a weed reference.
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