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dope_danny

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About dope_danny

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  1. dope_danny

    Third Edition is Coming!!

    I think its a bit of following the trend of new gateway games like Shadespire artwise. Personally the new cards look a bit too much 'Bioshock Infinite Vigour management UI' and not nearly enough 'Weird Western' for me. I liked the HP bullet holes and tatty old parchment look!
  2. dope_danny

    My finished Rail Crew

    Yeah hes my favourite, started very different though.
  3. dope_danny

    My finished Rail Crew

    Yeah the basing was tough for these. I like my bases to be like part of a story. like they all look like cross sections from a diorama or something. With my other crews that was simple when its something like Shaemus and his Rotten Belles, they were easy when its victorian style inner city streets. But the folks that lay down the rail lines to expand the breachside railways? it was hard to come up with something that really gets that across.
  4. dope_danny

    My finished Rail Crew

    This one was kind of a big deal for me. I'd painted miniatures before but always guys in full metal armour, 40k necrons, zombies and tree people. Regular people were new, it was also a interesting challenge to try and blend vallejo colours to get a asian skin tone since lots of premade ones were questionably orange or yellow compared to real people from the same region the Ten Thunders come from. Think it turned out okay overall and was quite a learning experience. Definitely love the Rail Golem and it should look great on the tabletop, not too happy with the Emberling as i've never painted anything close to that type of material before. For the most part though its my first finished painting project in like 13 years and i'm super happy to have something ready for the table beyond just priming 😛
  5. dope_danny

    Best method to introduce people to the game?

    I sat some friends down the other day to try the starter set since 3rd had them interested. You do the following: encounter 1: 1 model either side. How to read the basics of a card, how to flip and duel encounter 2: 2 models either side. How movement and line of sight works plus action points encounter 3: 3 models either side. Introduces masters and accuracy flips along with + and - modifiers along with a card to reference for this encounter 4: 4v4 all of the above with casting, pulses and cheating fate encounter 5: schemes and strategies to bring it all together for a real game. It teaches the rules extremely organically, only accuracy needed a second go over to explain it properly and they all have fun. I just threw on the westworld OST in the background, ordered in a pizza and made an evening of it. Now they are reading up on what crews they want to buy with an interest in the FLGS's 50ss game nights. A first impression makes or breaks a game and the starter set combined with handing them 4 character cards instead of a rulebook compartmentalised it enough to make it easy to swallow bites of rules rather than throwing them in to sink or swim.
  6. I guess it makes choosing between upgrades or your chache a bigger focus than always having a backup SS when you need it. I wonder if thats going to be a big deal for the masters where a couple of upgrades feel 'mandatory' but the trade off now is if you want the freedom to still cheat fate as well you need to go in with one less minion or something?
  7. So even a quick look at Gencon showed a large shake up to points. Masters costing points making a 7 unit crew including a totem reach the 50ss amount makes it look like you could essentially see games be more like 'Heres your starting crew box, you either have one extra thing or replace your minions'. Making me think 'Okay so maybe if i run Rail Crew im not running rail crew and Metal Gamin but one or the other depending on the encounter?' but the changes made me think about the big lads in your crew. Case in point i just picked up a Rail Golem -because its a steam powered automaton thats basically a train engine with arms and legs who wouldnt right?- and its 11 points. In the demo art the comparison is a ice golem going down to 9ss from 11ss. Meanwhile cheaper minions go from things like 2ss to 5ss with only the 4ss ice gamin remaining the same. It gives the first impression that roster bloat is being cut down but the big hitters are not so much going to be an expensive addition but a case of 'its this or 3 minions' and we all know sometimes numbers can be more advantageous than raw strength. So first impressions obviously but do you think all the large enforcers are going down as everything kind of averages out or could we possibly see some just expected for above 55ss games in future and for the regular 50ss -which apparently is remaining the baseline- they are simply too expensive with the points changes and become 'large crew only' models?
  8. dope_danny

    Gen Con 2018 Coverage

    It would be interesting if theres some set up destructable stuff. Like during a game can you block an alleyway with a wagon or something that can be destroyed or something.
  9. dope_danny

    Nicknames and avatars

    I was setting up my xbox 360 like 14 years ago -let that time frame settle in- and picked something at random. I was listening to the alt-band the members of HIM performed in at the time called Daniel Lioneye and the song Dope Danny was playing. Danny's my name so it stuck. But you would not believe how often i have people messaging me online wanting me to give up the name because they wanted it as a weed reference.
  10. dope_danny

    Favourite Malifaux Stories

    I really liked the Breachside Broadcast about the origins of Hamelin involving a tidalwave of rats that ate flesh like falling into lava in the deep, deeeeep catacombs of Malifaux. It reminded me of the game Torchlight where generations of towns had been built of the same spot. The older stuff sinking into the muck and being forgotten but never truly abandoned by something monstrous. Malifaux is described as a 'layer cake of all human cultures' from an architectural standpoint. Makes sense for it to apply literally as well.
  11. dope_danny

    Scoring schemes and strats on a phone/app

    Everyone i play with uses the app just to keep track of set up and note changes on a small poundland bought throw away notepad or something.
  12. dope_danny

    Gen Con 2018 Coverage

    First impressions give me the feeling that theres a little bit of a Shadespire influence this edition. Which isn't exactly bad Shadespire is fast paced and extremely popular i just wonder if its going to be Age of Sigmar level in its rule simplicity and keyword reliance for crew building.
  13. dope_danny

    Diversity in Malifaux

    I think diversity works in Malifaux because it doesn't feel insincere. You see a lot of companies in videogames for example insert minority characters, but they exist as a minority first, character second if that makes sense. Often its accused of being for goodwill brownie points and as such little care is put into it. For example Mass Effect Andromeda had a character whos entire character was being transgender. The first time they meet the player character its like [BEEP BOOP TRANSGENDER CHARACTER PROGRAM RUNNING. I AM TRANS DID YOU KNOW. THIS IS ALL I AM] and it feels out of touch and kind of dehumanising and patronising in equal measure. In something like Malifaux the setting is at its core a new gold rush. Its everyone from Chinese Secret Societies to destitute migrants from 'the old world' wanting their chance of striking it rich on the new frontier. That by its nature is not exactly exclusive. Everyone from every walk of life is chasing this impossible dream after a bitter world war. That naturally leads to a natural melting pot of all sorts of people. Then you just gotta write them as people and not tokens defined by one facet of their totality as a individual. Its not hard but boy do a lot of other companies drop the ball on it.
  14. https://www.youtube.com/watch?v=e6qdFXoFIQk So i usually make game related videos but i was testing out some new sound hardware and just went to the first thing that came to mind and tried some new stuff with audio. I noticed some visual issues that only showed up after rendering but any critique on sound in particular is very welcome.
  15. dope_danny

    Third Edition is Coming!!

    Lotta folks hear 'new edition' of any tabletop game and instantly go 'well i dont know if this will be viable so ill not buy anything between announcement and release'. So you saw companies like GW start to put out free 'legacy rules' to fill the gap. They still expected folks to buy the new product but new keeping existing product tabletop viable is a real sink or swim thing.
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