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extremor

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Everything posted by extremor

  1. I'm highly interested in Marcus since last week and was wondering if it is possible to create a crew with lots of carddraw through abilities, triggers and ancient pact. You may draw a card via primal domain, sourge trigger on marcus and ferdinand vogel, file papers on ferdinand vogel, bloody fate or forage on paul crockett and 2 times via ancient pact. even if you don't entirely commit your gaming to carddraw thats 4+ cards each turn. Do you think it could actualy work? the other strength I see is AP-generation via triggers. marcus has pouncing strike and quick reflexe
  2. Thank you all very much! In my LGS there are several players who think the actual state of malifaux is unbalanced. Leveticus, dreamer, sandeep, dashel and several others seem to be clearly over the curve and no fun to play against. Since I play casual games a lot I want to have a fun experience for both me and my oponent. 100% agree. And thats not what I came for. I want a challenging game and i dont lose on purpose (except introductory-games maybe). BUT I dont want the advantage of playing a superior (overpowered?) master. I play Lucius a lot and he is my absolute fav
  3. I played the following List yesterday vs. an experienced player (Reva) in a casual game. Fluffy Dreamer (Neverborn) Size: 50 - Pool: 4 Leader: The Dreamer Totem(s): Lord Chompy Bits Hires: Teddy 2 Bandersnatch Insidious Madness Insidious Madness 2 Bear ly Together Bear ly Together 2 Daydream The Game was close and fun to play for both of us BUT the lucid dream still is something for the opponent to Deal with...
  4. Hello i was wondering if and how do you play Dreamer in casual games. Or how do you build a crew that is fun and challenging to play against weaker masters or Unexperienced players? thx
  5. Whats the reason for you to play arcane effigy over shadow effigy? The Dragon seems very strong with staggered...
  6. I use em a lot in Lucius, Dreamer and Hinamatsu/Widow Weaver lists. creep along is nice but situational as mentioned by maniacle_crackle. But you are right, they are nice. Not as good as real scheme runners but good to keep in mind.
  7. I also would reduce the plentiful rule or leave it be. Or, if you really want to safe time an make it challenging, play without summoners. No matter wich kind of summoner... ok it shrinks the amount of possible models but It may open up to a new variety of lists....??
  8. I tried a similar aproach in NVB Lucius. The things I learned back then: 1. you like to activate Lucius early for his misinformation and therefor such a List has to be played differently from „regular Lucius“. 2. you want multiple sources of staggered to get all those buffs... 3. you like to keep alan and scribe close to each other for their auras are awesome. Therefor avoid AoE damage. 4. this kind of list only works on some opponents... Some masters or effects are hard counters
  9. ^^ list looks nice as it seems quite strong in melee. Even though the kunoichi look good I was wondering if a single Coryphee would be better to score the „bombing“? -just for the sake of agile.
  10. I tried Angel Eyes, Agent and 2 Lawyers twice and it worked well but with 3 Lawyers and Doppel its more Extreme. Atm I prefere a Investigator List as mentioned by you. But I find it hard to decide what to leave out of the List. Of course I wann: alan, 2 Investigator, vasilisa, dolls, lawyers. But thats too mich SS. Thanks for the tip to put adversary on my own models. Never though bout that.
  11. I like widow weaver, 2 dolls to summon stiched and a Coryphee Duett.
  12. Has anyone ever played 3 lawyers? Any experience?
  13. I guess its because I love mobility. I love to move my models and the opponents models around. My Crews are: sandeep, colette, Lucius, Collodi/Hinamatsu and Dreamer. Those Crews can move a lot and it makes it easy to deny vp to my opponent. Thats how I win games a lot: score whenever it is easy and dont let the opponent score. I use to play woodelves a lot during warhammer fantasy times and kept working that way. And therefor scatter is brilliant. Gettig enemy models out of position and do whatever I want. LD is secondary to me. Controll the board. Thats how i roll. And maybe its possible in m
  14. @Ogid i would consider droping copelius for Hinamatsu. With that much LD she becomes a horrible beast with her plusflip. I use IM in 50-60% or my lists. If not so I summon It 1st or 2nd turn. And I love scatter the most. An awesome Action that allways succeds
  15. With angel eyes and agent you surely want more ss than 4 so you can get crit Strike or armor piercing more often. but tbh the encounter is not suited well for Lucius. Esp. against dreamer. I like your List. 2 madness seem really good with this pool (evidence and claim jump and catch).
  16. If was corner and symbols. Schemes were Research Mission, breakthrough, martyrs, vendetta and leave mark. I took vendetta (valedictorian) and martyrs (Angel eyes, changeling) his List was : New Prof. Von Schtook Crew (Resurrectionist) Size: 50 - Pool: 6 Leader: Prof. Von Schtook The Whisper Totem(s): Research Assistant Hires: Anna Lovelace The Valedictorian Killer Instinct Carrion Emissary Necropunk Necropunk 2 There was a huge distance between our crews. The lawyers stood in the backrow and were quite protected By distan
  17. Hello again after several matches with arcanists and Collodi I‘m back to Neverborn Lucius. I Played the following lists agains rezzer and they performed well. First List was against von schtook: Lucius w/Sniper (Neverborn) Size: 50 - Pool: 9 Leader: Lucius Mattheson Totem(s): The Scribe Hires: Angel Eyes Agent 46 Black Blood Shaman Guild Lawyer Guild Lawyer 2 Changeling References: Mature Nephilim second list was against Molly Lucius Puppet Staggered (Neverborn) Size: 50 - Pool: 3 Leader: Lucius Matth
  18. I played the following list against Sonja and got my greatest loss in a while. She blew me to shreds. I like the list but it was definitely the wrong encounter (Ley Lines, breakthrough, leave your Mark, catch and release, Claim jump, vendetta) and opponent. As well as me making serous mistakes. Lucius Puppet Staggered (Neverborn) Size: 50 - Pool: 3 Leader: Lucius Mattheson Totem(s): The Scribe Hires: Alan Reid Investigator Investigator 2 Guild Lawyer Vasilisa Wicked Doll Wicked Doll 2 False Witness References: Stitched Together
  19. Ohhh 🥰 how I would love to see him a Neverborn Mimic henchman so I can play Neverborn mimic Henchman hardcore. !!!!!
  20. Da sich imho die Coryphee sooo stark anführen, möchte ich gerne mal folgende Liste testen, was sagt ihr dazu? Dancing Puppet (Neverborn) Size: 50 - Pool: 6 Leader: Hinamatsu Totem(s): Mysterious Effigy Hires: Vasilisa Coryphee Duet Coryphee Ancient Pact Coryphee 2 Ancient Pact Mannequin Mannequin 2 References: Stitched Together Wicked Doll
  21. I prefere using teddy for the jump since he always moves up straight forward towards the center. Serena sometimes got better things to do like supporting an IM/Stiched/Alp to kill some schemerunner. I like to twist reality (WP) an opponent model, unbury a summoned Alp and afterwards use horrific reality to kill it with serenas melee-attack.
  22. I took one of them in a kind of crazy hinamatsu list: Hinamatsu, effigy, vasilisa, coryphee duet , 3x stiched, daydream + AP so I took him in a puppet-list, that could use the add. 3" movement and lucid dream quite well. With the help of vasilisa I managed to LD 5 times a turn...
  23. I Played Dreamer vs. Shen Long: Recover Evidence! Catch and release, claim jump, hidden martyrs, spread them out, sabotage. My Crew was: Dreamer, LCB, Teddy, Serena, Stiched, Madness, 3x Daydream + 2 Ancient Pact I took Claim jump with teddy and catch and release with madness. To get the Schemes was really easy thanks to Daydream, IM and Teddy. Daydreams moved Teddy up real fast, terrorize kept the enemy at distance and scatter secured the jump. my enemy had a dawn serpend and a high river monk and handed out quite some burning so serena was my fire dept.
  24. First Turn I like spending an 8 in exchange for 5 or 6 Inches. But of course it depends on strats n schemes. I just wanted to point out we may have to think outside the box as for it took me some Time to see the effigy as an mobility thingy. It doesnt shout out loud how good it is but it definitely had an important impact on quite a lot of my Games. Esp since starting to play Hinamatsu as a leader and getting the effigy for free.
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