Jump to content

cbtb11235813

Vote Enabled
  • Posts

    1,198
  • Joined

  • Last visited

Everything posted by cbtb11235813

  1. Fitzsimmons has a very simple message. Down with the Guild
  2. I'll throw in a voice for Ironsides, depending on what you mean by tank. If you mean something you throw in to take the heat off the rest of your crew, and survive the hit, Ironsides all the way. Have some steamfitter protection and armor on, throw up challenge aura, and if possible have Amina nearby, she isn't going anywhere. 14 wounds, HtK, Armor 1, immune to severe/RJ damage, a great built in df trigger, and a truly nuts amount of self healing, she has to be a contender. And with challenge aura and her potential for offense, you can't ignore her
  3. 100% agree. I've used that little trick to keep my 6 stone monkey on the board, far far longer than he has any right to be
  4. ... I'd be interested in hearing that
  5. If you haven't yet, get to know your friendly neighborhood union representative. Amina Naidu is a game changer for Toni, I recommend Imbued Protection (so she doesn't fold to a stiff breeze) and Warding Runes (most movement shanigans require multiple suits, and Counterspell makes that real difficult)
  6. Imbued Energies Envy (a common take for me) can do it pretty well. Or even without IE. Built in positive, focus as a (0), 2/5/6 damage. (0) focus, focus, shoot puts you at , so even if Stalker is in cover, you're at a straight flip, and usually at least a straight to damage, if not better. Only downside is being at Sh 5, it may take some cards to pull off effectively
  7. I have actually found Ironsides to be great against Zoraida. Ironsides is a master, so Zoraida actually can't obey her. Throw warding runes on important people (Amina, Captain, whoever), and watch Mama Z flounder. Throw up challenge aura, make Z pass a WP duel to obey anyone at all (granted she has crazy high WP, but its still more TN's they need to hit). Also, voodoo doll can't hem Ironsides, but with challenge aura has to pass WP duel to hem anyone else. Finally, with HPM active, Z's "proper manners" folds quickly. Even with regret, I just need a couple of Relic Hammer severes to take her out
  8. As an avid user of magnets, I sincerely hope this new base design doesn't stick around. I'm not sure what was wrong with the current ones. If it isn't broken, don't fix it, especially if it creates new problems. Am I missing something wrong with the old ones?
  9. Often the best way to expand is another crew box. A couple of good ones for Kaeris Ramos: Yea, he is sorta on death row as far as M2E goes, but in his box comes Joss and Howard Langston, which are great things to have in your toolbox. Also a bunch of steam arachnids, which really don't do much for Kaeris, but they are decently durable minions Ironsides: Possibly the best choice, as she comes with The Captain (quite possibly the best Arcanist Henchman), very solid with some incidental burning, as well as the trio of Oxfordian Mages (these have to be the single most complained about models in the game, they are very good). Backdraft (once it is available): You'll have to offload the Gremlin half, but everything in this box was (seemingly) intended to help Kaeris out, specifically the Fire Golem. Fitzsimmons seems like he definitely has play as well As for individual models, I'd recommend Carlos Vasquez, Arcane Emissary*, Medical Automatons, Union Steamfitters, or maybe a Rail Golem *The Emissary is pretty trash in general, but has specific uses with Kaeris, like giving her Instinctual
  10. Maybe an incentive to hire a Henchman as a leader, even in a 50ss game?
  11. They were all 30mm as far as I can tell, at least those were the only ones that Wyrd provided. Destructible so far means you can use an action to destroy a pillar in your engagement range. Not really that much has changed in terms of play. By learning new mechanics I meant all the new abilities and playstyles (Marcus and his mutations, Raspy's pillars, etc). We only played like 2 turns, and as it was a demo, didn't want to bother with scoring. We weren't going to even play half of a game, so it seemed unnecessary
  12. I'm going to play the hell out of M2E while its here, and try to enjoy it while its here. So that includes picking up new crews that I've wanted to try, before they change, and seeing what cool stuff I can find
  13. We did play a demo, but no schemes and strats, just a deathmatch to get a feel for the new mechanics (I play both Raspy and Marcus so I was really interested to see how they changed)
  14. The reasoning is to make the strategy more important than the schemes. 50% of possible points come from the strat now, so you really need to focus on scoring it
  15. I did go to GenCon and talked to the devs extensively. From what everyone said, it is now an 8 point max game
  16. No, the paired one likely works just as paired ones do now. You aren't forced to take Eliminate Leadership when playing Public Executions
  17. I am not 100% sure. I was definitely told you only score each scheme once, but there were several things I was told that don't line up with what other people heard
  18. I don't know if anyone else touched on this, but for scoring, it is now an 8 point game. You only score schemes once, basically an easy version for 1 point, or a hard version for 2. Strategies get progressively harder the more you have already scored. There is also a universal rule that you may not score any points on turn 1, regardless of whether you have actually done the thing to score
  19. Supply wagons, Friday round 3. Those zombies were just oppressive, there was basically a wall of meat between my crew and Nicodem, getting to him was going to be very difficult with everything else going on. Plus them not being slow and borrowing Asura's attack makes them much more potent. And for the summoning fast, you had a punk zombie I think, just straight up murder something beefy of mine, and later put quite a hurt on Sandeep
  20. I was one of those draws, and I vouch for the fact Nicodem is still good. Is he as good as he was pre-nerf? Obviously not, that is the point. But he is still difficult to play against. Anyone that can summon a model, make it fast, chain activate into it, hit me 4 times (flurry + fast) at positive flips, and basically just shred whatever is near, is decent at least
  21. Another couple things of note, 2 actions are gone in reality, but not in spirit. One specific example is Flurry (which the Ice Golem has). It is now a front of card ability that reads something like "Once per activation, after resolving a attack, this model may discard a card to take an additional " Caches are gone, but it seems like upgrades on masters will be less necessary. So maybe crew sizes will work out to be about the same, since you're saving stones on upgrades, but spending them on your SS pool
  22. The ones you won are the metal prototypes. not plastic finals. No idea how that affects value, just a consideration. I'll be keeping an eye on ebay for your listing though 😉
  23. That makes more sense to me, I thought Kai said only leaders do, but I could have misheard
  24. I talked to Kai, Kyle, and Matt pretty extensively throughout the weekend, and here is what I remember them saying. As for the cache/balance thing, the totems are used to balance the masters. Think of the totem as an extension of your master. The two Viks are designed to the same level (theoretically) as Raspy+Wendigo, Marcus+Jackalope, or Lynch+Huggy. Hiring an out of theme master costs the additional tax, but you still get the totem for free, as it is essentially part of the master. Your leader (even a Henchman if you chose) gets 3 AP, not Masters in general. If you hire a second master they only get 2 AP. Henchmen cannot hire masters Some other things, Keyword beats faction, if it has your keyword you can hire it across faction with no penalty Engagement ranges were generally shortened by 1" and damage tracks generally lowered by 1. Min 3 is reserved for actual beaters now, smaller models have min 1 or 2, maybe with a thematic way to boost it. 3" engagement is going to be rare, if there are any, 4" seems totally gone For balancing in faction, they are trying to use a carrot instead of a stick, making in theme models work so much better due to synergy, rather than heavily punishing for taking out of theme models. So yea you can still take Howard in Rasputina, but Howard is doing nothing for the rest of the crew, and the rest of the crew is doing nothing for Howard. Instead, bring the Golem, and have him pick up Ice Pillars and beat people over the head with them Edit: It was a very long weekend, so I may not be remembering everything correctly
×
×
  • Create New...

Important Information