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frumpypigskin

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About frumpypigskin

  • Birthday 11/02/1984

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  1. Can confirm Sparks auras still work. Sparks giving the piggy shielded turn 1 and telling the golem to vent steam meant I had 2 forward, steam vented, vectors for Mei to attack from. Top of 2 sparks goes first to move into range for his auras and get the Enforcer next Mei to vent steam early. Mei getting to attack DF 5 models, pushing them around over scrap markers in steam is gross! (The "with me" on Ten Thunder's masked agent makes the turn 1 dive all the more effective)
  2. What are people's favourite uses for Sparks now? Shielded AOE bomber Metal GAMIN? Turbo Tickel Pig? (Reckless pings shielded, he's already got Vent steam potentially from Spark's bonus action) Bossy Sparks telling Hoffman what to do!?! (It says LEADER! not master....) Pain train keeps rolling... Either turn on vent steam before the golem goes to town or get it to go off the rails again after its activated... Gotta say most of the time I can see myself going early with sparks to set up his shielded on a model I expect to get targetted though... Anyone else got any wonderful favourite actions of non-constructs they'd sink and AP,a scrap and a bonus action to get off an extra time in a turn?
  3. I can see Asami hireing this combo or yokai becoming more important in GG2 with the changes to Summons and doing strats/schemes...
  4. Hey @Plaag, you sound like you've got some experience with M&SU under your belt. What's your preferred way of advancing the crew while staying unionised without being picked apart as you move up? In terms of Activation order and abilities etc. What does your turn 1 usually play out like? Thanks
  5. Sun Quiang and a minion with silent projected near a vital piece to protect is a strong combo. It's a fair investment into support stuff though and the small auras can be be restrictive so make sure whatever you're using this combo for its going to score you some points. Also, Sun can turn corpses or scrap into schemes for the wokou. One of his limitations might be the TNs on all his actions, needing 6s or 7s to all succeed.
  6. In the interview they expressly said each box would be new models ๐Ÿ˜‰๐Ÿ‘
  7. Note Lord Cooper treats the totems as enemies and he has a built in trigger to drop a scheme marker on death... So while the totem can't interact. It can move into position and bonus action to have Cooper shoot it (maybe with neg to hit and POS to damage if you have a 1 you can spare to cheat the Defense flip) kill it, drop a scheme and gain a SS.
  8. To speak to Lynch... Rigging the deck is really fun if your brain works that way... Feels really rewarding to optimise activations with a 2 or 3 card rig the deck and sculpt your hand.
  9. Plus she has lots of play styles available to her between her 3 5ss minions and being able to play as Arcanist or 10T for completely different hiring pools and upgrades. 10T versatiles are still pretty sweet with her.
  10. Can't you do a similar thing with 1 fewer model? Tengu interacts next to ball carrier and throws it to himself, walks on the ground using his walk 6 without placing then interacts with his bonus action and a card flip to throw it a further 6". Potentially to a model that hasn't activated. Or, if the tengu was your first ball carrier; It spends turn 1 walking to first lodestone and focusing. Turn 2 it can walk, throw, tell the new ball carrier to throw. In this case unless you're going horizontally or to the middle the final target will probably already have moved for the turn to get that far up. That's 18" and 3 bases away from 1st lodestone (assuming optimal positioning and unengaged 1st Target). Just gotta hope nobody shoots or engages birdboy. Interestingly, you could use a summoned model for the last point as it only has to be in btb not interact. It's not insignificant... Hmmm. Also hopefully getting my first game in with Asami for GG1 this week.
  11. Yeah, I can't find it... I also don't know a version of English where "another" could mean "the same". I understand the parentheses confuse the sentence a bit but is seems to act as a further stipulation rather than change the meaning of "another". My 2ยข
  12. He can also do research mission almost by himself in Foundry using his blow it to hell marker next to himself and a scheme and scrap marker in the opponent's half.
  13. Easy with last Blossom or easy in general? I feel like as soon as you try and measure between 2 of your scheme markers near a scrum they are going to do everything they can to get at least 1 model out of there... What did you think I was? Maybe I'm not understanding it. What models were you going to use? Torakage?
  14. I don't consider Chiaki's nerf that bad. If you want the upgrade on ANY model you just need it within 8"(no LOS req.) of the Retainer with the upgrade. Flip a 5 with Dispel Magic and you're sweet. So it costs 1 card and an extra AP if you want to put some hot sauce on anything other than a Retainer. I'm a little Sad for Minako in a Mei Feng crew but I think i'll probably still take her. Also considering taking her as a Ball carrier in a lot of crews since she has move 6 and Laugh off. Add trained ninja if there is hazardous or lots of guns and she'll take it where it needs to be with the occasional push or lure to get to to go the distance.
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