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frumpypigskin

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  • Birthday 11/02/1984

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  1. Maybe the pre-errata version?
  2. I recommend you repost using Cunningham's Law. That'll stimulate discussion quicker. (I.e. say something wrong about 10T in gg 3 with full confidence in absolute terms)
  3. Some thoughts after 1 game. Silent protector Huggy and lunch with 3-4 models with brilliance on them around him make Huggy really hard to kill without specific Teck or positioning. Huggy using double walk charge with a High Ram, a stone, spending focus to delete a squishy model without worrying about dying is an intimidating threat. Lynch's feed the darkness is easy to forget... But getting to push an extra 2" at the end of your activation is pretty sweet and really adds up. Lots of fun. I feel like having a 2nd luck Thief model is extra hard too deal with. Even if they are only df6 Silent protector on an illuminated or possibly a Beckoner sitting next to Lynch feels really good when you can heal it 3 each turn. Illuminated gets bonus points with brill shaper... You're never running out of brilliance on this guy. Mine died eventually with 8 or 9 on him.
  4. Since you can "declare" a trigger anytime you have the suit it would give her a more restricted butterfly jump... Would have to be careful about what the trigger actually does beyond that buuuut.... I would love it, she'd be even more slippery... She could declare it against friendlies doing things like magnetism, pneumatic toss, lure, dispel magic or wrench heal (depending if trigger happens with DF/MV/WP etc.) It also doesn't matter much if her steam is up for these. She can push regardless if the attacking friendly hit their TN on a neg or not. A friendly can try and magnetism her in concealing, she relents, decreases her dual total by 2 to add suit before declaring DF trigger. Push, profit. Would be awesome... I get why they haven't cracked that can of worms tho....
  5. I might be wrong... But it looks like the chosen ancestor for the guard reliquary doesn't need to be in range... In fact it doesnt even need to still be on the table...?! You can have Yin on the opposite flank and still put out his Reliquary!?
  6. What about draw a card if within 6" of Marcus... 😜
  7. +1 to this sentiment. While you can just buy and play keywords, the 2nd step of the game comes in when you start playing a faction so if this is what you like guild or Explorer's might be good first factions. Agree that Hoffman is a great master to learn the game with as it's mostly clear how to use models and what everything does (except Hoffman's bonus action) Rule of cool is important to get you through your first 10 games though as it can be a steep learning curve at the beginning.
  8. Welp, we've got the card. Let's give her a go like Mr Schemes and Mr Stones did 👍
  9. I think this is where my confusion stems from. If it's just one duel, I feel like its either called a willpower duel or it isn't.
  10. Thanks. Some of the language made it seem like one opposed duel, two parts. Not two opposed duals compared.
  11. I recently realised I've been interpreting page 10 definitions of duels one way since the beta and came across a different interpretation so am wondering what others use... Opposed duel example: charm warder using chi blade vs paltergeist and within engagement of Teddy... Option 1: The charm warder and the paltergeist are taking an opposed melee WP duel against each other. Option 2: Charm warder takes a stat 6 melee attack duel, the paltergeist takes a melee WP duel and the results are compared as an opposed duel. In option 1 the charm warders attack is at a neg and a resultant fail heals Teddy. In option 2 the Charm warder attacks on a straight flip and a fail won't heal Teddy. Which do you play?
  12. On a more serious note I was going to say that Yokai synergize with flickering lantern really well. Allowing them to do a once per activation level 2 butterfly jump with shielded around Asami. They also get to place then remove one of their 3 flicker when doing their 2nd activation. Reading this I've realised Asami can make any model's 2nd activation survive provided they've already activated once and she then possession buries them. Then they get to place within aura of her and strip one. The fact that lanterns happens after finishing a move does limit the mobility of that 2nd activation if you don't want to lose the model... Definitely going to take some practice to get the most out of flicker with this version of the crew as well. Love the Huckster trick. Could work with any of the flying versatiles too without requiring an extra flip or blocking terrain but less range total. Out of activation places to up in value too. Having a Silent protector to take the hit for an Oni or Sun Quiang (😭) who can place a damaged Oni to give it 2 shielded and less flicker potentially... This needs to be taken with a grain of salt however as there's still no card draw here I can see and no arcane reservoir...
  13. Fun grammar check on posession.... Do you just bury "another friendly Oni" or do you also bury the target? 🤣🤣🤣
  14. First thoughts are Yokai and jorogumo get a look in (for out of activation and targeted flicker movement/flicker removal). Minako plus 1-2 akaname might work. I think summoned Katashiro would get shielded, no flicker and a free hit if within aura of Asami and engagement of opponent. Yokai would actually great fun. If asami picks one for a 2nd activation when when they take it they gain 3 flicker, place for free and so decrease their flicker and gain shielded so don't die at the end of it. 👌
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