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About frumpypigskin

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  • Birthday 11/02/1984

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  1. To speak to Lynch... Rigging the deck is really fun if your brain works that way... Feels really rewarding to optimise activations with a 2 or 3 card rig the deck and sculpt your hand.
  2. Plus she has lots of play styles available to her between her 3 5ss minions and being able to play as Arcanist or 10T for completely different hiring pools and upgrades. 10T versatiles are still pretty sweet with her.
  3. Can't you do a similar thing with 1 fewer model? Tengu interacts next to ball carrier and throws it to himself, walks on the ground using his walk 6 without placing then interacts with his bonus action and a card flip to throw it a further 6". Potentially to a model that hasn't activated. Or, if the tengu was your first ball carrier; It spends turn 1 walking to first lodestone and focusing. Turn 2 it can walk, throw, tell the new ball carrier to throw. In this case unless you're going horizontally or to the middle the final target will probably already have moved for the turn to get that far up. That's 18" and 3 bases away from 1st lodestone (assuming optimal positioning and unengaged 1st Target). Just gotta hope nobody shoots or engages birdboy. Interestingly, you could use a summoned model for the last point as it only has to be in btb not interact. It's not insignificant... Hmmm. Also hopefully getting my first game in with Asami for GG1 this week.
  4. Yeah, I can't find it... I also don't know a version of English where "another" could mean "the same". I understand the parentheses confuse the sentence a bit but is seems to act as a further stipulation rather than change the meaning of "another". My 2¢
  5. He can also do research mission almost by himself in Foundry using his blow it to hell marker next to himself and a scheme and scrap marker in the opponent's half.
  6. Easy with last Blossom or easy in general? I feel like as soon as you try and measure between 2 of your scheme markers near a scrum they are going to do everything they can to get at least 1 model out of there... What did you think I was? Maybe I'm not understanding it. What models were you going to use? Torakage?
  7. I don't consider Chiaki's nerf that bad. If you want the upgrade on ANY model you just need it within 8"(no LOS req.) of the Retainer with the upgrade. Flip a 5 with Dispel Magic and you're sweet. So it costs 1 card and an extra AP if you want to put some hot sauce on anything other than a Retainer. I'm a little Sad for Minako in a Mei Feng crew but I think i'll probably still take her. Also considering taking her as a Ball carrier in a lot of crews since she has move 6 and Laugh off. Add trained ninja if there is hazardous or lots of guns and she'll take it where it needs to be with the occasional push or lure to get to to go the distance.
  8. Well, I for one can't until next week before discussing this so let's start speculating on meta changes for funsies! Some thunder thoughts that come to mind. I'm really liking the idea of Asami into symbols. Yokai and (edit)tengu specifically.. I think Lures in Lynch and Youko could be very important for evidence and getting schemes like binding done. Luring the squishy targets to the front for death and evidence collection sounds sweet for more bubble type strategies. I like this meta change. I wonder if this will hold up with the rest of the pools with a lean away from spread-out-and-score where mobility is king. Bubble crews with 1 mobile model that can activate late can probably get binding done... One scheme at either end of their bubble just behind it and then fly your tengu (edit ) or whatever behind the enemy to pickup their engaged model or 2 and hopefully one of their support models. I'm assuming you can draw the area from the outermost edge of the scheme markers and any part of the enemy models base included counts .... I feel that playing "ingress" years back has prepared me for this Strat... It's still hard though. I also Like Hucksters for binding... Assuming they don't cop a hard swing from the Nerf bat. What are people's thoughts and impression... And speculations
  9. I did like someone's suggestion to hire a kamaitachi... Lots of summons... Lots of card draw.
  10. If that "random dude" dies due to Minako taking damage then the Wanyudo still summons doesn't it? The source of that damage is the front of Minako's card so it belongs to her so the Wanyudo comes into play with full health and no slow. Also, her defensive trigger is optional so you don't have to move it around every time she gets targeted which would be better wouldn't it? Unless she keeps getting targeted by models with lower and lower health... Hmm...
  11. I'll put in votes for Asami, lynch and Shen long and say that MEI Feng doesn't seem to often have room for more than say the Serpent in my lists and that Yan Lo likes his own keyword too much to squeeze in 3 dragons. Asami likes the versatility of extra mobile beaters that don't require her to babysit the flicker off of. She is another summoner master however. Shen long cops a bit of flack for being the tall poppy in an otherwise tall field. He offers lots of different play styles but his wandering river style with irriducuble damage may get some attention next errata to make his other styles more appealing. He is mobile himself so will appreciate the company of some flying go anywhere assassins and has wandering river monks in keyword to get the job done. Lastly Lynch can function well with 1 or 2 dragons which huggy can obey to get more out of. An extra shadow Emmisary or Yasunori charge can be brutal. Lynch will also appreciate their mobility in front of his auras and can supply the cards to get the most out of them. Putting all 3 in you may find your auras, brilliance delivery or hand shaping suffers a little. Lynch more transforms your opponent's models into your own than he does straight summon like Sandeep and while lots of his in keyword models have ranged attacks, they're only 8" and mostly for putting out brilliance while doing in chip damage and take them out of position so Lynch can convert them. My 2c on first blush. Honestly 10T and the dragons are so fun you can make lots of combos work.
  12. It's been a while since I've used her but I found drawing 3 or 4 cards with mech rider a turn in turn 2 or 3 can be clutch in some situations.
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