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DanteJH

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Everything posted by DanteJH

  1. Could you give me a short description of each member? Don’t have access to the cards and I’m thinking of running them as bayou
  2. Where does it say you can’t hire a second master for the 7 @Morgan Vening?
  3. Anyone here had any experience with the crossroads seven in 3e?
  4. I’ve actually had great success with show off. With drunk and reckless and bayou 2 card, it can be devastating as it’s 3 unavoidable damage in a decent range! Also, if you have somer and a banjista nearby, you draw 3 cards. I’ve blown my enemy to smitheriens and drowned them in card advantage, especially brutal after a bigger hat!
  5. I really want a more dynamic ophelia and Francois model and I’d like some updates scaling if at all possible.
  6. Looks like absolute chaos, go for it!
  7. It’s funny, I don’t take him pro-activity but more re-activity to what I think the opponent is doing. I do like him for covert breakthrough, take one for the team, undercover entourage and for taking prisoners but he’s a flex model who can change gears fine on the fly like the whiskey golem who I love
  8. He’s a very good alternative anti-scheme runner to fingers but is a bit fragile in the early game, I’ve had a couple games where my opponent has heard horror stories about him and have nuked him off the table turn 1 or early turn 2. A main reason I take him instead of Fingers is the huge resources that can be gained. With treasure map, you cycle 2 cards and get an extra effect (hello soulstones!). He also offers more options with a decent attack, push and pounce (and yes, I’ve gotten the eating combo off multiple times, see ya Lilith!). Absolutely love him, great for scheme and anti-scheme running!
  9. Id highly suggest getting the somer or Zipp box but if you aren’t feeling another master yet, slop haulers and Burt jebson are the way to go
  10. I use the golem all the time, he’s fantastic as he can keep up with the fast mah crew and stick around for a while.
  11. Yep, this is by I take Burt in every somer crew, I very easily get min damage 4 or 5 w Lenny
  12. That would be great @Cadaver_Junkie
  13. Don’t have the app, can you write out or screenshot the cards?
  14. I’d highly suggest a slop hauler, banjonistas (3 cards per gremlin death w somer!) and Burt in that order
  15. I really wanna make a wrestling themed list and pretend I’m the announcer, sounds like such a fun game! I’m thinking either brewie with the idea that the match is at his bar or Wong as his special event!
  16. In every crew before GG18 I ran at least 3 in every crew. Great for burning activations and decent scheme runners. They actually survive longer than you’d think because of their defensive tech but with gg18 being more about survival and bigger models I’ve taken them in less and less crews
  17. While mah has improved I still wouldn’t say she’s one of the stronger ones and I’d put her in the bottom 3. Not saying she can’t win but she’s just fine
  18. I’m very disappointed at the new box, they could have done so much more with the Ulix or any other master. For me, ponies just comes off as lazy, strays further away from the solid and attractive themes the game started with and it’s not what I want from a nightmare box... ...but I’m still buying it...
  19. @Platov could you tell me more about how u keep Zipp and earl alive? As soon as the opponent figures out that earl’s the one giving him masks he’s dead in an instant. What are your strategies for keeping by earl with you? I’ve actually been having a lot of trouble with Zipp in tournaments and would like to get better at him but I’m currently having better luck with brewie. Could I also get a sample list?
  20. I love love love the whiskey golem and take him in 90% of my crews and I’ve never regret it. A lot of people will talk him down but I love him so much because he can do ANYTHING and fill any hole. The list I gave you was just a budget one. Most people also take Burt with dirty cheater, which is always worth it btw, and at that point they cost the same and id rather have the golem. Don’t forget his 0 stone upgrade
  21. I would highly suggest getting the Ophelia box and Zipp box to start @Macdaddy353. They’re both fantastic masters who play differently with solid crew boxes that compliment each other. And do you think Zipp is really a harder kill than Ophelia @Platov? If he’s pinned down he’s dead. anyway, here’s the list I’d make out of the 2 boxes but I’d want to get Burt as another melee threat for the skeeters to taxi 50 SS Gremlins Crew Zipp + 4 Pool - No Quarter (1) - Dirty Cheater (1) Earl Burns (3) The First Mate (9) - Treasure Map (0) - Where The Captain Can't See (1) Francois LaCroix (8) - Stilts (1) Iron Skeeter (6) - Poorly Handled Explosives (0) Iron Skeeter (6) - Hovering Airship (1) Pere Ravage (6) Raphael LaCroix (6) - Dirty Cheater (1) This crew has high potential to control enemy movement and remove problem models. Use Zipp, the first mate and skeeters to pull the enemy out of position then use frank, pere and Raphael to kill people who need to leave.
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