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Nikodemus

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Everything posted by Nikodemus

  1. Very rarely but I do field two sometimes. It takes very specific pools/tables/opponents but sometimes it's nice to have two 14'' guns/armour ignoring models. I think you'd be fine getting just one though. If you want long range guns we've got Katanaka Snipers. If you want to ignore armour we've got The Lone Swordsman. Samurai should pair up nicely with either model.
  2. Lone Swordsman is my pet favourite but I wouldn't go for him here. Neither Bettari nor Yasunori like to tank hits, so that's a deficiency I'd try to fix. Izamu, Kang and Ototo spring to mind. I haven't seen Kang on the table but other two have performed well when I've been on either side of the table from them. Ototo has wp4 and min damage 2 which is bit of a bummer, but Izamu has wk4 df4 and relies mainly on his armour to stay alive. Both have semi-hard counters available. Far as I'm concerned both are valid choices but Ototo is tied to a crewbox. As is Kang. Swordsman is definitely a good choice in a vacuum. On paper I'd think that a somewhat trigger dependent enforcer is a tragedy waiting to happen but he's never let me down. Just that he's bit of a glass cannon which puts him, I think, to the same very broad category as Bettari and Yasunori. One thing to consider is that I find TLS to be rather card hungry, at least if you want to go for specific triggers and use his reactivate. Not a problem for Misaki or Shenlong, but if Asami likes her control cards as much as most summoners this might be a factor to consider. And you're right Shenlong definitely likes some muscle alongside him. Tons of focus, High River Style, Fermented River Style and his triggers mean that he can punch fools just fine but as a sole beater in a crew he does feel a bit lacking.
  3. Negative Play Experience. It's when your play experience feels negative.
  4. General Upgrade Deck 2. You can also order singles (minimum order 10 cards) from WarGameVault. EDIT: Not that you'd do that because GUD2 cards aren't on WGV yet.
  5. I agree with newsun, 2 activations for 2ss is ace. Way I play I never let peasants dictate how my other models go about. 1st turn they power up Shenlong or someone else. Next turn one walks up while other might self sacrifice. Third turn they should be in range to buff something again. Strat & schemes depending they might hang around with a model buffing them all game, they might engage enemy models, they might try to stick with Shenlong to drop markers. Very solid for what's essentially a 1ss model.
  6. Have you played without Sensei Yu? Try ditching him for a few games, see how that feels like. Yu is great, don't get me wrong. But he's 11 points of support in a crew lead by a support master. When I started I fielded Yu as an autoinclude and it was great. But once I learned to treat him as just another model, having that 11ss more to build my lists with felt liberating and allowed me to explore different builds and get more use out of Shenlong.
  7. Less AP walking is more AP blasting. Pushes will be really handy once someone engages her too. Terrain and flamewalls help, but 14'' by itself is easy enough to push+charge for a lot of crews/models.
  8. It's not strange, but it can be dangerous as no model is truly unkillable in Malifaux. Better not to have irreplaceable models, competitively speaking. None of the outcast masters can hire it. Crew can hire a model from its own faction (Whiskey is Gremlins), up to two models with 'mercenary' characteristic (Whiskey isn't) and any models allowed by hiring rules of specific models (Leveticus for instance can hire any non-gremlin constructs with an upgrade, regardless of faction). This is found on page 90 of the free rules in case you want to have a read yourself. If you want to field the Whiskey Golem your options are either any Gremlin master or in Ten Thunders using The Brewmaster (who is a TT/Gremlin dual master and can hire a specific subset of models in either faction, including Whiskey). Many Outcast models are mercenaries so odds are decent you can find a few cool ones to field alongside your gremlin or TT models. Or just go nuts and start collecting both gremlins and outcasts
  9. I'm guessing the cards linked in that thread are faulty. Either that or all of the below are faulty. Errata page card shows him as a minion: https://www.wyrd-games.net/malifaux-faq-errata From that same page, linked text only errata document lists him as a minion: https://static1.squarespace.com/static/54fe412ce4b0c449f7369857/t/586bbbadbe659472708b839b/1483455414008/M2E+FAQ+and+Errata+(Jan+2017).pdf In the thread you linked, he's listed as a minion in the opening post: " The Scribe: Became a Minion." @Aaron ?
  10. Your card says "Peon" and "Errata: January 2017" in the back? Weird.
  11. Minion. Because the errata page says so (scroll down to cards section): https://www.wyrd-games.net/malifaux-faq-errata
  12. In terms of who can keep up with Yasunori, odds are Chiaki with her incorporeal walk 5+10'' range on her condition removal. I don't know if this kind of list wants to spend stones on condition removal but she's only 6 stones, 7 with personal upgrade.
  13. "This model generates one additional AP when it activates which can only be used to take Walk Actions." As per page 39 of the small rulebook, "Walk" is its own distinct action. It's not a charge. No you can't charge with nimble AP. Langston can flurry (3 attacks for 2AP). Give him fast, with Imbued Energies for example, and he can flurry + regular attack + nimble. You're probably thinking of that.
  14. Started the game with Shenlong last year. Started playing Misaki early 2017. Honestly, my thoughts after first few games were "Shenlong got ill and put Lone Swordsman in charge". That was mostly playstyle difference/shock. She got better I intend to keep playing just her for the next few months to really get to grips with her, plus she's hella fun to play. Has it felt like an uphill battle playing her compared to Shenlong? No. As a model what she does she does well and I have ~40-45 stones to hire a crew that handles the rest. That's her in a vacuum. Have I felt like she's a strictly more competitive pick than Shenlong in so and so scheme pool? No, not so far. This could very well just be my preferences as a player, or biases given I've played a lot more with Shenlong. But it feels like whatever Misaki does, I could get similar results with Shenlong supporting one or more beaters. That and more, with the versatility he brings. I don't keep track of games but it doesn't feel like what I wrote translates to the table though. Misaki wins and loses roughly as much as my Shenlong did. So I don't know. She needs more games, me thinks. Good thing there's a few upcoming tournaments this spring. At the very least she's a specialised model. I can take any scheme pool with Shenlong and run with it. With Misaki I've had one pool thus far where I felt at a loss with what to do. Could just be my limited experience with her so far. So for me she's competitive enough, but not necessarily the most competitive. Whatever that means.
  15. Are you saying cover doesn't apply if attacker is within 1'' of it? Can you quote a rule on that? I'm looking at the admittedly short "Cover" section in the small rulebook page 42 and can't find any indication that attacker's proximity to cover matters at all.
  16. Main Rulebook has rules for Wave 1 models and upgrades. Crossroads has rules for Wave 2 models and upgrades. Shifting Loyalties has rules for Wave 3 models and wave 3 model specific upgrades. Ripples of Fate has Wave 4 models and upgrades. Generalist Upgrade Deck #1 has upgrades from waves 1 & 2 in card form, but you already have access to these with the main rulebook and wave 2 arsenal. Generalist Upgrade Pack #2 has upgrades from Wave 4. Waves 1 & 2 have most models. Notably Wave 3 has emissaries (I hear Outcast Emissary is pretty decent). Notably Wave 4 has a new master for each faction. Here's an at times non-specific community wiki: https://pullmyfinger.wikispaces.com/ In short: if you want all the outcast model and upgrade rules, get Shifting Loyalties and Ripples of Fate to round out what you have. I mainly get by with the wiki, occasionally I browse the books at my LGS if I want to check exact wording on something.
  17. Maybe? I'd have to check Terracotta Warrior's card to be sure. I think it's a bit overkill to put that on Yan Lo if he's got Ash or Spirit already. Better to improve overall crew survivability and put it on a non-Lo frontline model, or on someone who really needs to stay put to score. One game I had to deal with a Thunder Brother on defensive + Ancient Protection sitting on a squat marker. Thing with Yan Lo is that I rarely bother to spend AP in hitting him unless I have things to get through Impossible to Wound and/or Incorporeal. Even if I have I have to account for the fact that he can just Hun Po or Lightning Dance away after I get a few half decent hits in. For sure Ancient Protection would increase Yan Lo's survivability, but I think you start hitting diminishing returns very quickly considering his other defensive talens. Still, something to consider if Eliminate the Leadership is in the pool and there's 'after damaging' instant death triggers on the opposing team.
  18. Sadly no. Elite Training specifies "Other friendly ... models". If it was just "friendly models" it would work for Big L himself.
  19. End of Turn stuff happens in the upkeep step unless otherwise specified. That's right before VP step. See page 32 of the small rulebook/free pdf. You do the push, then check for VP.
  20. I've played quite a bit against Resser/10T Yan Lo during GG2017. Reliquary always factors into my decision making. As such I think Izamu and/or Emissary is better choice than Ototo if you want a big, expensive beatstick. Playstyle wise seems he does best as a disruption model with an opportunistic heal/armour buff. Ca8 Lightning Dance is king. One neat trick is to make Shadow Emissary give Chiaki Fast, who then transfers all conditions from herself to Yan Lo giving you a 4AP master. Useful for all sorts of stuff, but one particularly nasty thing you can pull off is to give Yan Lo Brutal Khakkhara and use Hun Po Assault twice per activation. Really forces your opponent to spread out. Goryo are a good model to infiltrate out of ressers, overall solid model that can summon Seishin for activations and Chi fodder. He seems to do best in kill+interact scenarios thanks to Lightning Dancing single enemies into blobs of friendlies. He's also great at disrupting anything that rewards opponent for good positioning. Headhunter, central strategies, Accusation, Dig Their Graves, all are where I don't like seeing him in. His crews also seem to take a good bit of AP to actually kill between Ascendant upgrades, Instill Youth, naturally resilient Ancestors and Reliquary. Throw in some Komainu or Thunder Brothers and it gets real expensive to remove any models.
  21. Both have non-trigger poison+2 on their attack, neither has infect trigger and Dawn Serpent hits on ml7 instead of ml5. I'd say Dawn Serpent has bit more poison synergy just based on its more reliable attack.
  22. Performers combine Don't Mind Me, scheme marker removal and lure effects into one reasonably priced model. Great to have in certain strategy & scheme pools.
  23. Bullet Proof reduces Sh damage by its value. Whether the attack has a icon or not is irrelevant.
  24. How did Scorpius perform?
  25. Here's a list of all errata cards by faction: https://www.wyrd-games.net/malifaux-faq-errata Datsue Ba has not been errata'd at any point.
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