Since you mentioned you enjoy playing Ulix and I happen to play it quite a bit. I will drop a couple random tips below:
Corn husks + piglets = free VP in a bunch of schemes. Distract, cursed object becomes super easy because you can walk + charge + interact(0) to distract them. Or charge + interact + go into defensive stance. They will become a pain to get away from, and you cannot remove distract while engaged if I recall correctly. Also, I try to do that to high profile targets, because the 2AP to remove the distract becomes so much harder to justify by the opponent.
Don't forget that just because you *can* do interacts as (0) doesn't mean you *have* to. In other words, you can (0) drop a marker, (1) walk/charge and then (1) drop another marker.
It took me quite some time to get the activation order right in ulix crews. You must do the whole "drop 3 markers" 1st, then make sure you have the big pigs close by for summoning and rides, but not so close you cannot move them around each other, etc.
Merris Lacroix is a great help for summoning Ulix. If your 1st turn hand does not have a 12 for a warpig summon, you will have a bad game. Therefore I stone 1st turn if I dont have one and, if I still don't have one, I use Merris to take 2 cards and put 3 on the top of the deck. I also use her to drop 1 or 2 markers for the 1st turn warpig summon.
If you can summon a warpig + 2 piglets on 1st and 2nd turn, your opponent will feel overwhelmed. This is actually the reason I stopped playing summoner Ulix, because my opponents were getting too frustrated playing vs it, and I didn't want to turn new players away from the game so soon
Penelope's movement to pigs aura is amazing. +1 to wk to every pig in a 6' bubble is amazing
Beware Wp targetting attacks. I found the hard way the whole ulix summoning crew sucks big time vs Wp attacks.
That whole thing said, I always pick schemes that benefit from massive AP advantage for me. In other words, either interact schemes or scheme marker dropping schemes.
That way you get to put enormous pressure on your opponent every time you drop a marker or do an interact, because he must spend the same AP or more to counter your move.
That said, I dont find this a killy list, despite what people say. You spend too many resources just summoning and I feel that pigs need too much of a synergy bubble in order to do good damage.