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S4lt

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Everything posted by S4lt

  1. S4lt

    Zipp in OC

    To be fair, they are mostly terrible. I just don't think they define the faction or how to play Zipp in Outcasts.
  2. S4lt

    Zipp in OC

    This is the post I couldn't be bothered to write. Additionally Prospectors help gain back some cards so Merris' bonus is less of a tax. Alice/Taylor/Mad Dog on a skeeter is also amazing. You can also dish out fast with SoC or Dead Outlaw so your beater on a skeeter has that much more ap turn 1.
  3. S4lt

    Zipp in OC

    I rate Zipp in Outcasts. I get that the upgrades are better in Bayou but we have better versatile and OOK tech picks. I think you can run him into most strats and schemes. It just takes a bit more practice.
  4. Let's hope you don't maintain Osprey form...
  5. Are proxies for unreleased models allowed?
  6. Should be picking up my ticket later. Is there a attendance list?
  7. Honestly it's hard to say, every week is different. I'm lucky to get a few hours in most weeks. I'm hoping by making commitments I will carve out the time to do it. My biggest problem is trying to be and stay competitive, I have so many models that are half painted because i was trying something and them moved on to the next big idea.
  8. Hi all, Excited to be involved in this and finally have motivation to paint! I've decided to complete a single keyword this year before moving on so I can finally run a fully painted crew at tournaments. I'm going to pledge Leveticus 2 Hollow Waifs. If I have time I'll try and fit in a few extra models but those 3 would already be significantly above my monthly average.
  9. Scavenger can dish out fast and focus to Hannah for 1ap. So a trade up of 1 ap of a 6ss model to 2ap of a 10ss model. As Hannah has armour she only takes 1 damage from the burn out trigger and with lots of focus from the scavenger and her bonus she can comfortably hit her spikey moderate damage of 4, upping it to 6 quite easily with triggers. Earlier I said that I felt nothing was ready to errata one way or the other, I take it back to a degree, Hannah needs to have an FAQ on her bonus action as she should not be able to copy her own tactical actions.
  10. @Caedrus I'm in for 2020! I have a lot to do so put me down for henchman level.
  11. S4lt

    Tara & Hannah

    As much as I doubt this is as intended, as pointed out, anything that isn't resisted, is a tactical action. The rules specifically state that the general actions are available to all models in the game. It seems legit.
  12. UK has a healthy dose of Bayou and Ressers topping tournaments too so I don't think so. Probably more of a concern is lack of Guild and outside of maybe 2 or 3 masters, Neverborn.
  13. I don't think anything needs an immediate errata in Outcasts. It's too early. There is definitely stuff on the watch list for good and bad but it needs another 6 months of play.
  14. S4lt

    Bayou Smugglers

    There is no reason to hire them that I can see. They could drop to 5ss and still struggle to make it in.
  15. A few from London are interested. Mainly for pizza.
  16. I found with Parker that Molly and Kirai end up being hard counters with lethe's caress and vengeance
  17. So what are people running into Ressers? They are the faction I'm having the most trouble with.
  18. Hey all, I've provisionally booked a table of 10 at 7pm at BrewDog Shepherd's Bush, 5 minutes down the road from Dark Sphere. Plenty of food and beer available. If you could let me know if you're interested as I can increase the table size. Rich
  19. Hi All I've started a Slow Grow League on the Dark Sphere Facebook page but also worth mentioning here. If it's of interest, head along the Dark Sphere Malifaux and The Other Side Facebook page and sign up or comment below with your Keyword for the League and crew for this week. To start this will be 35ss, Henchman led crews. You will have to pay ss for your Henchmen leaders and I won’t be allowing the helpful hand ability for effigies (not everyone will own an effigy). Henchmen will get 3 AP for this as they are the crew leader. You will be required to declare a keyword at the start of the league and normal rules apply for hiring outside of keyword. For anyone aiming for a dual faction master I will allow henchmen of the same keyword to be hired into either factions. I will update scores every two week you will then run the same crew over the course of the campaign. We will increase build in the following increments 35/40/45/50 with masters being added for free at 45. You can change crew composition by up to 15ss between cycles to allow people who want to grow their crews a little quicker. Points will be awarded for the following. 1 Point per game played (Max 2 per cycle) 1 Point for a win 1 Point for fully painted crew 1 Point for a game played at Dark Sphere 1 Point if you’ve never played your opponent before Please post your starting list below. Rumour has it there is a lot of clandestine activity of late in the Quarantine zone. You’re leader has despatched their top henchman to lead a crew to investigate. The boss has instructed you to scope out the area, establish a camp and await reinforcements. On arriving you find other, similar bands of Malifaux’s most notorious mercenaries, villains and general ne’er do wells. Mission 1 In a bid to scare them off your mission is to break into their camp and blow it up. That’ll teach them… Strat - Plant Explosives, Standard Deployment On arriving, one of your crew recognises that traitor from way back when that nearly cost them their arm. They want revenge… Scheme 1 – Vendetta As fighting breaks out, you realise that your enemy had the exact same idea as you about the explosives, what are the chances? You need to slow them down before they blow up your camp. Scheme 2 – Hold up their forces Mission 2 Well, the whole explosives thing didn’t quite work out as planned and there are more and more crews turning up. Time to stop mucking around with bombs and just claim this area with some good old fashioned violence. Strategy – Turf War, Flank Deployment Wait a minute, explosives maybe weren’t the worst idea. Probably went in too big. Maybe if we just blew up one of them it would be… easier? Scheme 1 – Detonate the charges We need a better understanding of what’s going on here, why is there so much activity in the quarantine zone? We need to take one of them in for questioning. Scheme 2 – Take Prisoner CYCLE 1 WILL RUN FROM 27/08 – 10/09 Edit.. Hey guys a few FAQs occurring already so here are a few edits. 1. Scores are capped at 2 points for each category per cycle but you can play more than twice and still score from them. For example, a player could play 2 games, lose twice and get 2 points for playing. They could then play a thrid game, win and get 1 point for winning but no additional points for the games. 2. You can change your crew between cycles but I will cap the changes at 15ss difference from the previous week. This will stop bespoke tailoring to the scheme pools and also, it's a slow grow, not a quick change league 🤔 3. You will be required to declare a keyword but can hire outside of it and versatile models as per normal out of keyword hiring rules. Any questions let myself or Tom Skitt know. He is our Henchman @Skitt_Happens
  20. Depends who you're running. I mainly run Tara and Parker and use other models to drop the markers, the Prospectors can then push towards the markers and appraise them turn 1. Turn 2 they tend to maybe take a walk or charge and get stuck in. They are generally then appraising enemy markers or corpse and scrap. They're great scheme runners too, the trigger on the bonus can get a cheeky marker down in otherwise difficult situations.
  21. I've had 13 stones out of 2 of them in one game.
  22. Unless I missed something, they don't have rapid fire?
  23. It would be nice to have more models to summon but she really doesn't need them.
  24. S4lt

    Emissary issue

    It really isn't.
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