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Found 5 results

  1. Looking for either Montresor or either of the hanging trees (and Brick by Brick upgrade if possible) can do money, us currency, or trade from the following: Plastic Viktorias (Ash and Blood) Plastic Asami Tanaka Plastic Taelor Metal Marcus Metal Razorspine Rattler Metal Sabertooth Cerebus Hired Swords box still shrink wrap Metal Johan (primed white)
  2. Montresor use his (0) Fearful Whispers. "All models in range must pass a TN 14 Wp duel or be pushed in base contact with this model..." 1. Models must be pushed directly toward into base contact (A) or it can be pushed aside (B)? 2. If B is correct - can incorporeal models be pushed through and placed in base contact on the other side of Montresor's base? 3. Who will determine the order (and place if B is correct) of pushes enemy models?
  3. I am thinking of Montresor's Fearful Whispers upgrade specifically, though I am fairly certain that there are other models that do the same thing. Fearful Whispers says that all models within range must pass a WP duel or be pushed into base contact with this model. My question is do all models affected push directly toward Montresor or do they push in such a way that as many end in base contact as possible, obeying the other rules for pushes as normal? The Pushes section of the rulebook (RM: pg 46) states that 'Some game effects require a model to pushed in relation to another object, such as towards or away from another model. When this happens the model must move in a straight line while obeying these restrictions, moving directly towards (or away from) the specified object.' My question is: Is the 'moving directly towards (or away from) the specified object' part of the rule example text in relation to the example earlier in the segment (such as), or is it a inherent part of the rules of pushing a model in relation to another object (obeying these restrictions + moving directly towards the specified object)? More specifically, as Fearful Whispers does not specify 'Towards' but rather 'Into base contact', must models be pushed directly towards him or just end in base contact? If this has been answered before I couldn't find it, but I may have just been framing my search the wrong way.
  4. I'm trying to figure out how unbalanced this model is. I believe is underpowered in every possible way: Definitively easy to kill: only 8 wounds, almost no WP and none defensive ability at all. Terrifying is not even all...just living. Definitively no dmg output: with MI / SH 6 is extremely hard to trigger moderate / severe. Paradoxical mechanics: it works pulling everyone to himself to throw AOE damage and stuffs like that...but it's incredibly fragile so it's basically suiciding itself doing that The only very good part is the extreme mobility...but what is the purpose considering it has no DMG and survivability? Was it designed to run away from everything? :-) I'm just wondering why shall I include in my crew....rather having a cool Frankestein in my crew !
  5. Hello there! I thought it would be nice to share my Tormented Crew with you all. So far it has given me great times playing it, and I both love the theme and the models I had to proxy for it, although I cannot wait to buy the official models once they show up! Well, here they are! http://s261.photobucket.com/user/Sezareo/library/Malifaux/Los%20Atormentados%20de%20Malifaux Family Shots: Jack Daw: Jack, Ligeia, Montresor & Hangeds: Ama no Zako & Lady Ligeia: Lady Ligeia: Montresor & Hangeds: Jaakuna Ubume & Drowneds: Daw is the official one from first edition, and I painted it several years ago, as well as the Hangeds. Montresor is the Carver, the limited edition model Wyrd sold last year. Lady Ligeia is "Nocturna, Princess of Night" from http://www.nocturnamodels.com, an antonishing model, although I didn't make her any justice with my painting... well, after all, injustice is the theme for the Crew, isn't it? Hope you like them!
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